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Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Old 06-25-2013, 01:45 AM   #81
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by Big FN Deal
Can someone elaborate on this, I am presuming this means that NCAA draft classes are tied to gamertags/PSN but is this restriction being lifted/changed so they can be used in CFM? Meaning since I think draft class imports will be available to CFMs being played online with multiple Users and the Madden share feature has been added, will these imports still be linked to gt/psn?

If so a workaround would be to get the creator or original saver of the import to join your online CFM, give them Commish control just long enough to load the draft class and then they could quit your online CFM, rinse, repeat each year. I just wonder has that restriction on NCAA draft imports been lifted with Madden share, similar to how there is no restriction on sharing rosters in NCAA football.
online the commish can decide the draft class. if he uses his ncaa rosters those are the class but other than that you can only use your class from your game
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Old 06-25-2013, 05:43 AM   #82
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by splff3000
One thing I'm finding confusing is why everyone is getting excited about setting playbooks for cpu teams. Last time I checked, you couldn't load a custom playbook for the cpu team. The custom playbook was attached to YOUR profile. Unless EA has drastically changed CFM, I don't see how that will be possible. You guys might want to get verification from someone before assuming that you will be able to set it to a cpu team. This is still EA we're talking about here.
Custom playbooks are in CFM. And you could change the CPU's playbook last year. Also in Shopmasters FAQ, it was confirmed that you could attach custom playbooks to the CPU in pre-game.
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Old 06-25-2013, 08:10 AM   #83
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by DeuceDouglas
Custom playbooks are in CFM. And you could change the CPU's playbook last year. Also in Shopmasters FAQ, it was confirmed that you could attach custom playbooks to the CPU in pre-game.
So each game select it, yes? As opposed to applying a playbook to a coach/team for multiple games?
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Old 06-25-2013, 08:37 AM   #84
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by splff3000
This is pretty good news. I wouldn't say it's great news like some here, but it's pretty good...... for me. Well, actually, I can see the greatness in it if you're an offline gamer, but for an online league type of guy like myself, there are a lot of red flags going off. Like other posters have said, leagues will have to ban custom playbooks to prevent cheese playbooks. Contrary to what some of you think, in most leagues, you can't just call someone a cheeser and have them booted. It's your word vs his and since no one else saw the game(unless someone recorded it) it's up to the commish to decide. You see most of the time, they're not cheesing every play of every game like lobby guys. It can take weeks sometimes before you can weed out a cheeser and that was before they could get their hands on the greatest cheese playbook of all time ........ with no effort at all. I've been commishing leagues since 09 and I can tell you, if I was still doing it this year, I would turn custom playbooks off. It has to be an option. There's already too much of a headache trying to weed those guys out as it is.

Outside of the cheese playbook sharing issue that I have with this, everything else is cool. I really hope that people figure out some way to edit the NCAA draft classes so that they fall more in line with FBG's ratings. I've used them in offline playnow games before, but never in a season because of the draft classes. I'm really hoping I can finally do a franchise with them and edited NCAA draft classes or better yet find a league that's using them.

Everything else is pretty much just a convenience to save time. Instead of having to spend time changing sliders while I'm searching for a good set, I can just download them.

Overall, I'm quite intrigued to see how much better this Madden share will make Madden this year. I'm definitely looking forward to finally being able to do some things that I didn't have time to do before, but I'm also weary about the potential pitfalls this feature might bring to a gamer like me.

i couldnt agree more spliff.some try to act like its so easy to spot a cheat.when reality is, its not always that easy. yes , you can find them out after some time, but if ur in anyway a fair commish , just going off of one or two losing guys words, isnt always enough to justify booting someone. to me personally , i just see it as a headache waiting to happen.sure i can get rid of someone in 3-4 weeks probably, but then i have to go refill that team again ( good thing ive heard commishes can fix salary issues when somone nukes a team this time around) and we will have given other players in the league some undeserved losses at the same time . the league i run now is currently still full, this late in the season, however we are moving over to the ps4 version, and not every one of my guys are able to do that, which means ill be having to weed out some guys again until the rest get a ps4. so hoping the option is there, i will def be turning off custom playbooks, eventhough i myself would love to make one to use.

i really wish the people at EA would use all these " youtube glitch play videos" that are so easy to find out there, against the people posting them. By setting a team of devs to look them up , test the plays and see what is causing the issue , and then fix the issue , and put out a patch for it(maybe like put 10 -15 play fixes in one patch).in madden 13 they had 4 patches. I feel like they could do this. It would be a great thing , one it would really piss off these people who insist on finding out these plays and it would limit the amount of glitched plays in the game. i mean to me , these videos are basically just a list of things that are wrong with the game, sorta like getting free testers,they could then try to fix the issues, that would be great and would eliminate mosts of the issues dealing with custom playbooks.

as far as sharing the sliders , that is cool and a time saver indeed. as my league uses custom sliders as well. took alot of testing dif ones here and kinda mixing a couple to find the right balance for us.i still dont quite understand the hype on the share rosters part. draft classes is what needs to be fixed more than anything. from what i hear currently u cant import an ncaa classes to ps4 version of m25. so guess drafts wont be good until next madden on there.
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Old 06-25-2013, 09:05 AM   #85
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by DeuceDouglas
Custom playbooks are in CFM. And you could change the CPU's playbook last year. Also in Shopmasters FAQ, it was confirmed that you could attach custom playbooks to the CPU in pre-game.
and could this be done with only 1 controller?
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Old 06-25-2013, 09:14 AM   #86
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I wonder will you be able to upload players with game faces
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Old 06-25-2013, 09:14 AM   #87
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by K_GUN
and could this be done with only 1 controller?
Last year in offline you could change the CPU Playbook with the second
controller in the pre game screen and then move the controller back to the
center before advancing. It helped, but you could NOT assign a custom Playbook. Your options were either another team's Playbook or one of the generic ones.

We have not been able to assign custom play books to CPU teams in madden
since Madden 11 prior to the patch. It seems like we will be able to do this
in M25. If we can, it is a game changer!
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Old 06-25-2013, 09:27 AM   #88
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Re: Share Your Madden NFL 25 Rosters, Sliders, and Custom Playbooks with Madden Share

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Originally Posted by therizing02
Last year in offline you could change the CPU Playbook with the second
controller in the pre game screen and then move the controller back to the
center before advancing.
yup...I know...i am curious to know if you still need that 2nd controller this year
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