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M25 Slider Changes - Special Teams are in!

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Old 06-24-2013, 07:20 PM   #1
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M25 Slider Changes - Special Teams are in!

The exciting news from the latest sharing blog is it looks like Madden finally has user and cpu special teams sliders! A part of the Player Skill sliders are shown briefly.



Looks like they got rid of all the defensive line sliders like pass rush and block shedding. They also got rid of run reaction time. It never worked that great so not a huge loss but I hate losing sliders. We do get a true pass coverage slider which is huge since the reaction time slider didn't do much of anything last year.

I hope they add RB ability instead of break tackles. That was redundant with the tackle slider. I will love finally being able to tune the kicking sliders better! You couldn't drop the slider last year without the cpu missing too much and yet you could hit all your FGs way too easily. About time they brought those back. (Now I'm just hoping the pic means what I think it means).
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Old 06-24-2013, 07:51 PM   #2
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Re: M25 Slider Changes - Special Teams are in!

Now maybe it will take less hours to make the gameplay slightly resemble real life.
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Old 06-24-2013, 07:53 PM   #3
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Re: M25 Slider Changes - Special Teams are in!

I just hope fumbles on All-Madden work properly. Right now our fumble numbers are ridiculous.
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Old 06-24-2013, 07:58 PM   #4
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Re: M25 Slider Changes - Special Teams are in!

Can't grasp what the difference would be in reaction time compared to pass coverage.

Like the special teams though.
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Old 06-24-2013, 08:02 PM   #5
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Re: M25 Slider Changes - Special Teams are in!

Quote:
Originally Posted by gr18
Can't grasp what the difference would be in reaction time compared to pass coverage.

Like the special teams though.
I think reaction time was supposed to be how fast the DBs reacted once the ball was thrown but it didn't really do anything last year. Some people strongly believed it was reversed and I think that was true to a degree. But there was not much difference between 0 and 100.

Pass coverage is a new slider (the way it's always been in NCAA and in Madden prior to last year) and that should be how tight the coverage is period and not just how quickly a DB reacts once the ball has been thrown.
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Old 06-24-2013, 08:18 PM   #6
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Re: M25 Slider Changes - Special Teams are in!

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Originally Posted by rudyjuly2
I think reaction time was supposed to be how fast the DBs reacted once the ball was thrown but it didn't really do anything last year. Some people strongly believed it was reversed and I think that was true to a degree. But there was not much difference between 0 and 100.

Pass coverage is a new slider (the way it's always been in NCAA and in Madden prior to last year) and that should be how tight the coverage is period and not just how quickly a DB reacts once the ball has been thrown.
Hopefully someday we can see the difference between a Revis and a random nickel corner and not have to rely on sliders for a universal difficulty setting for a position but that's a whole different tangent to go off on with ratings working as opposed to sliders.
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Old 06-24-2013, 08:49 PM   #7
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Re: M25 Slider Changes - Special Teams are in!

Are we sure that picture really confirms separate special teams sliders for user and CPU?

Otherwise, it's the same as in the past.
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Old 06-24-2013, 08:52 PM   #8
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Re: M25 Slider Changes - Special Teams are in!

Quote:
Originally Posted by LorenzoDC
Are we sure that picture really confirms separate special teams sliders for user and CPU?

Otherwise, it's the same as in the past.

I can't guarantee that means separate sliders but special teams sliders weren't even in the slider menu last year. If you look at the top it says Player Skill which are the user sliders. I'd say that it means with 99% certainty we have separate sliders. I've asked EA to confirm on Twitter but no response.

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