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Stats-based sliders for CPU

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Old 03-17-2011, 07:00 PM   #17
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by DaiYoung
The problem with lowering contact is that it reduces plate vision/discipline and therefore results in even fewer walks. At least that was what I found when I lowered it last year.
Right. But remember, he has consistency at default. Like you did, that will need to be lowered in order to increase BB/9. And lowering contact will kill three birds with one stone.

What's the other alternative? It should help his numbers...only if he lowers consistency too.

Otherwise, Dai, your statement is dead on.
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Old 03-17-2011, 07:18 PM   #18
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Re: Stats-based sliders for CPU

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Originally Posted by heroesandvillians
Right. But remember, he has consistency at default. Like you did, that will need to be lowered in order to increase BB/9. And lowering contact will kill three birds with one stone.

What's the other alternative? It should help his numbers...only if he lowers consistency too.

Otherwise, Dai, your statement is dead on.
It's a conundrum for sure!

My own thoughts are that since the HR/FB rate at default is waaayy too high, the power slider is the one to lower - my theory being that more fly balls will be caught rather than leaving the park. You can see from Nomo's numbers that HR's account for most of the additional hits -- the main aim should be to reduce them, rather than reducing the number of singles which I think lowering the contact slider would do.

Of course, I could be completely wrong.
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Old 03-17-2011, 07:31 PM   #19
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Re: Stats-based sliders for CPU

Gosh, that is a good point!

So many roads could lead to the same destination! LOL!

Reducing power definitely could reduce the HR's and in turn, lead to more pop outs.

But you have to remember, the 'walks' sliders are very limited. Power can be addressed in many ways where walks can't.

My gut tells me, from Nomo's results, that SB ability should be dropped, while frequency should be raised.

Now, lowering the fouls slider will cause more swing throughs, but more than likely, will also reduce pitch counts.

Since his averages are high, strikeouts are low, and fouls are high...the least invasive way to handle this...without drastically skewing his other stats...and point-blank addressing the most pressing concerns...is to lower contact. And drop consistency.

Another thing: Wind should be lowered, no doubt. But when the wind blows in, HR's do take a big hit. My experience with this series says, that the wind blows OUT more than it does IN for some reason. Which, is really a shame. It basically forces CPU and MOM guys to eliminate it for testing purposes.

I'd say...address all facets other than WP for now. That needs a patch. Trying to fix them with sliders will kill all other real to life results...in my opinion anyway.
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Old 03-17-2011, 07:42 PM   #20
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by heroesandvillians
Right. But remember, he has consistency at default. Like you did, that will need to be lowered in order to increase BB/9. And lowering contact will kill three birds with one stone.
You don't need to lower pitcher consistency to get more walks; put control and consistency at 7 with strike frequency at default and the CPU is pretty much as wild as it could be and throws way too many balls, and racks up far too many wild pitches. Consistency and control work in tamdem and are not completely separate entities, there's a shared dependence with the 2 sliders. Plus, you need to raise consistency because the wild pitches are too high.

From the stats, solid hits will lower/increase hit totals and is very powerful unlike last year where it didn't affect hit totals at all. Solid hits at 0 on Legend completely cripples offenses. I would say lowering contact a notch will increase swings and misses a touch while increasing Ks a touch, which were a tad low. I would say go only as low as 4 with contact because the CPU chases enough at 3 on Legend and you're on All-Star. Timing is a less powerful slider than contact and should slightly increase swings and misses and slightly reduce foul balls per each notch. You do have the foul ball frequency slider though for that.

I don't really have an idea to change the ground ball to fly ball ratio though.
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Old 03-17-2011, 07:46 PM   #21
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by DaiYoung
My own thoughts are that since the HR/FB rate at default is waaayy too high, the power slider is the one to lower - my theory being that more fly balls will be caught rather than leaving the park. You can see from Nomo's numbers that HR's account for most of the additional hits -- the main aim should be to reduce them, rather than reducing the number of singles which I think lowering the contact slider would do.

Of course, I could be completely wrong.
Power definitely has to be lowered. I've always lowered power in this series as every game is always too "poppy" at default power, this year is no different. And, it just might be the solution to the other issues as well.
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Old 03-17-2011, 07:52 PM   #22
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Re: Stats-based sliders for CPU

Snake, difficulty is irrelevant in CPU games. I'm 99% on that.

I agree with your take on contact, and 4 as a starting point.

But your take on consistency in not 'consistent'...heh, so to say...with what I've seen in this game.

Check the other thread on CPU games and look at what happened when Daiyoung lowered it to 1. His walks increased! It's not a coincidence.
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Old 03-17-2011, 09:16 PM   #23
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by heroesandvillians
Snake, difficulty is irrelevant in CPU games. I'm 99% on that.

I agree with your take on contact, and 4 as a starting point.

But your take on consistency in not 'consistent'...heh, so to say...with what I've seen in this game.

Check the other thread on CPU games and look at what happened when Daiyoung lowered it to 1. His walks increased! It's not a coincidence.
I guess you're right with difficulty, I only mentioned it because Nomo said he was using All-Star difficulty in the first post, which shouldn't make a difference.

I'm not saying you HAVE to increase the pitcher consistency slider to get more walks, I'm just saying you CAN increase it and get more walks. Try for one game consistency and control at 7 and strike frequency at default, the CPU is going to be really wild. And, I didn't say lowering consistency would result in less walks either, you have to find the right settings for both consistency and control to get a proper ball/strike ratio. Both sliders depend on each other, they are not separate entities where you can just say lower consistency for more walks and not take into account the control slider.
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Old 03-17-2011, 10:44 PM   #24
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Re: Stats-based sliders for CPU

Quote:
Originally Posted by heroesandvillians
Snake, difficulty is irrelevant in CPU games. I'm 99% on that.

I agree with your take on contact, and 4 as a starting point.

But your take on consistency in not 'consistent'...heh, so to say...with what I've seen in this game.

Check the other thread on CPU games and look at what happened when Daiyoung lowered it to 1. His walks increased! It's not a coincidence.
Quote:
Originally Posted by Snake.Plissken
I guess you're right with difficulty, I only mentioned it because Nomo said he was using All-Star difficulty in the first post, which shouldn't make a difference.

I'm not saying you HAVE to increase the pitcher consistency slider to get more walks, I'm just saying you CAN increase it and get more walks. Try for one game consistency and control at 7 and strike frequency at default, the CPU is going to be really wild. And, I didn't say lowering consistency would result in less walks either, you have to find the right settings for both consistency and control to get a proper ball/strike ratio. Both sliders depend on each other, they are not separate entities where you can just say lower consistency for more walks and not take into account the control slider.
Okay...this is a good post. Your mindset is dead on, but I think you and I disagree on one key thing:

The control slider. Do you believe that lowering control (and only control) will increase a hitter's batting average?

I have a feeling that I know the answer...otherwise you wouldn't treat it so casually.
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