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OS - Press Row Podcast: Episode 41 - Madden NFL 25 with Gus Ramsey and Ian Cummings

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Old 09-08-2013, 09:30 PM   #57
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Re: OS - Press Row Podcast: Episode 41 - Madden NFL 25 with Gus Ramsey and Ian Cummin

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Originally Posted by roadman
That's just it, though, neither of us worked at Tibouron or know exactly the ins and out and the reporting structures of Tibouron. I agree with the poster above you.

Maybe he was in control of some things, but not all things? Again, without knowing the inner workings of Tibouron, how do we know?

If you are told you have X amount of budget, and you go upstairs and tell management you have this great idea of a physics engine, but it's going to put us way over the budget. Higher ups say, no chance, it's not happening, come up with an alternate plan.

A. You say to yourself, to heck with it, we're going over budget and I might lose my job over it.

B. You cave in, get your team together, and everyone come's up with an alternative plan, it's under budget and you work for one more day.

What choices are you left with? Job or no job.

Ultimately, Ian took that matter in his own hands after a few years as Creative Designer.
We don't know, I'm only going by what Ian said in the interview. Again, Ian is not AJ, Ian was in a leadership role, arguably THE key leadership role for Madden at the time. It's like me and you are listening to two different interviews or at least have a completely different interpretation of what's being said. No biggie though.
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Old 09-08-2013, 09:50 PM   #58
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Re: OS - Press Row Podcast: Episode 41 - Madden NFL 25 with Gus Ramsey and Ian Cummin

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Originally Posted by Big FN Deal
We don't know, I'm only going by what Ian said in the interview. Again, Ian is not AJ, Ian was in a leadership role, arguably THE key leadership role for Madden at the time. It's like me and you are listening to two different interviews or at least have a completely different interpretation of what's being said. No biggie though.
My last say on it is even if the roles were reversed, my whole point was it's interesting that both of them say similar things about the former company they worked for, regardless of roles.

If I recall, Phil Frazier was a step above Ian and I'm sure there were layers between Phil and Ian up to Peter Moore.

Now, be on the ready for a butt-whoppin' at Lambeau next week. lol
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Old 09-08-2013, 09:51 PM   #59
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Re: OS - Press Row Podcast: Episode 41 - Madden NFL 25 with Gus Ramsey and Ian Cummin

I meant to ask this in my last post but Road how can Ian get credit for M10 and M12 yet avoid criticism for M11 when he was the Creative Director for all 3?

Quote:
Originally Posted by roadman
My last say on it is even if the roles were reversed, my whole point was it's interesting that both of them say similar things about the former company they worked for, regardless of roles.

If I recall, Phil Frazier was a step above Ian and I'm sure there were layers between Phil and Ian up to Peter Moore.

Now, be on the ready for a butt-whoppin' at Lambeau next week. lol
LOL. The Skins still have to handle business Monday Night before we focus on that.

Last edited by Big FN Deal; 09-08-2013 at 09:54 PM. Reason: added something
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Old 09-08-2013, 09:57 PM   #60
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Re: OS - Press Row Podcast: Episode 41 - Madden NFL 25 with Gus Ramsey and Ian Cummin

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Originally Posted by Big FN Deal
I meant to ask this in my last post but Road how can Ian get credit for M10 and M12 yet avoid criticism for M11 when he was the Creative Director for all 3?



LOL. The Skins still have to handle business Monday Night before we focus on that.
Lol, love it.

Two out of 3 ain't bad, lol.

I critized 11 and hated it. I think Ian explained it away that 10 didn't sell, and there were things he wanted to do, but "caved in."

His name is on 11, so, yeah, he should be criticized for it.
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Old 09-10-2013, 04:08 PM   #61
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Very sad. Even Ian knows this game is bad.

This confirms everything I always thought. Only I also believe the devs aren't very talented. hate to be a bit harsh, but just trying to keep it real. Seams like they aren't willing to pay big money for the best. Instead looking for kids to take little pay checks and just do what they can.
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Old 09-10-2013, 04:12 PM   #62
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The thing Madden has to do next gen is come right out as a authentic nfl gameplay experience. Call it sim, or what ever you want, but it needs to be realistic and represent NFL football. They can't do it 1,2 or 3 years later

the reason is, once you build a game a certain way, you will get people who like it. Once you change it on them, those people will walk away because you changed their game. That is why the first release is so important. it sets what the game will be. The last thing you want to do is flop one new feature to the next,etc. The game needs to start good and build on what it is for the rest of the gen cycle. If not, they better change the name and make it completely new that year.

Last edited by BigDaddyHolmes; 09-18-2013 at 05:18 PM.
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Old 09-10-2013, 08:53 PM   #63
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Still love this guy, I bugged the ever living crap out of him but we shared a common goal and a similar vision for Madden and you can see that it still shows.
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Old 09-12-2013, 07:06 PM   #64
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Lmfao, They gave him a mountain bike..
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