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Madden CCM Was Not Ready

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Old 11-23-2012, 12:22 AM   #1
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Madden CCM Was Not Ready

I felt the need to post this because of what I've seen transpire in our league and what Josh Looman posted on his facebook. Quite frankly, I'm appalled that Looman wrote something along the lines that he was proud of the thousands of leagues that have been created in M13 and how him and the photo artist had a "vision". Well, after our league had two users rage quit and then proceed to cycle through the cpu teams and drop all of the marquis players essentially ruining the league, I really question what that "vision" was.

Did the vision for CCM also include the following as well?
  1. salary cap bug that basically screws over the owners in your league who get it?
  2. non working sliders
  3. injury bug
  4. no transaction log
  5. inability to rollback any transactions
  6. inability to reset cap penalties/manipulate cap by admins
  7. half assed website that is slow and useless
  8. promise for a mobile companion that never showed
On top of needing several patches to simply start our CCM, it has gotten derailed after months of work by the salary cap glitch bug and the inability for an admin to deal with issues like owners cutting big name players when quitting. Thanks to shoddy programming, poor quality and lack of "vision" we can't even fix any of the issues. We can't even get anything out of EA customer support. The suggestion was "turn off the salary cap". Really? Because once you do that you can't turn it back on. Another ingenious design. So after months of hard work running a successful league that dates back to Madden 11, we are now stuck with 5 cpu teams with irreparable salary caps, and a host of user teams with -1340 billion in cap space. Way to go guys, I'm sure you are all proud of this colossal failure you spent 2 years building and it's high fives and vacation all around. It's disgraceful.

The fact that they lacked the vision to put in the necessary checks for these types of things speaks volumes of the terrible talent they have working there. The Madden team is a flat out embarrassment to this industry.

The next time you want to brag about your "vision" and how great you think your product is, you should probably make sure that the features you are marketing work even remotely. I really hate having to post something like this, and this may rub some the wrong way, but it needed to be said. What an absolute disgrace. Congratulations - you guys definitely had a vision, but it wasn't the one you think. You certainly envisioned completely ruining football gaming and you succeeded by a wide margin.


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Old 11-23-2012, 01:14 AM   #2
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Re: Madden CCM Was Not Ready

The QC is what gets me, especially for a mode that was supposedly worked on for 2 years.

2 years + 3 patches and things like assisted tackles and the auto subs don't work? The glitch where you back out like normal (you know, instead of having to reboot the game to change CCs) - things like that...I don't know. Wouldn't doing it and seeing it once alert you to the bug?

Then whatever it is that alters playcalling - some guys getting 80% runs and use the work around to get it working - I use the workaround and get 80% pass?! Huh?

I like the concept and idea of one mode being so versatile that it can do Superstar, offline franchise, online franchise, play now, and head-to-head play all in one. I get it.

But some of these things...I guess I don't get how it slipped through after 2 years.
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Old 11-23-2012, 03:41 AM   #3
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Re: Madden CCM Was Not Ready

Happy belated Thanksgiving OS and I feel you OP. It's unfortunate but it seems like good intentions get FUBAR when implemented into Madden, for whatever reason. I think anyone, even from Tiburon, could talk about the things they want to do in Madden and it would all seem great on paper but fall short in practice. DPP, Read-n-react, throw a receiver open, gameplan/gameflow, defensive assignments, physics, fight for the fumble, protak, preplay adjustments, player ratings, ratings updates, etc and now CCM, all are great ideas in theory but effed up in next-gen Madden.

I am officially in the camp that Madden this console generation is a complete fail and a high quality football game can NOT be salvaged from it.
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Old 11-23-2012, 09:45 AM   #4
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Re: Madden CCM Was Not Ready

The funny thing is, despite the headaches and issues, I would still take it every time over what M12 had.
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Old 11-23-2012, 11:19 AM   #5
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Re: Madden CCM Was Not Ready

I just NEVER liked the concept of fusing an RPG with a Sports Career mode.
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Old 11-23-2012, 11:28 AM   #6
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Re: Madden CCM Was Not Ready

Anyone know how to put Autopass on in CCM? I don't see an option to put it on.
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Old 11-23-2012, 12:49 PM   #7
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Re: Madden CCM Was Not Ready

Quote:
Originally Posted by DeuceDouglas
The funny thing is, despite the headaches and issues, I would still take it every time over what M12 had.
I would...if the XP were more "fair" in distribution, if the goals made sense, and rewarded more good, solid play instead of having to be "great" every game to get decent EXP.

My WR has a monster game, he got 6000 XP for it.

My MLB has a monster game, he gets 2000..at best. Last game he got 200 (yes two *hundred*) for 13 tackles, a forced fumble and tackles for a loss...and that's with 0 assists. Possibly 15+ with assists (which, of course, would have netted more XP...see why borked assists are a pain?) - 13 tackles over a season 208 tackles in a year...and would net just 3200 XP from the game performances...seriously?

In M12, I wouldn't have to worry about it. Gibson was going up because he's awesome. I didn't have to care if he got 14 or 15 tackles or if they got 251 or 250 yards passing...(why does a MLB get a pass yards 'goal' anyway...)
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Old 11-23-2012, 01:00 PM   #8
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Re: Madden CCM Was Not Ready

You didn't have to care about it in 12 because you had no control and things just kinda went up as they game saw fit.

I am looking forward to how they improve this system, but amazing games should net temporary bonuses across the board, not necessarily amazing XP (though it should pay some dividends there also). A great day shouldn't make you always able to tackle better, play better zone coverage, etc. It should influence (meaningful) hot/cold streaks, team morale, etc.

Not saying you're wrong at all, this is all related to 'fair' distribution, like the poster above I couldn't ever go back to 12, it feels so dull and stale compared to CCM.

Perfect is the enemy of both good enough and very good, CCM in 13 falls somewhere between the latter two for me.
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