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Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Old 10-10-2013, 03:25 PM   #57
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

I loved the O-Line D-Line interaction they showed so far. Loved Avril trying to get around the edge. And it looked like Kaepernick was just finishing his drop so it's excellent to see that the Ends are getting out with speed. Looks like we actually might have to step up on the pocket. Love that. Also loved Kuechly sliding off his on man to try to get to Matt Ryan. Loved the foot planting Lynch showed even if his feet aren't perfectly on the ground. Honestly I think that's just a 3-D grass angle issue. Not a big deal to me. Also loved Dez tip-toeing. Even though it should've never been taken out of the game.

What I don't like is the animations still have key missing frames. The Peterson run looked awesome up until that awful juke animation. The way it transitioned into the next animation was ugly, even though that juke/cut was a better animation. Also don't like how the 49er's player feet looked as he was going into Lynch. Sideline players still look awful so they probably just added AI to them, because they are still horribly low res'd characters. All the same equipment, same dumb clap animation, it's just they probably have more intelligence and some more animations added.

Honestly I think they just need to rewrite their base locomotion for next year. No matter how good they look they aren't transitioning well into the mo-capped stuff. You can see it on the other videos with guys getting set and them still spinning around on one foot, and the LB's still hunched over and robotic. Gives everything a snapping into animations feel. It's just not fluid enough. That base locomotion system they use it UGLY. Just go into practice mode and move around. Looks to be the same.

Can't wait to see more next week though. Hopefully Monday. This teaser gave me a tiny, tiny bit of excitement.
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Old 10-10-2013, 03:26 PM   #58
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

I was pleased w the teaser...

On the subject of foot-planting, its important the shoe contacts the field as this is how the feet in bounds catch is triggered. I have lost many catches due to faulty animations w the footwork. Sometimes the receiver will dbl tap the same foot.. its a terrible thing to observe.

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Old 10-10-2013, 03:30 PM   #59
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Originally Posted by Skopin
I think the true-step talk is more referring to momentum and balance. The feet touching the ground have nothing to do with that, as long as the force, impact, and momentum are taken into account (as someone stated earlier). The feet not touching the grass is a cosmetic issue that they need to fix elsewhere.
Exactly. The hovering is only a point of emphasis because if a player is coded independently from the field then it takes additional attention on the physics used to represent the transfer of force when a player is running. We already know Madden doesn’t use the human skeletal system to code their player movement. They rely on animations. Coding players independent of the grass requires those animations not just be canned but rather, receive and process mathematical equations dictating the force impact on the runningback's momentum.

As long as EA takes all that into consideration they can have the players hover all they want. But in the past they were lazy and this hovering was indicative of how players could cut in the opposite direction without penalty.

This is the exact reason no one talks about FIFA players hovering above the pitch. The momentum is evident in their movement so people don’t need to look at their feet to see if they are hovering.
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Old 10-10-2013, 03:33 PM   #60
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)



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Old 10-10-2013, 03:34 PM   #61
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

Ok I have seen it done before on here or I might be dreaming that I saw it done. But can anyone take that 20 seconds of video and put it into normal speed or slow speed to get a better feel of the game?
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Old 10-10-2013, 03:35 PM   #62
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Originally Posted by Legend Killer
Ok I have seen it done before on here or I might be dreaming that I saw it done. But can anyone take that 20 seconds of video and put it into normal speed or slow speed to get a better feel of the game?


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Old 10-10-2013, 03:40 PM   #63
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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Awesome work man, any way you can do that for the o/d line portion of the video as well?
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Old 10-10-2013, 03:41 PM   #64
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Re: Madden NFL 25 'Feel It' Gameplay Teaser (Next-Gen)

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This has to be two different builds of the game. I thought at first maybe the difference in the two was just a camera angle thing but you can clearly see Peterson's feet in the turf and clearly see Lynch hovering. I also thought it could be something that during a juke animation it takes the player out of the turf but thats not the case in the Peterson video. It really seems like that has to be two different builds, where maybe they lowered the player height somepoint after the Lynch video was recorded.
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