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MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Old 04-09-2013, 03:55 AM   #841
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

Sorry if this has been answered already.

Since there is an issue with simmed strikeouts being to low for pitchers when the roster version with ratings edits come out will those changes be made?

Or is the fix I read about in another thread the whole subtracting 7 ratings points from plate vision from all position players and then adding 7 points to K/9 for pitchers as well as subtracting 3 points from BB/9.

If I remember right that was what was posted. No idea if that works though just wondering if it was true and would be included.

Thank you all for your great work!!
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Old 04-09-2013, 07:58 AM   #842
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Originally Posted by BlingBling19
Sorry if this has been answered already.

Since there is an issue with simmed strikeouts being to low for pitchers when the roster version with ratings edits come out will those changes be made?

Or is the fix I read about in another thread the whole subtracting 7 ratings points from plate vision from all position players and then adding 7 points to K/9 for pitchers as well as subtracting 3 points from BB/9.

If I remember right that was what was posted. No idea if that works though just wondering if it was true and would be included.

Thank you all for your great work!!
I thought the K issue was taken care of in the patch.
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Old 04-09-2013, 08:17 AM   #843
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Originally Posted by Knight165
Yes...removing guys from the 40 man to get set lineups is NOT the way to go this year.
Using 30 team control and setting up the lineups after ST or sending the 15 players down at the end of Spring Training....way to go!

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Once again everyone great work! I've only gotten a chance to play 2 games since release but I'm hoping to start my franchise soon. A quick question I have is as far as this 40 man and 25 man issue go this year I've in the past used HustlinOwl's 25 man rosters and done it myself. With the issue with contracts this year has anyone released a Google Spreadsheet of all the moves to make at the end of spring training? I remember someone doing that in the past and it was a tremendous timesaver!
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Old 04-09-2013, 10:43 AM   #844
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

Quote:
Originally Posted by pimpinpidgeon8
I thought the K issue was taken care of in the patch.
It is.
Taken care of in the patch.

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Old 04-09-2013, 10:54 AM   #845
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

I apologise if this question may come across as dumb, but I'm confused! For me to get all the correct line ups after spring training, do I either need to use the 30 team control option or do I need to adjust all the rosters before I start a franchise if I want to control one team?

My preferred option is to only control one team.
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Old 04-09-2013, 11:24 AM   #846
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Originally Posted by Knight165
It is.
Taken care of in the patch.

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It was taken care of in the patch, but in my RTTS they still seem just a little low. Nothing major though
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Old 04-09-2013, 11:50 AM   #847
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Originally Posted by sappy3
It was taken care of in the patch, but in my RTTS they still seem just a little low. Nothing major though


They are still a little low, actually around 200 k's too low off the league average but it's not a hard fix if you're really worried about it. I notice a lot of pitchers were just set too low in the k/9 algorithm. When the next version of the OSFM comes out I'll be editing the SCEA players that need to be edited. I've already done the research and have every player written down that IMO needs editing. You can do the same...
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Old 04-09-2013, 12:42 PM   #848
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Re: MLB 13 The Show - Operation Sports Full Minors 2013: Edition v.1

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Originally Posted by Threeebs

They are still a little low, actually around 200 k's too low off the league average but it's not a hard fix if you're really worried about it. I notice a lot of pitchers were just set too low in the k/9 algorithm. When the next version of the OSFM comes out I'll be editing the SCEA players that need to be edited. I've already done the research and have every player written down that IMO needs editing. You can do the same...

What is the algorithm? I'd be curious to know what the rate of k/9 rating is to actual expected K's during a game/sim game.
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