So I am playing Madden 2004 for the PC.. its the free agent signing period in year 4 of my franchise.. and I look and see a rookie 80ovr cornerback available.
This shocked me. Could the AI be so stupid that they would draft a stud cornerback and then not sign him? Did they not have enough cap room? What gives?
Well it turns out.. the player.. Barry Walker from Georgia.. is 5'8 184lbs and has just 74 speed. His acceleration, catching, and awareness are all very high. But with that speed (in combination with his height) you know hes not going to be able to play cornerback in the NFL.
I thought to my self..
'I feel sorry for the CPU team that signs that scrub and starts him! hah! Hes gonna get burned all day!'
So I finished up signing free agents and simulated the rest.. and then I noticed..
No CPU teams signed Barry Walker. Thats right.. all 31 CPU controlled teams passed on him. An 80 ovr rookie cornerback.
What this shows to me is.. the CPU is smart enough to not just blindly look at the players overall and where he would fit on the depth chart.. but the CPU can actually realize when a player is worse then what his ovr rating shows.
I love this game.
I feel like on Madden13 if there was a rookie free agent cornerback 80 ovr all the CPU teams would jump to sign him just because he fits into their scheme or has a nice overall rating and is a rookie, failing to realize and take in the fact that he clearly is not fast enough to play cornerback in the NFL.
Has anyone ever experienced anything like this on the next gen Madden games?
Edit: I signed him to a small contract and am going to have him as my 3rd string safety (78ovr). If he makes some plays on special teams I might consider giving him a shot to start down the road but if he gets burned his *** is as good as benched!