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Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Gameplay

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Old 01-30-2012, 08:17 PM   #185
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

The game doesn't account for location enough IMO. Timing is one thing - location is another.

If baseball were as simple as timing only it wouldn't be the sport it is.
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Old 01-30-2012, 08:31 PM   #186
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by Pared
The game doesn't account for location enough IMO. Timing is one thing - location is another.

If baseball were as simple as timing only it wouldn't be the sport it is.
How would you say that 2K's Timing system is different from The Show? Is The Show more based on a player's rating in terms of where the bat gets placed when you press the button to swing?

I agree that baseball is much more than timing only, but I think for gamers, there's a segment out there that doesn't want to mess with zone hitting. They just want to swing and make contact. I think there's a way to do that and still give the game a SIM feel, but it needs to be ratings-driven, similar to what 2K does in its NBA games with Real FG%.
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Old 01-31-2012, 03:34 AM   #187
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

The problem with the "location" of 2K11 is the way the pitches move in an unrealistic fashion. Tone down the pitch movement and the game becomes too easy...Ratchet up the pitch movement and you'll never hit a curveball or slider to save your life. They still haven't found that balance yet...
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Old 01-31-2012, 04:05 AM   #188
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Why so many complaints about the hitting system being based on timing? Is this not what it's based on in real life?
I can tell you don't work as a real estate agent.

Location, location, location.
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Old 01-31-2012, 04:07 AM   #189
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Tone down the pitch movement and the game becomes too easy...Ratchet up the pitch movement and you'll never hit a curveball or slider to save your life. They still haven't found that balance yet...
But you just pointed out the answer yourself -- wouldn't finding that balance be called "adjusting the silders"?
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Old 01-31-2012, 04:10 AM   #190
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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4 quarters * 12 mins / quarter = 48 minutes. I double checked and my units cancel too.

If you've managed to bend time perhaps you should be doing something other than playing video games.
i play 5 min quarters...
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Old 01-31-2012, 12:22 PM   #191
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

What exactly is "zone hitting"? I remember for a long time baseball games made you move a cursor to the location of the pitch to determine the location of your swing and the size of your cursor varied by how good of a contact hitter you were. I don't dig that at all simply because that doesn't replicate the split second reaction to where a pitch is really going. It's much tougher to track a pitch with your fingers than it is with your eyes. If by zone hitting, you just mean aiming the stick in the relative direction of the pitch location (so pushing the stick up and to the right if the pitch is high and to the right), then that's fine with me.
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Old 01-31-2012, 12:39 PM   #192
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Re: Major League Baseball 2K12 Video - Chris Snyder Interview, First Glimpses of Game

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Originally Posted by DJ
How would you say that 2K's Timing system is different from The Show? Is The Show more based on a player's rating in terms of where the bat gets placed when you press the button to swing?

I agree that baseball is much more than timing only, but I think for gamers, there's a segment out there that doesn't want to mess with zone hitting. They just want to swing and make contact. I think there's a way to do that and still give the game a SIM feel, but it needs to be ratings-driven, similar to what 2K does in its NBA games with Real FG%.
That's exactly how it works, with the added feature this year of having to determine where the swing placement is.

I agree you can simplify it but I don't like it being the simple b/c then users get upset when the ratings don't kick in in their favor. It sure is fun though - I really liked how that one World Series Baseball arcade game did it where you pulled a lever back and let go. BUT... that's not exactly "sim" because of it's simplicity. You need a bit of complication to provide better, more realistic results IMHO.

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Originally Posted by Yeah...THAT Guy
What exactly is "zone hitting"? I remember for a long time baseball games made you move a cursor to the location of the pitch to determine the location of your swing and the size of your cursor varied by how good of a contact hitter you were. I don't dig that at all simply because that doesn't replicate the split second reaction to where a pitch is really going. It's much tougher to track a pitch with your fingers than it is with your eyes. If by zone hitting, you just mean aiming the stick in the relative direction of the pitch location (so pushing the stick up and to the right if the pitch is high and to the right), then that's fine with me.
That's essentially the same thing. Cursor and zone hitting are about selecting where you swing your bat through the imaginary zone over the plate.
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