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Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Old 03-17-2010, 03:52 PM   #193
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Originally Posted by jeffy777
I know it's still not right, but it is better than it was (and in real life, starters will sometimes pitch 7+ innings and over 100 pitches as long as they aren't getting lit up). Again, it still needs fixed, yet it is improved at least. But it's obvious they rushed thus patch out to fix the online ranked match bug and they tried to squeeze as many quick fixes in as they could, but the bigger fixes will have to wait till the next patch. If things aren't right then, you will definitely be right to complain.

And you mentioned The Show in your other rant post. I guess you haven't heard that it has a several bugs this year, and they aren't even planning to start workng on their patch till the end of this month, so neither game is perfect this year, but it's nice to see 2K actually making a good effort this year to get 2K10 ironed out.
This is more of a problem -- ever so slightly -- in the American League because without the pitcher batting, the CPU management tends to keep their pitchers in way too long. In the National League, CPU tends to pinch-hit pitchers, but not all the time.

The relievers staying in too long has been an issue since 2k8. Every season I've complained, yet they've never done anything to fix what is flat-out broken AI and Franchise mode.

No lie, I just finished a 15-inning game against the Yankees. Mariano Rivera pitched 6 1/3 inning and threw 91 pitches.

This is a disaster.

Last edited by Smitty730; 03-17-2010 at 03:55 PM.
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Old 03-17-2010, 03:53 PM   #194
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Originally Posted by Smitty730
This is more of a problem -- ever so slightly -- in the American League because without the pitcher batting, the CPU management tends to keep their pitchers in way too long. In the National League, CPU tends to pinch-hit pitchers, but not all the time.

The relievers staying in too long has been an issue since 2k8. Every season I've complained, yet they've never done anything to fix what is flat-out broken AI and Franchise mode.

No lie, I just finished a 15-inning game against the Yankees. Mariano Rivera pitched 6 1/3 inning and three 91 pitches.

This is a disaster.
Ron 2K said they found why this bug was happening, and the next patch is fixing it.
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Old 03-17-2010, 04:24 PM   #195
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Originally Posted by kpkpkp
Ron 2K said they found why this bug was happening, and the next patch is fixing it.
Really? That's great news. Do you happen to have a link of Ron saying that?

Yet, i won't be convinced until I see for myself that this has been fixed...
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Old 03-17-2010, 04:29 PM   #196
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Ron 2K said they found why this bug was happening, and the next patch is fixing it.
But wasn't this patch supposed to fix it??
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Old 03-17-2010, 04:31 PM   #197
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

I played a game after the patch. It ended up being a 15 inning marathon with me winning 2-1. Many hits, many stranded on base and a lot of bad baserunning by myself. A dinger for the win that actually dinged off the fair side of the yellow foul marker. CPU left their pitcher in until the 9th, althoug his pitch count was pretty low to be fair...I swing at a lot of first pitches :-). The CPU switched out in the 9th after I got a man on.

In the game there were 3 errors and it actually counted them as errors even though the announcers never noted the fact.

One was a grounder to the inside of the first basemen who threw a wild ball the pitcher cover the bag. He had to step off the bag to get the ball. Second was similar except a bunt to third. Throw was high and first basemen was jumping in air when runner tagged the base. Third was a short bloop to left that the fielder bobbled on the hop.

Also had the CPU check swing twice during the game and saw one broken bat. I would have liked to have tested it but like I said, I swat at everything like a fly. Oh, I did manage a walk though...or was that pre-patch?

One thing that seems broken now that wasn't before is the fast play. Even though I am not on fast play parts of my game are skipping with the blue blip - that used to nly happen when I pressed A to skip. It is not skipping intros or fouled off pitches but between normal strikes/balls it is giving me the blue blip and then throwing the next pitch. Before the patch I had a great deal of time while the swing animations ended before the next pitch was throw. Not it cuts part of the animation off, as if I pressed A to skip it, and goes straight into pitching. Same as when I am on the mound. It is boom boom boom until the next intro.
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Old 03-17-2010, 04:38 PM   #198
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Originally Posted by mwjr
But wasn't this patch supposed to fix it??
Partly, but it didn't specifically say they fixed the stamina bug, just that CPU pitcher's don't stay in as long as they did before. I don't think they had time to fully fix it in this patch, nor did they plan to. As has been said a few times in this thread, they wanted to rush this patch out to fix the online ranked match bug, so bigger fixes seem to be lined up for the next patch.

Last edited by jeffy777; 03-17-2010 at 04:40 PM.
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Old 03-17-2010, 05:09 PM   #199
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Originally Posted by tmac55
I don't know if anyone else has noticed this but since the living rosters update that coincided with the patch release, I have not seen one rocket arm issue. I played about 5 games post patch yesterday and not one issue with rocket arms compared to pre patch.

I am very impressed with the patch and it's made the game even more enjoyable than it was before. Keep it up 2K.

has anyone else noticed this? can you look at the attributes of some players from an old roster and the new roster and see if they edited down their arm strength and accuracy?

this would be great news if its true, would also mean I have to start over My Player for the 5th time! hehe
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Old 03-17-2010, 05:17 PM   #200
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Re: Major League Baseball 2K10 Patch is Live, Post Impressions Here (360)

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Originally Posted by kpkpkp
NEW FLASH!

Ron2K just posted over at 2K forums the Dev team has discovered the bug that was causing pitchers to recover fatigue, it was happening when fatigue fell to 25 or lower, it would revert to 99.

So, they found it and fixed it, and it will be fixed next patch.


*big sigh of relief*
well, that's a relief!
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