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Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

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Old 05-14-2013, 08:10 PM   #41
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Quote:
Originally Posted by N51_rob
No mention of improved pass blocking. Is the RT still a revolving door to the QB? Are DTs still one of the better pass rushers.
I was really looking at run blocking the most so I don't want to over-hype pass blocking since I wasn't really focusing in on that, but I did look at how the CPU RT was getting exploited because that was a huge problem last year. Over the games I played, I definitely had less sacks with that OLB then I did last year. Again, this is over a few days of course. I'll definitely keep my eye on this next time I get my hands on the game.
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Old 05-14-2013, 08:34 PM   #42
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The one thing this article did not address was SLIDING. Will runners still slide when they run? If so all this run freee stuff is null and void to me and Madden will be a no buy.
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Old 05-14-2013, 08:50 PM   #43
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

Quote:
Originally Posted by CoreySA
I was really looking at run blocking the most so I don't want to over-hype pass blocking since I wasn't really focusing in on that, but I did look at how the CPU RT was getting exploited because that was a huge problem last year. Over the games I played, I definitely had less sacks with that OLB then I did last year. Again, this is over a few days of course. I'll definitely keep my eye on this next time I get my hands on the game.
Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.

Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?

Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.

Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.

I'm just that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.

What gives?

Last edited by khaliib; 05-14-2013 at 08:54 PM.
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Old 05-14-2013, 09:32 PM   #44
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I have been gathering evidence that different sects. of the GC identify with different areas of the game.

I find it plausible that the fellow mentioned here is scoping a core feature that is being unrolled this iteration opposed to spreading himself thin.

There are GCs that will spotlight the OL/DL interactions with a coarse combe thru, I can guarantee that.

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Old 05-14-2013, 09:51 PM   #45
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

Quote:
Originally Posted by khaliib
Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.

Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?

Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.

Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.

I'm just that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.

What gives?
There was a disclaimer at the top of the article that he spent most of his time on CCM/CFM which he can't talk about yet.

Corey, next time you go down there, would you be able to play vs the CPU and tell us about the late game calling with the CPU. It was a mess the last few years with the CPU running the ball at the end of the half/end of the game down by 7 to 10 points. The CPU should be passing at this time. Plus, there was a lot of running on first down last season with passing offenses for the CPU.

Hopefully, the CPU playcalling has been corrected.
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Old 05-14-2013, 10:34 PM   #46
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Quote:
Originally Posted by khaliib
Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.

Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?

Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.

Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.

I'm just that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.

What gives?
I'm well aware of the issues surrounding Madden's interaction with OL/DL. I can assure you that feedback has been given to the devs, especially from the Sim Standard guys who deal more primarily with gameplay features.

As I said in my article, a majority of my time and purpose was spent more on unannounced features so you'll see a lot more from me when those things get announced.

I did have some time with the game though so outside of my priorities, I did want to spend some time looking at some of the new features and wanted to share my thoughts on them.

Please try and realize that every GC that visits has different priorities that they get sent down for. This doesn't mean I'm not aware of other gameplay issues, just that I'd rather leave that for the gentlemen who's primary focus was gameplay and have a little more in-depth knowledge than I do. The last thing I want to do is speak on something I'm not fully caught up on and lead you guys down the wrong path with dis-honest information.
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Old 05-14-2013, 10:37 PM   #47
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Originally Posted by roadman
There was a disclaimer at the top of the article that he spent most of his time on CCM/CFM which he can't talk about yet.

Corey, next time you go down there, would you be able to play vs the CPU and tell us about the late game calling with the CPU. It was a mess the last few years with the CPU running the ball at the end of the half/end of the game down by 7 to 10 points. The CPU should be passing at this time. Plus, there was a lot of running on first down last season with passing offenses for the CPU.

Hopefully, the CPU playcalling has been corrected.
I'll definitely keep this in my notes. I'll be sure to ask a few of the other gameplay guys and see if they noticed anything different here.
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Old 05-14-2013, 10:43 PM   #48
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

Quote:
Originally Posted by CoreySA
I'll definitely keep this in my notes. I'll be sure to ask a few of the other gameplay guys and see if they noticed anything different here.
Thanks, in my opinion, this area has a tendency to be over-looked because it appears most of the GCer's seem to play pvsp instead of the CPU.

Just my take.
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