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TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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Old 05-03-2011, 11:52 PM   #817
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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Originally Posted by WeimaBrewer
for whatever reason keep scoring 0-2 runs a game for 10 games. I would have the pci dead nuts on a pitch and it sounds like mush when I hit it. 5 hits a game has been my max. so frustrated right now I am about to hang er up for good. I think hitting is broken in this game to be honest. It's nothing like years past hitting wise.
I have the same problem but I remember last year's game was the same for me until I got to the offseason and got better COACHES! I had forgotten that this year, I don't know if there are any good teams with coaches but I know the Twins suck which is hurting my team. On my 2nd season with '10 I got all new coaches and won the world series because of it..
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Old 05-04-2011, 02:29 AM   #818
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

Quote:
Originally Posted by WeimaBrewer
for whatever reason keep scoring 0-2 runs a game for 10 games. I would have the pci dead nuts on a pitch and it sounds like mush when I hit it. 5 hits a game has been my max. so frustrated right now I am about to hang er up for good. I think hitting is broken in this game to be honest. It's nothing like years past hitting wise.
Two questions for you, are you using zone hitting? Are you using guess pitch?
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Old 05-04-2011, 03:08 AM   #819
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

To anyone with more knowledge then myself, what would be the biggest drawback to lowering the foul ball frequency? I ask because the CPU seems to foul off everything when down in the count which is killing my strikeout totals as they end up putting it in play weakly eventually instead of striking out. I dont want to lower contact so this is the only thing I can think of that might help, any ideas?
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Old 05-04-2011, 03:22 AM   #820
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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Originally Posted by The Chef
To anyone with more knowledge then myself, what would be the biggest drawback to lowering the foul ball frequency? I ask because the CPU seems to foul off everything when down in the count which is killing my strikeout totals as they end up putting it in play weakly eventually instead of striking out. I dont want to lower contact so this is the only thing I can think of that might help, any ideas?
same issue here. Opponent pitchers during the course of a game average about 9 strikeouts against me per game. I'm averaging 5 total counting relief and a big part of it is the foul ball frequency.
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Old 05-04-2011, 07:40 AM   #821
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

I'm still getting great results with Solid Hits at 2, so I won't make the change yet.

After a couple of high-scoring games I just finished a 12-inning thriller.
I was the Brewers at home against the Nats.

The score was 1-1 after 8 innings.
Ankiel hit a solo HR in the top of the 9th to give the Nats the lead, but I tied the game on a bases loaded walk.
They took the lead again in the 12th on another solo HR, this time from Stairs.

The bottom of the 12th looked like this:
Walk on a 3-2 pitch.
Steal of 2nd.
Walk on a 3-2 pitch.
Sac bunt. (runners on 2nd and 3rd, 1 out)
Int. walk.

Bases loaded, 1 out, down by 1. Prince was up next and hit a hard ground ball up the middle which hit the pitcher's foot and bounced away. The tying run scored and Fielder was credited with an infield single.
Braun then hit a deep fly ball to center to win the game, 4-3.

I'm having a ton of fun with these sliders.
And I use Zone hitting without moving the left stick at all.
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Old 05-04-2011, 10:10 AM   #822
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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Originally Posted by Geronimo22
TNK and Pyscho, whats the thought process with having the SOLID HITS for both the Human and CPU being at 2? Seems kind of low... But I haven't tested out the sliders for long enough to really judge. Just wanted your reasoning.
It's now set at 3

Lowering it from default produces more choppers, bloops, slow rollers, etc.

You don't want rockets and bombs every time someone makes contact

Last edited by TNKNGM; 05-04-2011 at 10:19 AM.
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Old 05-04-2011, 12:32 PM   #823
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

Quote:
Originally Posted by PatriotJames
same issue here. Opponent pitchers during the course of a game average about 9 strikeouts against me per game. I'm averaging 5 total counting relief and a big part of it is the foul ball frequency.
I agree. Everything else is spot on for me except CPU K's. Their hitter eye is too sharp (laying off a pitch on the black with two strikes) or they foul off the pitch. Very hard to get the K also don't believe I have ever caught the CPU looking. I'm lucky to get 5 K's in a game.
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Old 05-04-2011, 12:36 PM   #824
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Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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Originally Posted by drtrix
I agree. Everything else is spot on for me except CPU K's. Their hitter eye is too sharp (laying off a pitch on the black with two strikes) or they foul off the pitch. Very hard to get the K also don't believe I have ever caught the CPU looking. I'm lucky to get 5 K's in a game.
Well I've mentioned it atleast twice and gotten zero feedback from either Psycho or TNK so I'm left to assume they aren't seeing this as a problem. If you figure something out then let me know as its becoming a major annoyance at the moment.
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