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Stats-based sliders for CPU

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Old 03-20-2011, 07:49 PM   #57
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Re: Stats-based sliders for CPU

Okay, so since the last stats update, I decided to try the following sliders:

Everything at default (5) except:

Power: 4
Foul Frequency: 3
Strike Frequency: 3
Fielding Error: 9
Throwing Error: 4
BR Steal Ability: 3
BR Steal Frequency: 8

The stats for 15 games using this set is attached to this post. I decided to set contact back to default and increased strike frequency to 3, and they have intended effects. Batters swing and miss less often, while pitchers throws more strikes while BB/K isn't so much off from the last set.

Quite encouraged that I'm getting closer to getting strike %, swing & miss % and that sort of things to real life; they are important to me so pitcher vs batter match up look closer to real life!

Now it's getting closer to where I wanted to be, and the next set I'll be trying is the following sliders.

Everything at default (5) except:

Power: 3
Foul Frequency: 4
Strike Frequency: 3
Fielding Error: 10
Throwing Error: 4
BR Steal Ability: 2
BR Steal Frequency: 8

Comments: Power is decreased for obvious reasons -- I need much less HRs. Not sure this is enough to tone down the offense, but I can still lower this and also I could make use of solid hit slider, which has been untouched; looking at pop ups and choppers, I can increase their occurrences even just for more variety... let's see.

I increase foul frequency hoping that would make batters swing and miss less, strike out less, and increase walks a bit by working counts better. Hope this works as intended!

Fielding error is increased. I still see a bit less fielding errors to match real life.

Steal ability is decreased. At 3, the steal success rate is 76.7% (66/86) so far. At 5, it was 82.5% (80/97). Clicking this down by one hopefully makes the number closer to real life, 73.2%.

Loving how the game is playing!
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Old 03-20-2011, 09:03 PM   #58
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Re: Stats-based sliders for CPU

I think you may need to consider dropping the solid hits slider.

Wait, are you testing with wind at default or zero?
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Old 03-20-2011, 09:22 PM   #59
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by heroesandvillians
I think you may need to consider dropping the solid hits slider.

Wait, are you testing with wind at default or zero?

Wind is at default. Yes, I should've turned it off for slider making purposes, but at least I'm keeping track of it in my game log, so I can remove games in which wind is too strong later if needed.

Maybe this is a good thing after all; I could do how many more HRs get hit when wind is blowing out at > 20 MPH, for example, if necessary.
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Old 03-20-2011, 09:26 PM   #60
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by nomo17k
Wind is at default. Yes, I should've turned it off for slider making purposes, but at least I'm keeping track of it in my game log, so I can remove games in which wind is too strong later if needed.

Maybe this is a good thing after all; I could do how many more HRs get hit when wind is blowing out at > 20 MPH, for example, if necessary.
If you're tracking it anyway, what the heck? Right?

Okay, I played a CPU vs. CPU game today, while hanging out with family. We all loved it.

I vote that you and Daiyoung get together, like TNK and Psychobulk, and make a CPU/MOM set...

For completely selfish reasons, ofcourse. I LOVE watching games!
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Old 03-23-2011, 11:32 AM   #61
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by heroesandvillians
If you're tracking it anyway, what the heck? Right?

Okay, I played a CPU vs. CPU game today, while hanging out with family. We all loved it.

I vote that you and Daiyoung get together, like TNK and Psychobulk, and make a CPU/MOM set...

For completely selfish reasons, ofcourse. I LOVE watching games!
It's good several people doing different things; it helps to test different slider sets at once.

I just opened up my own thread since I wasn't sure the CPU vs CPU thread guys would comeback and do the same thing this year. Seeing how activity level is high in the CPU thread, maybe independent thread wasn't necessary after all, which is good thing.
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Old 03-23-2011, 11:48 AM   #62
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Re: Stats-based sliders for CPU

Just a quick update for my current slider set, which is everything at default (5) except:

Power: 3
Foul Frequency: 4
Strike Frequency: 3
Fielding Error: 10
Throwing Error: 4
BR Steal Ability: 2
BR Steal Frequency: 8

The stats after 30 games looks very good but unfortunately except walks for reasons I don't really understand; maybe a couple tests I did with 15 games weren't enough, which is the reason I ran 30 games this time.

I'm quite amazed how those less quoted stats like swung % and miss % come out so close to real life numbers!! The person(s) designing this part of the game must have really really studied well how pitcher-batter interaction works. SCEA should definitely give the person a substantial raise, haha.

But walks are not coming as frequently, which I think is caused by the CPU being only slightly more aggressive (maybe 0 - 1% in swung %) than real life hitters. That's probably why we need to increase the balls that hitters cannot ever hit by decreasing pitcher consistency or strike frequency slider.

So I just want to increase walks. I have two choices, using either strike freq or pitcher consistency. I was thinking of lowering pitcher consistency, but in the CPU thread it was mostly shown that it works, so instead I decided to lower strike freq by one while keeping other offense sliders. Hopefully I see some effect by the strike freq slider, if any, on overall offense stats as well.

So my next set is everything at default (5) except:

Power: 3
Foul Frequency: 4
Strike Frequency: 2
Fielding Error: 10
Throwing Error: 4
BR Steal Ability: 10
BR Steal Frequency: 8

Comment: I've been lowering steal ability by a significant margin, but all I see is only a slight decrease in steal success rate, and that got me thinking maybe I'm not moving that particular slider in the right direction. Last year's CPU thread, it appeared increasing steal ability decrease success rate for some reason. So for the next couple testing runs I'll be maxing out steal ability slider to see if this affect steal success rate in the desired direction. Just to see...
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Last edited by nomo17k; 03-23-2011 at 11:50 AM. Reason: typo
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Old 03-23-2011, 01:08 PM   #63
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Re: Stats-based sliders for CPU

Good to see the fielding errors slider having some effect Nomo. I've raised it to 8 but it hasn't made much difference thus far (only 17 games into testing), looks like I should go higher.

As for SB/CS. Using all my data (228 games) my franchise is running at 74% steal success rate and 0.57 steal attempts per game, pretty much in line with MLB numbers. The only change I've made during that time was raising SB Attempts to 8 after about 60 games.

My latest test involves editing all catchers to 99 Blocking and 99 Reaction to reduce WP. Very early days but it looks reasonably promising and doesn't seem to have any nasty side effects.
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Old 03-23-2011, 02:08 PM   #64
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by DaiYoung
Good to see the fielding errors slider having some effect Nomo. I've raised it to 8 but it hasn't made much difference thus far (only 17 games into testing), looks like I should go higher.

As for SB/CS. Using all my data (228 games) my franchise is running at 74% steal success rate and 0.57 steal attempts per game, pretty much in line with MLB numbers. The only change I've made during that time was raising SB Attempts to 8 after about 60 games.

My latest test involves editing all catchers to 99 Blocking and 99 Reaction to reduce WP. Very early days but it looks reasonably promising and doesn't seem to have any nasty side effects.
DaiYoung,

What do you have the steal ability slider at?
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