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Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Old 02-19-2010, 03:27 PM   #193
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Well I took a few things from that video.

1) There was no fly balls to the OF so thats still up for grabs on if it is still broken.( One flawless popup wasn't going to make him scream for joy anyways)

2) I saw a ton of things i will be turning off. I think like Madden did they tried to make it so just about any one could pick up and play. I am fine with this as long as the option to turn off all of them is there.

3) There was no indication of what level this game was being played on. I assume Pro but would be nice if it said something in the title.
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Old 02-19-2010, 03:38 PM   #194
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Originally Posted by Pared
I'm sure that's done on purpose. Notice how you can see both bases without the need for "runner windows."
Yeah, but I'm still trying to figure out why there's so much wasted space on the bottom of the screen. I figure they could have at least thrown in a sports ticker down there (they might have one), but we take away some of the batter's stance in order to see dirt where the catcher should be positioned. I never understood why they went with that option, and I think the default option will turn many people away. This is bar-none the most outlandish default camera system in a baseball video game I have seen in a long time (not saying it's bad, but it's just so different that it seems like a custom angle).

And I'm just going to throw something out there that probably bugged me the most, and I was going to keep quiet about it but it hasn't yet been mentioned. Aside from the fact that the right fielder is able to get so far in on the base hit to throw it to third, his throw is some strange lob to compensate for charging in so much to let the runner get to third. But then later in the inning you see the right fielder dart a 110 MPH throw to the cut-off man after a base hit. It was particularly strange, and makes me think they still haven't corrected the proportional spacing with the way that outfielders run versus the way the field is set up. I think the reason this happens is because they allow the outfielder to run full speed up until the point that they catch the ball, whereas in real life a sprint would probably result in an error of sorts.
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Old 02-19-2010, 03:42 PM   #195
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

I wouldn't say it's wasted space. Raise the camera and the upper half of it is looking at the sky.

Plus I'm sure they need to worry about support for SDTV.

Just a couple of reasons. They still might be able to tweak it in the future. It's not a bad take on it though, and some have already said they actually like it. I'll reserve judgment but I don't like the look. But I also felt that way about other views until I tried them.
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Old 02-19-2010, 03:46 PM   #196
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Originally Posted by Pared
I wouldn't say it's wasted space. Raise the camera and the upper half of it is looking at the sky.
Oh, I didn't say to "pan" the camera upward, but position it higher if that makes sense.

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Plus I'm sure they need to worry about support for SDTV.
Interesting. Does 4:3 cut off information on the top and bottom on the screen? I figured it was just the sides, but I'm actually not sure now.

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Just a couple of reasons. They still might be able to tweak it in the future. It's not a bad take on it though, and some have already said they actually like it. I'll reserve judgment but I don't like the look. But I also felt that way about other views until I tried them.
No doubt. What I was going after in my previous post was more on the lines of the default options possibly turning people away from the game. It surprises me how many of my friends play games without tweaking any options (except maybe difficulty level). They won't touch any such sliders or presentation settings, yet I am the biggest stickler and work it until I find perfection, even down to how the public address announcer comes out of the rear speakers.

With that being said, there are are others that do tweak a couple of these settings, but if they haven't been keeping up with information and if the demo comes with no options (like 2K9 before it and NBA 2K10), then they may turn away from the game because they feel the default settings aren't up to snuff. Others will understand that there will be more options, but until they get a good hands on with it, they may not appreciate how they see the game as is.

I'm just worried with the decision that 2K made to default with this stuff, and for people to not give the game a solid chance because of it.
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Old 02-19-2010, 03:47 PM   #197
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

I'm excited that I didn't see any dust clouds in that video... Those were just ridiculous last year, especially when playing in a dome.
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Old 02-19-2010, 03:48 PM   #198
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

The thing that bothers me about it is that it shows way too much dirt, and less grass so to speak. And the pitcher looks unnaturally far away. Looks more like a catcher view than a hitting one. And does not capture the feel of a big dominant pitcher being on top of you from his elevated mound and height.

More like being fed balls from a pitching machine.
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Old 02-19-2010, 03:50 PM   #199
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Originally Posted by EnigmaNemesis
The thing that bothers me about it is that it shows way too much dirt, and less grass so to speak. And the pitcher looks unnaturally far away. Looks more like a catcher view than a hitting one. And does not capture the feel of a big dominant pitcher being on top of you from his elevated mound and height.

More like being fed balls from a pitching machine.
I am sure you can change that though, with height levels and zoom ratio... I wouldn't get too upset over the camera view in the video as I am sure it can be tweaked.
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Old 02-19-2010, 03:50 PM   #200
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Originally Posted by EnigmaNemesis
The thing that bothers me about it is that it shows way too much dirt, and less grass so to speak. And the pitcher looks unnaturally far away. Looks more like a catcher view than a hitting one. And does not capture the feel of a big dominant pitcher being on top of you from his elevated mound and height.

More like being fed balls from a pitching machine.
Totally understand that feeling, which is why I won't even give this camera angle a chance and I'll change it instantly.

I have an idea for a different kind of camera view that I want to give insight on, but it may not make much sense. Perhaps down the road I'll present my idea, but until then I need to make sure that even I know what I'm talking about lol.
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