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Madden NFL 15: Ultimate Team Interview with Joe Alread

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Old 07-30-2014, 04:51 AM   #9
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I'm interested in learning more about how the contracts and this "currency that the game handles" is going to work. I know in past versions of UT in any game I was always worried about the number of games I had left with my top players and this always limited how much I really played MUT or any version of UT from Madden to NHL. How does the currency work, and how does it "resign" players who's contracts have expired?
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Old 07-30-2014, 01:11 PM   #10
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Originally Posted by steelersredspacers
Here are some differences

1. In Ultimate Team, you start out with a team of all crappy players, and gradually build your team by upgrading each position through packs and purchasing cards on the auction block. In CFM, you usually start with an average team and could get better or worse as time goes on.

2. Ultimate Team gives you the benefit of playing online head to head games and offline games against the CPU using the same team in the same mode. You can choose to only do one or the other if you want, but I think it is fun to mix the 2.

3. There is no salary cap or restrictions on building your team, and you can have virtually any player you want. For example, if you really like Jordy Nelson and Matt Forte, you could get these guys on your team relatively easily, where as in CFM, you need to give up significant pieces to get them.

4. Players don't age from season to season, so if you want Peyton Manning for 10 season in a row, you can use him.

5. I never spend money on the mode, and there is no better feeling than beating a guy with 99 OVRs at every position with your budget squad. I skipped Madden 25, but in Madden 13 I actually made several hundred dollars by selling MUT coins for real money.

6. If you want, you can build several different teams to play different styles of play.

7. You could say that opening packs is like having draft picks, and buying players off the auction is like signing free agents. I think opening packs is more exciting because you never know when you will get a rare card, and it is awesome when you do.

That is what I can think of off the top of my head
Thanks for all that info, I might have to check it out this year. It's funny when I think back to how many MUT preorder bonuses I never took advantage of.
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Old 07-31-2014, 10:35 PM   #11
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Thanks for all that info, I might have to check it out this year. It's funny when I think back to how many MUT preorder bonuses I never took advantage of.
No problem. If you have any specific questions, the ultimate team forum on here is really helpful
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Old 08-01-2014, 12:36 PM   #12
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Never saw what the big deal was with MUT, it's a mode solely made to take more of your money, when they should be spending their time making a better game of football.
I will not EVER spend a cent on this mode until I can say to myself, "WOW, this years Madden is one incredible game of FOOTBALL" Then sure I'll try it out, but i'm not going to reward them for not focusing all of their attention on the REASON we all buy the $60 game in the first place!!!!!!!!!!!!!!!
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Old 08-01-2014, 07:34 PM   #13
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Re: Madden NFL 15: Ultimate Team Interview with Joe Alread

the most important change that they could make in my opinion is making the packs you get for winning playoff games/super bowls actually worth trying to get. the main reason I gave up on Madden 25 was I was playing all of these cheesers doing everything they possibly can the exploit for a win and it was pointless. after I won the super bowl on all madden there was literally no reason to play anymore other than to get annoyed and frustrated.
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Old 08-04-2014, 12:57 PM   #14
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Thanks for all that info, I might have to check it out this year. It's funny when I think back to how many MUT preorder bonuses I never took advantage of.
I think the only advantage of MUT is to PAD electronic arts bottom line. Did anybody EVER ask in their top twenty to have a game of essentially playing cards that cost the customer more money? In my opinion,this is a money grab which is focused marketing aimed at our young people who don't realize they are being taken advantage.
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Old 08-04-2014, 06:02 PM   #15
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Re: Madden NFL 15: Ultimate Team Interview with Joe Alread

Quote:
Originally Posted by MelR2000
I think the only advantage of MUT is to PAD electronic arts bottom line. Did anybody EVER ask in their top twenty to have a game of essentially playing cards that cost the customer more money? In my opinion,this is a money grab which is focused marketing aimed at our young people who don't realize they are being taken advantage.
lol of course its a money grab EA is a business...and businesses need to make money...not a real hard concept to grasp really
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Old 08-05-2014, 07:32 AM   #16
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Re: Madden NFL 15: Ultimate Team Interview with Joe Alread

I played this quite a bit in Madeen 25. However I found it to be a huge cheese fest online. I probably won't play it much this year as it seems this mode is targeting the arcade "do anything to win" guys. I think removing injuries is going in the wrong direction. Also not being able to set quarter lengths or adjust sliders means you're stuck playing the way EA forces you to.

The one positive is the solo challenges. They can be fun and they do add life to the game , but again you're stuck using EAs sliders and quarter lengths. If there are any sim guys that play this mode I'm on the PS4 NPYYZ send me a friend request and mention Operation Sports in the message. I'd like to find some real football guys to play MUT with.
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