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Stats-based sliders for CPU

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Old 05-13-2011, 05:54 PM   #129
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Re: Stats-based sliders for CPU

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Originally Posted by bedwardsroy19
Hey Nomo,

This might be a dumb question thats already been answered but I am curious, by CPU vs CPU are these only effective in games that are CPU vs CPU that you watch, or are they effected when simming a season as well?
Only injuries, stamina, and manager hook sliders affect simmed games.

So if you want to make changes to sliders in hope of changing the game balance in simmed games (i.e., simulating "dead ball" era by reducing power to zero or steroid era by increasing it, etc.), I don't think you can.

I did something similar with simmed game stats, and they appear to be tuned to be in line with the recent MLB ave:

http://www.operationsports.com/forum...post2042365425
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Old 05-13-2011, 06:03 PM   #130
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Re: Stats-based sliders for CPU

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Originally Posted by nomo17k
Only injuries, stamina, and manager hook sliders affect simmed games.

So if you want to make changes to sliders in hope of changing the game balance in simmed games (i.e., simulating "dead ball" era by reducing power to zero or steroid era by increasing it, etc.), I don't think you can.

I did something similar with simmed game stats, and they appear to be tuned to be in line with the recent MLB ave:

http://www.operationsports.com/forum...post2042365425
Darn, that would have been convenient!

Thanks Nomo
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Old 05-14-2011, 08:33 PM   #131
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Re: Stats-based sliders for CPU

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Originally Posted by nomo17k
Another thing is the patch apparently over-corrected the WPs. Pre-patch, a WP happened as frequently as a HR, but now it's a rare event. Passed balls don't occur really (only once after ~ 200 games).

Also, I may be seeing too many high-BB games (like 6, 7 walks)... I don't think the patch has anything to do with it, but now I want to see if I can click up strike frequency or pitcher consistency slider by one to see if it maintains ~ 3.3 BB... I actually want the early-count strike % to be consistently in 59% range (which isn't lately).
Any luck with this. Played a manage only mode using your sliders and the balls were high in the beginning of the game but towards the end it evened out nicely. I think the confidence rating had a lot to do with it. Just wondering if you made any changes to the consistency slider.
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Old 05-14-2011, 08:41 PM   #132
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Re: Stats-based sliders for CPU

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Originally Posted by bubs3141
Any luck with this. Played a manage only mode using your sliders and the balls were high in the beginning of the game but towards the end it evened out nicely. I think the confidence rating had a lot to do with it. Just wondering if you made any changes to the consistency slider.
I'm wondering about this too... AFAIK the patch only addressed analogy pitching issue and I don't think it should affect CPU vs CPU games, but I feel the game has become a little "walk friendly" recently...

So I'm running my games now with strike freq slider at 5 (default), and walks are coming plenty, so I can suggest you doing this already. If it keeps this rate, I may actually start raising the pitcher consistency slider by one as well (not doing this yet though). I'll keep you posted.

It's puzzling what changed though. It could be that the analog pitching control is related to CPU pitch command. Can't confirm.
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Old 05-15-2011, 09:07 AM   #133
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Re: Stats-based sliders for CPU

ok, will raise consistency back to 5
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Old 05-15-2011, 11:09 AM   #134
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Re: Stats-based sliders for CPU

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ok, will raise consistency back to 5
FYI so far I only changed strike frequency, not consistency. From what it looks like that might also work as well though...
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Old 05-15-2011, 12:42 PM   #135
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Re: Stats-based sliders for CPU

I will do both.
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Old 05-17-2011, 10:49 PM   #136
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Re: Stats-based sliders for CPU

personally I think these sliders are great, I enjoy your research nomo, good variety in plays, grounders, liners, flyballs...good compliment of K's and BB's...good read and well done
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