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best way to manage IR players in franchise?

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Old 08-30-2013, 08:45 PM   #1
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Icon5 best way to manage IR players in franchise?

So, I am in the pre-season and need to cut some players. In real-life, there are 3-4 guys on IR but they are still on the team taking up valuable roster spots. Is there a good method to handle this? I don't want to release them and there doesn't appear to be an IR or practice squad to put them on. I cannot appear to make room for them anywhere and keep the real squads like in the real NFL.

In MLB the Show, I can manually assign an injury to a player and put him on the DL for 15 or 60 days. This allows me to simulate real life roster moves.

Any ideas for Madden 25?
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Old 08-31-2013, 01:32 AM   #2
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Re: best way to manage IR players in franchise?

im pretty sure if you go to the injury management screen yo can place them on the IR
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Old 08-31-2013, 04:57 AM   #3
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Re: best way to manage IR players in franchise?

In Madden '13, if you placed a player on I.R. who was only out for 3 weeks, after he was healthy, the game would freeze when you went into the depth chart during a game.

I have no idea if this bug has been fixed in Madden 25
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Old 08-31-2013, 05:49 AM   #4
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Re: best way to manage IR players in franchise?

Quote:
Originally Posted by vrock627
im pretty sure if you go to the injury management screen yo can place them on the IR
Only if they are injured you can
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Old 08-31-2013, 07:16 AM   #5
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Re: best way to manage IR players in franchise?

I'm pretty sure putting a player on the IR in Madden is pointless, as it doesn't open a roster spot (It don't think Madden has ever done this correctly. They don't really care about the details)
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Old 08-31-2013, 07:26 AM   #6
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Re: best way to manage IR players in franchise?

Quote:
Originally Posted by Kerwinius
I'm pretty sure putting a player on the IR in Madden is pointless, as it doesn't open a roster spot (It don't think Madden has ever done this correctly. They don't really care about the details)
This was fixed in Madden 12!

It opened up a roster spot.

Madden 13 had it right also, but had the IR bug I stated above.
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