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Old 05-26-2011, 09:00 PM   #1
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OSFM Variation Sets

I was just wondering if we could post a thread for all of the roster sets that have used OSFM. I see that there are posts that say OSFM w/Razr pitch edits, etc.

It would be nice to know which set is which because there is a large variation from one set to another.

I notice a major difference in pitch edits.
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Old 05-26-2011, 09:25 PM   #2
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Re: OSFM Variation Sets

I agree. That way we"ll be able to follow each rosters seed.
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Old 05-26-2011, 11:24 PM   #3
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Re: OSFM Variation Sets

I'm using Knight's OSFMV3...honestly i have no clue about what features this particular set contains but I don't see anything wrong with it
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Old 05-27-2011, 02:58 AM   #4
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Re: OSFM Variation Sets

K, I just saw this thread after sending you an IM. I didn't want to discuss this publicly because I don't want to deal with negative feedback and immature and/or rude comments. I understand that negative feedback can be helpful, but I'm talking about the immature types of replies that roster makers typically tend to get from some of the new members.

I posted a set in the vault earlier (May 26) for a friend and then deleted it because I listed the wrong base set that I used for it. So after seeing this thread, I figured I would let everyone know about it in case any of you download it. Then, I decided to rename it, make a few more changes and then upload it again.

PSN ID: Saved__By__Grace (There are two underscores between each word.)

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Edit: I just uploaded a new version that includes a few hundred more changes (a few hundred attribute changes and a few changes to faces, stances and equipment) mostly to MiLB players. It is also a 25 man roster set. It is called "J19v5 (OSFMv2 O.D. base)". It was uploaded on May 28.

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Edit: I just uploaded version 5.2. It's labeled "J19v5.2 (OSFMv2 OD base)". It was uploaded June 11.


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Edit: I just uploaded version 5.3 to the roster vault. It's labeled "J19v5.3 (OSFMv2 OD base)". It was uploaded June 15. I just uploaded it to Sendspace, also.

Note: I made a few more changes to the file (version 5.3) on Sendspace than I did to the file (version 5.3) in the roster vault because I uploaded the one in the roster vault earlier and I just uploaded it to Sendspace, so I had made a few more changes to it.

Version 5.3 includes My version of Anthony Rendon, Kolten Wong, Chris Reed and George Springer are included, along with a few hundred various attribute, stance, delivery, face, pitch type and pitch speed edits.

For the record, I should have made Kolten Wong a B, but I made him an A and I didn't want to create him again. I spent a lot of time of each of their faces. I gave them proper stances, deliveries, pitch types, pitch speeds and equipment.

They are also in the roster vault, along with my version of Manny Machado, Anthony Rizzo, Eric Hosmer, Clint Robinson, Mike Moustakas, Aaron Crow, Gary Brown, Jarrett Parker and Cord Phelps. My PSN ID is Saved__By__Grace.

I recreated Manny Machado's face because he looked like an orc. I also tweaked his attributes, gave him his proper equipment and a better stance.

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Edit: I just uploaded version 5.7 to the roster vault (June 17). It's labeled "J19v5.7 (OSFMv2 OD base)".

I tweaked and corrected a few dozen attributes (MLB and MiLB). I added 15 players to version 5.7 who were not on version 5.6.

There are 29 draft picks included on version 5.7. The draft picks included are: Gerrit Cole, Danny Hultzen, Trevor Bauer, Dylan Bundy, Bubba Starling, Anthony Rendon, Archie Bradley, Francisco Lindor, Javier Baez, George Springer, Taylor Jungmann, Jose Fernandez, Jed Bradley, Chris Reed, C.J. Cron (I used someone else's and did not tweak the face. I did tweak the attributes,), Sonny Gray, Matt Barnes, Tyler Anderson, Kolten Wong, Alex Meyer, Taylor Guerrieri (I used someone else's and did not tweak the face. I did tweak the attributes.), Blake Swihart, Sean Gilmartin, Joe Panik, Levi Michael, Mikie Mahtook, Josh Bell and Dillon Howard. Leonys Martin (Rangers) has also been included.

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Edit: I just uploaded version 5.71 in the roster vault under "J19v5.71 (OSFMv2OD base)". It was uploaded on June 21.

I added Jackie Bradley Jr., Matt Purke, Aaron Westlake, Daniel Norris, Daniel Vogelbach (I used someone else's version and I didn't edit him.), Cory Spangenberg, Robert Stephenson and Joe Ross.

I also made a few various edits to other players.

There are now 37 draft picks included in this version. The other draft picks included are: Gerrit Cole, Danny Hultzen, Trevor Bauer, Dylan Bundy, Bubba Starling, Anthony Rendon, Archie Bradley, Francisco Lindor, Javier Baez, George Springer, Taylor Jungmann, Jose Fernandez, Jed Bradley, Chris Reed, C.J. Cron (I used someone else's and did not tweak the face. I did tweak the attributes,), Sonny Gray, Matt Barnes, Tyler Anderson, Kolten Wong, Alex Meyer, Taylor Guerrieri (I used someone else's and did not tweak the face. I did tweak the attributes.), Blake Swihart, Sean Gilmartin, Joe Panik, Levi Michael, Mikie Mahtook, Josh Bell and Dillon Howard. Leonys Martin (Rangers) has also been included.

I added all of the new players on version 5.71 to the free agent 1 list.

I didn't use any existing player on the actual set to create these players. I used players from the vault, but I ended up basically recreating all of them because I completely changed their heads in most cases, faces in all cases except for Cron and Vogelbach (I think those were the only two) and that was just because I forgot to edit them, body types in some cases, attributes in all cases except for Vogelbach because I didn't edit him at all, stances/deliveries in most cases and equipment for all players except for Cron and Vogelbach.

The potential ratings matched what I would have rated them, except for Wong who is an A (I would have made him a B) and Westlake who is a C (I would have made a B).

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Edit: I just uploaded version 5.72 to the roster vault (June 23) under "J19v5.72 (OSFMv2OD base)".

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Edit: I just uploaded version 5.73 to the roster vault (June 25) under "J19v5.73 (OSFMv2OD base)".

I started a franchise and noticed some things that were still not correct. I only added these changes to a roster file because one of my friends wanted to download my set, so I updated it for him and decided to post about it for everyone else. I don't know how anyone can run a franchise or a season with the default rosters. I've made thousands upon thousands of changes and I'm still noticing too many things that are not correct.


I corrected various hitting attributes for a few dozen various players, pitch speeds, pitch types and pitch attributes for quite a few various players (more Phillies relievers than any other team's pitchers), tweaked Dustin Ackley's face and added some more stances and deliveries.


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Edit: I just uploaded version 5.74 to the roster vault (July 15) under "J19v5.74 (OSFMv2OD base)".

I made a couple of hundred changes, tweaks and corrections to attributes, faces, stances and deliveries.


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Edit: I just uploaded version 5.75 to the roster vault (July 25) under "J19v5.75 (OSFMv2OD base)".

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Edit: I just uploaded version 5.76 in the roster vault (8/1/11) under "J19v5.76 (OSFMv2OD base)".

I tweaked and corrected (MiLB and MLB players) a couple of hundred more attributes, a few dozen pitch types, pitch speeds, stances and deliveries. I also made a few lineup changes to MiLB teams.

I also created former Red Sox and current Mariner prospect Chih-Hsien Chiang as a B prospect and recreated Jose Altuve, Collin Cowgill and Paul Goldschmidt as B potential players.


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Edit: I just uploaded version 5.77 to the roster vault (8/1/11) under "J19v5.77 (OSFMv2OD base)".

I don't plan on releasing an update to this.

I tweaked/corrected Rafael Soriano, Koju Uehara, Jim Johnson, Johnny Cueto, Mike Leake, Aroldis Chapman, Bronson Arroyo, Robert Andino, Mark Reynolds, Joe Paterson, Michael Bourn, Carlos Gonzalez (just arm accuracy to 83 and arm strength to 89) and Daniel Bard.


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Edit: I just uploaded version 5.78 to the roster vault (8/2/11) under "J19v5.78 (OSFMv2OD base)".

The edits are listed at the bottom of this post.

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Edit: I just uploaded version 5.781 to the roster vault (8/20/2011) under "J19v5.781 (OSFMv2ODbase)".

I decided to label it 5.781 because it basically only contains the updates, tweaks and changes that I've listed in this thread since I uploaded version 5.78.

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I just uploaded version 5.782 to the roster vault (September 18) under "J19v5.782 (OSFMv2ODbase)".

Here is a download link:

http://www.sendspace.com/file/6t95zh

Edit: I re-uploaded this file on 1/17/12 after making a few changes to some of the top 50 prospects.

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Here is Srudoff's spreadsheet that shows you who to add back to the 40 man roster and who to add to the disabled list once the regular season begins, if you want to:
https://spreadsheets.google.com/ccc?...0E&hl=en#gid=1

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Note: If you don't want the draft picks to make the Future's Game, you'll need to replace them with other players. You might be able to put them on the DL to avoid this, but I'm not sure.

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For the record, I originally thought I used OSFMv2 as a base and then I confused myself after thinking about it, so I deleted it and relabeled it (OSFMv4 base), but I just realized that it's version 2 that I used. Specifically, it's this version. For the record and for those who do not want to click on that link, it's OSFMv2 Opening Day with Beckham's stances, RunandShoot's equipment edits and Bamafan's (originally RAZR's) pitch edits.

Since those pitch are no longer anywhere close to accurate, I decided to start making my own pitch edits using pitch f/x sites. Those are included, as well, but I didn't edit every single MLB pitcher on the game. The ones who were still very close to being accurate, I left. Some of players were excluded because I didn't have a set method of making edits. What I can say is that almost every starter was edited, most of the top relief pitchers were edited and especially the relief pitchers who were vastly underrated were corrected. I would say that 95% of the starters have been corrected. As for the relief pitchers, I have no idea.

With that being said, before I started editing the rosters, I only played a few games. It seemed like the pitch speeds were a lot closer to what their in game attribute speeds state, so I went ahead and entered the exact average speeds of each pitcher's pitches. After I started playing games with my edited roster, I noticed that sliders tend to go 2-4 MPH over what the pitch is labeled, fastball speeds are sometimes 2-4 MPH hour over their listed speeds and change ups have to be thrown almost as hard as you can throw a pitch to get the pitch to travel it's listed speed. I don't know what changed from then then or if it's just random and I've gotten a few games where pitch speeds increase for some reason. Maybe the radar gun is juiced at the stadium I've been playing in. For the record, these are spring training games. Also, I know that pitchers can and do throw pitches harder than their averages that are listed on pitch f/x sites, but it's not as common as it is in the video game.

As for the attributes outside of pitch types and speeds, I've changed thousands of them. I usually make a lot more changes to MiLB attributes each year, but they look pretty good this year. I probably made a few hundred changes to MiLB attributes, though. Also, I corrected quite a few faces and recreated some players so they would have different potential ratings. I can't even remember who I changed now.

There are quite a few center fielders who are rated higher overall than I would like them to be, but that's what happens when you have a very good to great defensive center fielder who is at least an average hitter. Change those CFs to left or right fielders and watch how much their overall rating decreases. If the high ratings of those center fielders bothers you, just change their position and leave them in CF.

For the record, simulation stat results really do not play much of a factor into the attributes that I choose for a player because simulation results have been way too random since MLB 10. I want players to be able to play like they really play when you are playing with them.

I also corrected the stances and equipment of a select few of the top MiLB players. I couldn't even list who those players are.

I've put dozens upon dozens of hours into editing this set.

I hope all of this makes sense to everyone.

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Edit (7/18/11): I use my own custom sliders. I play on All-Star with meter pitching and zone hitting.

Also, you should have another slider set that you use for simulating the CPU games.

Here are the changes that I make to sliders (CPU and user)

For CPU simulating:

Contact: 4
Power: 3
Foul Frequency: 4
Pitcher Consistency: 2
Manager Hook: 2
Fielding Errors: 10
Fielder Run Speed: 3
Fielder Arm Strength: 2

For user controlled games:

Human Foul Frequency: 6
Human Pitcher Control: 10
Human Pitcher Consistency: 10
Note: I use meter pitching with a little input lag, so this might add way too much control on classic or analog pitching.
CPU Solid Hits: 4
CPU Pickoffs: 0
Note: They still throw over way too much, so this isn't to gain an advantage.
Fielder Run Speed: 2
Fielder Reaction: 4
Fielder Arm Strength: 4
Note: You might want to turn it down to 3. I haven't decided what's best.
Baserunner Steal Ability: 8
Note: Turning it up to 9 might actually make it more realistic because too many players in the upper 50 to upper 60 range still get horrible jumps most of the time.

If you're playing with injuries on, you might want to turn them down a couple of clicks.

A huge part of hitting comes down to if you have any input lag on your TV and the camera angle that you use.

I turn pitch speed down 4 clicks because I'm using an older Samsung 720p TV that has a slow processor.

If you have a "game mode" on your TV, make sure that it's on and make sure that any picture and color enhancements are turned off in the TV's menus.

Here is a great thread on this topic: Those that have Samsung LCD'S and have frame rate issues with demo try this

For some excellent information on custom camera angles, you should check out this: My Custom Offset Camera's To Outside Has Me Seeing the Ball The Best...

With everything stated in that thread, I find that using a wide angled offset camera is definitely the only way to play. I switch from inside to outside camera angles depending on the pitcher.

I just looked at a few simulation results at the all-star break and noticed that Scott Rolen's baserunning attributes are way off, along with some other things. His baserunning ability should be in the low to mid 80s and his baserunning aggressiveness should be around 5.

I should have ran some simulations before i stared my franchise, but I spent so much time on the rosters that I just wanted get a franchise started.

Also, here are some baserunning stats (stolen bases) that stood out at the All-Star break for two separate simulations:

Bourne 48
Pierre 40
Ellsbury 39
Tabata 22
Rolen 19
Rasmus 14

Bourne 49
Ellsbury 36
Pierre 33
Tabata 28
Rolen 15
Rasmus 7 (I know that simulation results vary way too much, but is half as the previous simulation.)

The rest of them, for the most part, were very accurate. Obviously, Rolen and Pierre stand out the most. For Pierre, I would decrease his baserunning ability to 78 and his baserunning aggressiveness to 78 because he's 15-25 on the year. As for the others, you might want to decrease their baserunning aggressiveness by about 5 points.

I looked at the Future's Game and realized that they're including some of the draft picks that I included. I'm going to have to go in and add all of these players to the free agent list in my franchise.

Edit (7/20/11): I'm not going to post the majority of individual changes that I make, but here are a few that I have typed out for various reasons:

Cory Wade

stamina 26
pitching clutch: 63
H/9: 74
HR/9: 78
K/9: 68
BB/9: 61

cutter
48/68/74

sweeping curve
32/65/82

change up
42/63/65

Dayan Viciedo need an increase to his contact and power attributes. His speed and defensive attributes need to be lowered a little. I have him at:

RT contact: 77
LT contact: 59
RT power: 65
LT power: 57
plate vision: 56
plate discipline:57
clutch: 65
speed: 42
baserunning aggressiveness: 4

Viciedo's fielding should probably be around 50 and his fielder reaction should probably be in the mid to upper 40s.

Justin Masterson's sinker should be rated 77/89/70. His second pitch should be a 4-seam fastball that's rated 68/88/48 and his third pitch should be a slider that's rated 41/74/61. He shouldn't have a fourth pitch.

Edit (7/21/11): The break on Tim Wakefields sinker should be around a 48. Here is a link:
http://www.fangraphs.com/pitchfxg.as...& date=0&dh=0

Here are the edits that I made to Jacoby Ellsbury:

RT contact 93
LT contact 68
RT power 54
LT power 40
bunting 72
drag bunting 59
vision 65
discipline 59
clutch 86
durability 95
speed 95
arm strength 61
arm accuracy 63
reaction 83
fielding ability 89
baserunning ability 92
baserunning aggressiveness 85

For Roy Halladay, I just loaded the default rosters and I see that I edited some of his attributes, except for his pitch types and pitch speed ratings and - for some reason - his curveball. I must have stopped editing while editing him and never went back and finished him because I did edit his other attributes. His pitch types are edited differently than the default rosters because of Razr's 2009/2010 edits that were entered before I took the file and began editing it.

Roy Halladay's updated attributes:

98 stamina
98 clutch
82 H/9
82 HR/9
82 K/9
94 BB/9

Splitter (because of the straight downward movement on the pitch)
86/96/68

Cutter
63/93/70

Sweeping Curve
50/83/75

Sinker
72/89/75

Circle-Change
27/82/78

Evan Longoria

reaction 88
fielder ability 93

Adrian Beltre

reaction 88
fielder ability 87

Jhoulys Chacin

Chacin needs a cutter instead of his 2 seam fastball. The ratings on it should be: 63/78/48.

The speed on his sinker should probably be a 60 (89 MPH).

His curveball break should probably be turned down a little to about a 61 or 63.

You might want to set his changeup at a 27 speed (83 MPH) because the speeds of changeups are so messed up on this game.

I set his HR/9 to a 54 and I set his BB/9 to a 52.

With Chacin's HR/9 and BB/9 being adjusted, there are others who need adjusted to. If anyone's interested in changing those attributes for the league leaders in walks issued and home runs given up, go to mlb.com, click on stats, go to pitchers, sort their BB and HR numbers and then make the necessary changes.

I edited Brandon Morrow, Jason Hammel, Aaron Cook and Madson again.

Brandon Morrow

stamina 82
clutch 75
H/9 77
HR/9 74
K/9 92
BB 65

splitter
99/75/61

slider
65/70/75

cutter
79/72/72

changeup
5/65/61

sweeping curve
63/57/72

Jason Hammel

stamina 82
clutch 63
H/9 56
HR/9 63
K/9 54
BB 54

His primary should be a cutter at 68/82/65.

slurve
65/74/74

curveball
53/65/82

changeup
12/65/65

splitter
98/72/48

Aaron Cook

stamina 75
clutch 63
H/9 50
HR/9 78
K/9 42
BB/9 56

splitter
70/78/74

slurve
68/68/57

sweeping curve
24/63/63

Ryan Madson

stamina 25
clutch 78
H/9 82
HR/9 85
K/9 78
BB 68

sinker
82/78/63

circle-change
22/89/65

cutter
68/71/68

I recreated Ryan Vogelsong with a B potential and updated his attributes again.

Ryan Vogelsong

stamina 82
clutch 82
H/9 75
HR/9 78
K/9 72
BB/9 72

2 seam fastball
65/83/63

cutter
67/82/57

curveball
48/75/65

slider
68/74/68

changeup
27/68/68

Updates for version 5.78:

I just started looking through the catcher's defensive ratings and noticed some things that needed tweaked. I did not go over every MLB catcher, so this is not every change that needs to be made.

Here are the changes that I made:

Buster Posey

arm accuracy 89
reaction 83
fielding 86

Yadier Molina

arm accuracy 83
reaction 83
fielding 86

Matt Wieters

arm strength 94
arm accuracy 92
reaction 78
fielding 83
blocking 96

Kurt Suzuki

arm strength 85
arm accuracy 78
blocking 85

Geovany Soto

blocking 85

Jonathan Lucroy

reaction 74
fielding 75-78
blocking 82

Wilson Ramos

RT contact 56
LT contact 57
RT power 56
LT power 56
vision 59
discipline 52
clutch 56
durability 82
arm strength 89
arm accuracy 87
reaction 70
fielding 78
blocking 87
baserunning ability 25
baserunning aggression 3

Wilin Rosario

RT contact 52
LT contact 63
RT power 68
LT power 63
vision 52
discipline 32
clutch 56
durability 78
arm strength 88
arm accuracy 68
reaction 71
fielding 68
blocking 70

I realized that I needed to edit Ichiro, Ubaldo Jimenez again (I've lost count on how many times I've edited him now), Jorge de la Rosa, Hong-Chih Kuo, Johnathan Sanchez, Justin Verlander, Andrew Bailey, Carlos Marmol and Kerry Wood.

Ichiro
RT contact 86
LT contact 83
RT power 28
LT power 27

I also lowered some of his other attributes by a few points.

Ubaldo Jimenez

stamina 83
clutch 65
H/9 74
HR/9 78
K/9 77
BB/9 63

4 seam fastball
73/65/54

slider
42/70/74

changeup
10/63/82

curveball (It's listed as a 12-6 curveball, but I'm not sure that it is.)
51/65/78

2 seam fastball
78/70/74

Jorge de la Rosa

stamina 75
clutch 72
H/9 72
HR/9 72
K/9 75
BB/9 65

4 seam fastball
61/82/54

changeup
27/86/78

curveball
38/72/72

splitter
50/83/57

slider
52/70/75

Hong-Chih Kuo

stamina 25
clutch 78
H/9 82 (I'm not going to pump an injured player down too much based on a new injury.)
HR/9 82
K/9 82
BB/9 63

4 seam fastball
61/83/74

slider
46/72/65

circle-change
25/56/57

Johnathan Sanchez

stamina 82
clutch 75
H/9 81
HR/9 75
K/9 83
BB/9 57

4 seam fastball
54/68/57

circle-change
32/74/78

slurve
55/70/75

Justin Verlander

stamina 98
clutch 96
H/9 95
HR/9 85
K/9 88
BB/9 82

4 seam fastball
88/85/82

12-6 curve
63/86/87

circle-change
11/82/72

slider
61/74/59

running fastball
85/78/61

Andrew Bailey

stamina 25
clutch 83
H/9 82
HR/9 85
K/9 82
BB/9 74

cutter
74/82/78

slider
65/68/85

sweeping curve
56/55/74

Carlos Marmol

stamina 25
clutch 70
H/9 82
HR/9 95
K/9 93
BB/9 46

slider
40/74/75

running fastball
65/68/48

circle-change
11/57/54

Kerry Wood
stamina 25
clutch 77
H/9 74
HR/9 78
K/9 77
BB/9 61

I also lowered Brett Anderson, Trevor Cahill, Dallas Braden and Bobby Cramer's stamina, clutch and per nine attributes a little bit where it was needed.

I also made a few other small changes here and there to some players.

Edit (8/9/11): I made a few changes to some Diamondbacks players and Jose Constanza (Braves).

David Hernandez

stamina 25
clutch 65
H/9 71
HR/9 89
K/9 82
BB/9 63

4 seam fastball
72/78/68

2 seam fastball
83/74/57

slurve
49/75/78

changeup
22/54/56

J.J. Putz

stamina 25
clutch 77
H/9 70
HR/9 75
K/9 68
BB/9 75

sinker
72/74/61

cutter
72/72/65

splitter
43/68/75

slider
59/68/72

Ian Kennedy

stamina 83
clutch 82
H/9 78
HR/9 70
K/9 75
BB/9 72

Daniel Hudson

stamina 82
clutch 74
H/9 68
HR/9 72
K/9 74
BB/9 78

Jose Constanza needs his last name corrected because it was listed as "Costanza" is the OSFM set. His number needs changed to 17.

RT contact 63
LT contact 61
RT power 27
LT power 26
bunting 65
drag bunting 63
vision 65
discipline 40
clutch 56
durability 88
speed 97
arm accuracy 54
reaction 72
fielding 70
baserunning ability 65
baserunning aggressiveness 54

Sergio Romo

stamina 26
clutch 86
H/9 92
HR/9 83
K/9 93
BB/9 83

running fastball
57/83/48

slider
18/82/83

sinker
48/70/56

Al Alburquerque

stamina 25
clutch 72
H/9 93
HR/ 96
K/9 94
BB/9 42

slurve
81/78/63

running fastball
89/72/72

sinker
92/65/57

Jonathan Papelbon

stamina 25
clutch 83
H/9 82
HR/9 88
K/9 92
BB/9 78

cutter
82/88/65

splitter
75/82/78

slider
32/68/75

Koji Uehara

stamina 25
clutch 81
H/9 90
HR/9 72
K/9 92
BB/9 82

4 seam fastball
38/89/82

splitter
22/88/78

running fastball
56/72/59

Zach Greinke

K/9 92

Tyler Clippard

K/9 87

Rex Brothers
K/9 89

Craig Kimbrel

K/9 94

Aroldis Chapman

K/9 94

David Robertson

K/9 94

Kenley Jansen

K/9 95

Anthony Varvaro (Braves)

stamina 25
clutch 56
H/9 63
HR/9 65
K/9 82-86 (He's unproven, but what he's doing in the majors is what he has done all season at AAA.)
BB/9 38

4 seam fastball
61/65/57

12-6 curve
61/61/78

circle-change
16/68/59

cutter
65/61/54

Vinnie Pestano

stamina 25
clutch 74
H/9 81
HR/9 71
K/9 92
BB/9 74

4 seam fastball
63/78/75

2 seam fastball
74/68/74

slider
29/74/68

running fastball
72/70/74

cutter
71/70/68

Asdrubal Cabrera

RT contact 72
LT contact 82
RT power 70
LT power 50
discipline 54
speed 75
arm strength 85
arm accuracy 85
reaction 78
fielding 78
baserunning ability 75
baserunning aggressiveness 54

Neftali Feliz

stamina 25
clutch 83
H/9 83
HR/9 83
K/9 79
BB/9 68

4 seam fastball
85/78/63

slurve
44/70/75

splitter
78/74/75

cutter
78/75/63

slider
68/71/63

Brandon Beachy

stamina 75
clutch 78
H/9 75
HR/9 68
K/9 82
BB/9 65

4 seam fastball
61/83/70

slider
40/78/74

circle-change
44/72/70

curveball
37/68/75

cutter
63/70/57

Mike Minor

stamina 72
clutch 65
H/9 65
HR/9 82
K/9 77
BB/9 63

4 seam fastball
63/75/65

circle-change
27/68/65

slider
53/74/72

running fastball
67/74/83

curveball
75/70/65

Jesus Guzman

RT contact 75
LT contact 82
RT power 59
LT power 63
bunting 18
drag bunting 5
vision 63
discipline 54
clutch 68
durability 86
speed 54
arm strength 65
arm accuracy 61
reaction 65
fielding ability 70 (as a first baseman - 61 as a third baseman)
blocking 0
baserunning ability 59
baserunning aggressiveness 35

Mike Stanton

RT contact 59
LT contact 74
RT power 89
LT power 81
bunting 18
drag bunting 4
vision 44
discipline 56
clutch 70
durability 88
speed 56
arm strength 92
arm accuracy 72
reaction 56
fielding ability 57
blocking 0
baserunning ability 50
baserunning aggressiveness 20

Mike Morse

RT contact 86
LT contact 81
RT power 75
LT power 70
bunting 25
drag bunting 15
vision 54
discipline 42
clutch 74
durability 88
speed 65
arm strength 70
arm accuracy 57
reaction 54
fielding ability 54
blocking 0
baserunning ability 54
baserunning aggressiveness 8

Brett Lawrie

RT contact 75
LT contact 70
RT power 74
LT power 68
bunting 25
drag bunting 10
vision 56
discipline 50
clutch 63
durability 86
speed 65
arm strength 75
arm accuracy 65
reaction 58
fielding ability 65
blocking 0
baserunning ability 56
baserunning aggressiveness 38

Vance Worley

stamina 78
clutch 78
H/9 78
HR/9 74
K/9 70
BB/9 75

J.J. Hardy

RT contact 70
LT contact 61
RT power 75
LT power 61
bunting 40
drag bunting 15
vision 68
discipline 50
clutch 82
durability 93
speed 57
arm strength 89
arm accuracy 86
reaction 78
fielding ability 83
blocking 0
baserunning ability 52
baserunning aggressiveness 2

Dan Uggla

RT contact 68
LT contact 61
RT power 82
LT power 75
bunting 24
drag bunting 10
vision 52
discipline 57
clutch 86
durability 90
speed 52
arm strength 75
arm accuracy 72
reaction 63
fielding ability 65
baserunning ability 40
baserunning aggressiveness 5

Jose Altuve

RT contact 72
LT contact 78
RT power 45
LT power 47
bunting 40
drag bunting 15
vision 68
discipline 37
clutch 65
durability 86
speed 68
arm strength 71
arm accuracy 63
reaction 57
fielding ability 63
blocking 0
baserunning ability 65
baserunning aggressiveness 50

Lou Marson

RT contact 29
LT contact 65
RT power 26
LT power 29
bunting 20
drag bunting 5
vision 45
discipline 59
clutch 39
durability 83
speed 54
arm strength 90
arm accuracy 89
reaction 78
fielding ability 78
blocking 82
baserunning ability 54
baserunning aggressiveness 7

Daisuke Matsuzaka

2 seam fastball
69/74/63

slurve
61/68/75

cutter
61/68/74

splitter
29/63/72

sweeping curve
81/68/74

I just noticed that I had not made all of the corrections that I thought I had to this set. That's what you get when you're making changes to your own franchise file and trying to include those same changes on a separate set.

J.P. Arencibia (slightly tweaked from previous versions)

RT contact 50
LT contact 61
RT power 68
LT power 78
bunting 20
drag bunting 8
vision 46
discipline 48
clutch 54
durability 85
speed 50
arm strength 88
arm accuracy 72
reaction 72
fielding ability 71
blocking 78
baserunning ability 42
baserunning aggressiveness 1

Eric Thames

RT contact 63
LT contact 55
RT power 57
LT power 51
bunting 27
drag bunting 12
vision 54
discipline 50
clutch 59
durability 86
speed 54
arm strength 65
arm accuracy 54
reaction 57
fielding ability 56
blocking 0
baserunning ability 42
baserunning aggressiveness 5

Moises Sierra

His number is now 43.

RT contact 54
LT contact 52
RT power 59
LT power 63
bunting 18
drag bunting 8
vision 50
discipline 46
clutch 50
durability 86
speed 68
arm strength 99
arm accuracy 78
reaction 59
fielding ability 59
blocking 0
baserunning ability 52
baserunning aggressiveness 40

Sierra also needs his head and face adjusted so that he doesn't look cartoonish. Move "back head shape" a little to the right, move "eye region" a little to the left, move "depth detail" a little to the left, move "bone position" all the way to the left and "brow detail" slightly to the left.

Henderson Alvarez

stamina 65
clutch 50
H/9 55
HR/9 63
K/9 57
BB/9 65

sinker
83/70/65

changeup
14/70/75

cutter
79/63/54

slider
44/59/68

Deck McGuire (slightly tweaked from previous versions)

stamina 72
clutch 63
H/9 65
HR/9 58
K/9 65
BB/9 56

4 seam fastball
63/70/50

slider
65/70/75

changeup
27/65/65

2 seam fastball
70/68/68

curveball
55/63/65

John Mayberry Jr.

RT contact 63
LT contact 71
RT power 68
LT power 75
bunting 8
drag bunting 3
vision 59
discipline 45
clutch 65
durability 86
speed 63
arm strength 75
arm accuracy 65
reaction 63
fielding ability 63
blocking 0
baserunning ability 54
baserunning aggressiveness 20

Matt Tuiasosopo

He is wearing number 27 and playing second base at AAA.

RT contact 40
LT contact 48
RT power 48
LT power 54
bunting 25
drag bunting 12
vision 38
discipline 50
clutch 42
durability 86
speed 59
arm strength 75
arm accuracy 72
reaction 68
fielding ability 72
blocking 0
baserunning ability 54
baserunning aggressiveness 20

Craig Gentry

His number needs changes to 23.

He is wearing a 3/4 sleeve on his right elbow and wrist tape (both). He doesn't use one set color of wrist tape, but I've seen him use red and black.

RT contact 57
LT contact 46
RT power 25
LT power 25
bunting 56
drag bunting 42
vision 52
discipline 48
clutch 61
durability 92
speed 94
arm strength 83
arm accuracy 74
reaction 82
fielding ability 83
blocking 0
baserunning ability 82
baserunning aggressiveness 57

Matt Adams

RT contact 59
LT contact 55
RT power 61
LT power 59
bunting 10
drag bunting 3
vision 48
discipline 46
clutch 54
durability 86
speed 32
arm strength 65
arm accuracy 52
reaction 46
fielding ability 48
blocking 40
baserunning ability 18
baserunning aggressiveness 2

Salvador Perez

His number needs changed to 13. Also, his appearance needs to be corrected.

RT contact 50
LT contact 55
RT power 45
LT power 48
bunting 10
drag bunting 2
vision 56
discipline 40
clutch 52
durability 86
speed 46
arm strength 89
arm accuracy 75
reaction 78
fielding ability 78
blocking 82
baserunning ability 18
baserunning aggressiveness 2

Carlos Zambrano

RT contact 50
LT contact 54
RT power 61
LT power 50
bunting 56
drag bunting 10
vision 32
discipline 10
clutch 48
durability 68
speed 20

Dontrelle Willis

I went with Jeff Francoeur's stance because of the movement and the two-handed finish.

glove - tan/tan/brown
bat - black/black with white crossed tape
batting gloves - white/red/white/red

stamina 74
clutch 72
H/9 58
HR/9 68
K/9 65
BB/9 59

RT contact 57
LT contact 54
RT power 61
LT power 57
bunting 63
drag bunting 32
vision 59
discipline 38
clutch 56
durability 85
speed 54
arm strength 78
arm accuracy 72
reaction 55
fielding 55
baserunning ability 57
baserunning aggressiveness 1

Daniel Hudson

RT contact 54
LT contact 48
RT power 27
LT power 27
bunting 46
drag bunting 12
vision 38
discipline 25
clutch 48
durability 86
speed 48
arm strength 83
arm accuracy 74
reaction 54
fielding 55
baserunning ability 40
baserunning aggressiveness 1

Edwin Jackson

RT contact 46
LT contact 40
RT power 35
LT power 32
bunting 40
drag bunting 15
vision 32
discipline 15
clutch 28
durability 75
speed 48
arm strength 85
arm accuracy 65
reaction 42
fielding 42
baserunning ability 27
baserunning aggressiveness 0

Micah Owings

RT contact 59
LT contact 63
RT power 61
LT power 65
bunting 48
drag bunting 20
vision 59
discipline 45
clutch 57
durability 85
speed 50
arm strength 78
arm accuracy 68
reaction 55
fielding 56
baserunning ability 46
baserunning aggressiveness 1

Tyler Chatwood

stamina 70
clutch 56
H/9 52
HR/9 68
K/9 54
BB/9 50

RT contact 48
LT contact 42
RT power 27
LT power 27
bunting 40
drag bunting 15
vision 40
discipline 32
clutch 42
durability 86
speed 59
arm strength 78
arm accuracy 68
reaction 54
fielding 54
baserunning ability 50
baserunning aggressiveness 1

Zach Britton

RT contact 50
LT contact 42
RT power 46
LT power 40
bunting 27
drag bunting 10
vision 44
discipline 27
clutch 42
durability 86
speed 52
arm strength 82
arm accuracy 70
reaction 54
fielding 54
baserunning ability 50
baserunning aggressiveness 1

Doug Fister

stamina 86
clutch 82
H/9 78
HR/9 89
K/9 59
BB/9 83

forkball
78/85/72
This replicates the movement on his sinker more accurately.

sinker
63/83/75
This replicates the movement on his two-seam fastball more accurately.

curveball
44/82/89
He has an excellent curveball for one that isn't a late breaking curve. Here is .gif image of it:



Here's a great article on his curveball:
http://www.lookoutlanding.com/2011/4...ners-curveball

slider
57/75/72

changeup (changed from a circle-change in previous versions)
32/74/78

Matt Wieters

RT contact 57
LT contact 82
RT power 56
LT power 77
vision 72
discipline 59

Desmond Jennings

RT contact 70
LT contact 70
RT power 59
LT power 50
discipline 61
clutch 68
durability 88
reaction 88
fielding 86

Mike Trout

RT power 50
LT power 52
vision 59
clutch 59

Mark Trumbo

RT contact 63
LT contact 63
RT power 78
LT power 68
vision 57
clutch 70
durability 85
speed 56
arm strength 65
arm accuracy 59
reaction 57
fielding ability 65
baserunning ability 57

Juan Francisco

glove
black/black/red

wide wristbands with number (both)
team color 1

RT contact 75
LT contact 59
RT power 74
LT power 70
bunting 20
drag bunting 4
vision 52
discipline 38
clutch 63
durability 85
speed 48
arm strength 86
arm accuracy 78
reaction 75
fielding ability 75
baserunning ability 40
baserunning aggressiveness 1

Doug Davis (If you want to create him, here are the attributes that I would recommend using.)

stamina 61
clutch 50
H/9 42
HR/9 82
K/9 61
BB/9 48

I'm listing the pitch speed and not the attribute rating for the pitch speed, so make sure that you look at the mph when entering these attributes and not the attribute rating.

cutter
25/61/65

slider
32/70/75

sweeping curve
7/70/86

changeup
55/57/59

2 seam fastball
27/65/63

Jeremy Hellickson

sweeping curve
44/78/78

Ivan Nova

stamina 75
clutch 74
H/9 65
HR/9 78
K/9 61
BB/9 65

splitter
95/72/70

Note: The reason I gave him a splitter is because his sinker does not really have any tail on it.
http://www.fangraphs.com/pitchfxg.as...11&date=0&dh=2

His "slider" (as he calls it) acts like a cutter most of the time, but he does actually get a two-plane break (more like a slider) on some of them. He actually gets three different cutter/slider type breaks (cutter, slider and slurve) on this pitch. He almost has to have different grips to consistently get these three different breaks.

cutter
70/70/65

sweeping curve
73/63/75

slider
59/63/63

circle-change
14/53/51

Jerome Williams

stamina 82
clutch 74
H/9 68
HR/9 74
K/9 52-54
BB/9 61-63

sinker
89.7 mph/68 control/74 break

slider
85.9 mph/75 control/63 break

changeup
83.3 mph/63 control/63 break

cutter
89.5/63 control/65 break

sweeping curve
78.9 mph/61 control/63 break

Blake Beavan

stamina 72
clutch 68
H/9 63
HR/9 65
K/9 50
BB/9 75

Ross Detwiler

stamina 70
clutch 68
H/9 70
HR/9 63
K/9 70
BB/9 61
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Old 05-27-2011, 03:04 AM   #5
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Re: OSFM Variation Sets

Quote:
Originally Posted by Jason_19
With that being said, before I started editing the rosters, I only played a few games. It seemed like the pitch speeds were a lot closer to what their in game attribute speeds state, so I went ahead and entered the exact average speeds of each pitcher's pitches. After I started playing games with my edited roster, I noticed that sliders tend to go 2-4 MPH over what the pitch is labeled, fastball speeds are usually 3-4 MPH hour over their listed speeds and change ups have to be thrown almost as hard as you can throw a pitch to get the pitch to travel it's listed speed. I don't know what changed from then then or if it's just random and I've gotten a few games where pitch speeds increase for some reason. Maybe the radar gun is juiced at the stadium I've been playing in. For the record, these are spring training games.
Thanks for explaining!

I thought I would let you know after making roster this year I can tell you that pitch speeds are always a little faster than what you set them at while editing the players. It is really annoying but it's not just Spring Training, it is always. I have no clue to why it is this way
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Old 05-27-2011, 03:20 AM   #6
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Re: OSFM Variation Sets

Quote:
Originally Posted by bedwardsroy19
Thanks for explaining!
You're welcome.
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Old 05-27-2011, 09:25 AM   #7
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Re: OSFM Variation Sets

For anyone who has already downloaded the set that I uploaded, I made a few dozen changes and uploaded the set under the same name "J19v4 (OSFMv2 O.D. base)".

Like I said before, I don't want to get into a discussion about these. If you don't like them, I would greatly appreciate it if you would keep that thought/opinion to yourself. I just figured that I would post about this upload since I decided to tell a couple of people about it because they were looking for updated rosters that included pitch edits and because I saw a few people asking about this kind of set in other threads.
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Old 05-27-2011, 11:25 AM   #8
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Re: OSFM Variation Sets

Quote:
Originally Posted by Jason_19
For anyone who has already downloaded the set that I uploaded, I made a few dozen changes and uploaded the set under the same name "J19v4 (OSFMv2 O.D. base)".

Like I said before, I don't want to get into a discussion about these. If you don't like them, I would greatly appreciate it if you would keep that thought/opinion to yourself. I just figured that I would post about this upload since I decided to tell a couple of people about it because they were looking for updated rosters that included pitch edits and because I saw a few people asking about this kind of set in other threads.
Can someone make a franchise file for these with opening day lineups and injuries? I know, a tall order, but that would be awesome. haha
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