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Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Old 02-19-2010, 12:36 PM   #153
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

There's a lot of talk over at the 2k Forum (by Ronnie) that the reason for the abnormally large uniform elements such as the numbers and logos is due to the specs in the MLB Style Guide provided to them. As an Art Director for a TV company who has in the past done work for MLB, has access to the official MLB online style guide, and is a loyal uniwatchblog.com member... I can tell you that is 100% false. It's just poor design, plain and simple. I thought the numbers looked fine last year, and I don't know what prompted the change. Perhaps something to do with altering the player models caused the the old uni files not to work? Who knows.

I like the way the game looks and I'm excited to pick this up day 1, but the uniform thing hits a certain nerve in me that's hard to ignore.

Here's an example of an older style guide image for a Braves jersey. Notice the number size. The grid in the background is used to measure scale. I can't go posting images from the official style guide, as MLB prohibits people from displaying images with out... you guessed it, "expressed written consent from the office of the commissioner.. etc etc" but I found this one online that is a smaller cropped version of what we get in the big PDF from MLB.

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Old 02-19-2010, 12:41 PM   #154
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Quote:
Originally Posted by thornie
There's a lot of talk over at the 2k Forum (by Ronnie) that the reason for the abnormally large uniform elements such as the numbers and logos is due to the specs in the MLB Style Guide provided to them.
If we believe their "style guide" argument, then I guess it's safe to say that every single MLB uniform manufacturer, including the official ones who make the actual player uniforms, have gotten it wrong.
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Old 02-19-2010, 12:41 PM   #155
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Quote:
Originally Posted by EnigmaNemesis
I find this hard to believe. Have any proof of this?

The engine is the same every year, just tweaked and Frankenstein one way or another.

There is no way they built a new engine from scratch, but all the existing animations from years ago, and graphical quirks from years ago are still there. Especially when it looks the same, only texture and light issues every other year.
If you can't see that the graphics engine completely differs from Kush Games, then you have blinders on. In fact, in order for them to create a real time presentation, they needed to scrap the old engine. What same graphical quirks are in the game from 2K8 and before? Also, they can change an entire graphics engine and reuse old animations. NBA Live 07 did the same thing. Animations are interchangable. If you're talking about gameplay quirks, yes...VC admitted last year that the gameplay code was "touched up" and not rebuilt. However, the engine that powers the graphics was completely rebuilt. I don't see how you don't see that.
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Old 02-19-2010, 12:47 PM   #156
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Quote:
Originally Posted by thornie
There's a lot of talk over at the 2k Forum (by Ronnie) that the reason for the abnormally large uniform elements such as the numbers and logos is due to the specs in the MLB Style Guide provided to them. As an Art Director for a TV company who has in the past done work for MLB, has access to the official MLB online style guide, and is a loyal uniwatchblog.com member... I can tell you that is 100% false. It's just poor design, plain and simple. I thought the numbers looked fine last year, and I don't know what prompted the change. Perhaps something to do with altering the player models caused the the old uni files not to work? Who knows.
Which makes me wonder... can they get in trouble for not designing the jerseys accordingly with the provided MLB Style Guide?
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Old 02-19-2010, 01:00 PM   #157
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

Quote:
Originally Posted by Trevytrev11
If we believe their "style guide" argument, then I guess it's safe to say that every single MLB uniform manufacturer, including the official ones who make the actual player uniforms, have gotten it wrong.
Uniforms aren't stitched based on the style guide (in terms of sizing). It's vice versa.
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Old 02-19-2010, 01:02 PM   #158
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

This is what kills me about 2K's 'secrecy' about not releasing video sooner. I'm pretty sure that someone who had access to an early build of the game brought this issue to their attention. I mean, if it's that obvious, don't you think that 2K would have done something about it sooner?

Instead, 2K goes on the defensive about MLB Style Guidelines. This seems to be a simple artistic fix that 'fell by the wayside' in order to shore up the issues that plagued this game over the last few years. If that's the case, then 2K needs to admit this. But to 'defend' it is arrogant of them.

Realistically, how much time and resources would it have taken to correct this issue, 2K? It's always something with this game. Instead of hearing about the true positives and negatives of the 1-inning gameplay video that 2K approved of for release, we're moaning about the gigantic numbers on the back of players' jerseys.

2K just can't get this thing right, man. WAKE UP, 2K! WAKE UP!

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Old 02-19-2010, 01:03 PM   #159
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

2k10 is more than just a fresh coat of paint i hope. 2k9 sure. They took a Pinto, gave it a paint job, flattened the tires and backed it into a fire hydrant. IT was still a pinto. It was just on fire. 2k10 I agree with the frankenstein reference but they took that pinto that was 2k9, scrapped it, and it has some parts of a ferrari in it now. It's a pintari. They are getting closer at least.

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Old 02-19-2010, 01:04 PM   #160
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Re: Major League Baseball 2K10 Gameplay Video (Mets @ Cubs)

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Which makes me wonder... can they get in trouble for not designing the jerseys accordingly with the provided MLB Style Guide?
Yes actually.
They can be fined PER incident, I believe. That could be some big bucks.
Perhaps they are indeed following the guide...but however they apply the design onto the uni and then onto the player model...it's being distorted?...

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