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Major League Baseball 2K8 360 Impressions

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Old 02-26-2008, 12:26 PM   #57
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Re: Major League Baseball 2K8 Impressions

You can tell the difference between home run contact and a dribbler by the sound.
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Old 02-26-2008, 12:26 PM   #58
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Re: Major League Baseball 2K8 Impressions

Everything sounds good.
I don't know how you could say that the lineup chaos doesn't bother you though. I really don't.
Hopefully they fixed it...but nothing kills the buzz more than getting hyped for a series with the Braves and seeing Chipper batting leadoff.
They said they worked on it a lot...and I have faith they did....it sounds like they laid off the graphic upgrades and worked much harder on gameplay and CPU AI this year.....

M.K.
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Old 02-26-2008, 12:29 PM   #59
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Re: Major League Baseball 2K8 Impressions

Quote:
Originally Posted by jim416
Duh, still confused.



Okay, prior to the beginning of a franchise game at the lineup screens for both teams.
You won't be able to edit the CPU teams lineup or who is pitching for the day. Correct?

That shouldn't be a problem IF....

You can edit all the roster lineups/pitching staffs during the season (when your not in game day mode). You can do that? Correct?

thanks
Let me try to clarify this. We tried to do this in franchise mode by going to the edit lineups and pitching rotations screen. We didn't have the option to make those modifications for the CPU-controlled teams. I did not look at the pre-game screen.

And everything else appeared to be functional in the game I saw, so I don't think this is something they would have merely left out of the copy they showed me.
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Old 02-26-2008, 12:31 PM   #60
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Re: Major League Baseball 2K8 Impressions

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Originally Posted by DannyMac910
Sounds good. I wonder if the pitching has as many meatballs this year.
You mean when you screw up with the pitching controls? With the new right-analog stick pitching, you have so much more control over where the ball is going, and when you miss you will miss realistically. For example, if you release late, you're probably going to miss low.
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Old 02-26-2008, 12:32 PM   #61
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Re: Major League Baseball 2K8 Impressions

Quote:
Originally Posted by TheLetterZ
You mean when you screw up with the pitching controls? With the new right-analog stick pitching, you have so much more control over where the ball is going, and when you miss you will miss realistically. For example, if you release late, you're probably going to miss low.
Awesome, that's just like MVP 05. Most fun I've EVER had pitching was in that game.
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Old 02-26-2008, 12:34 PM   #62
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Re: Major League Baseball 2K8 Impressions

Any idea if we will be able to influence the bat and hit sac-flys purposely.
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Old 02-26-2008, 12:36 PM   #63
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Re: Major League Baseball 2K8 Impressions

You can try to direct the ball left or right with the swing stick. I'm not sure about deliberately trying to hit the ball in the air.
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Old 02-26-2008, 12:38 PM   #64
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Re: Major League Baseball 2K8 Impressions

Yikes, that would be dissapointing if you can't hit a sac-fly
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