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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 09:52 PM   #433
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by rudyjuly2
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.
Spot on, Rudy. I saw the same things today, both in and out of CCM, as it relates to AI playcalling. That's awfully tough to look past.

I'll play a few more games within CCM and see if I can at least get some good games out of the CPU (default All-Madden), but more than likely, this thing is getting traded in for WWE 13 at the end of the month.
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Old 10-15-2012, 09:57 PM   #434
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by rspencer86
For those interested in sim stats, here you go:

AFC Standings


NFC Standings


Least Points Against


Most Points Against


Least Points For


Most Points For


Passing Yards Individual Leaders


Most Passing TDs Individual Leaders


Most Passing Attempts Individual Leaders


Most Rushing Attempts Individual Leaders


Most Rushing Yards Individual Leaders


Most Receptions Individual Leaders


Most Receiving Yards Individual Leaders


Most Receiving Touchdowns Individual Leaders


Tackles Individual Leaders


Sacks Individual Leaders


Interceptions Individual Leaders


OK, need some help with analysis. Is this better, worse or the same?
Not sure, but those sack numbers are scary-looking. No DE's anywhere to be found

Alex Smith and Christian Ponder near the top for passing yards is another head-scratcher.
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Old 10-15-2012, 10:00 PM   #435
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by rudyjuly2
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.

So far in this first game I'm playing against Dallas they have thrown the ball 8 times and they ran it 4. It's just the first quarter so I'll see how the games turns out at the end and I'll definitely be looking out for the other stuff you mentioned.

What level are you playing on BTW? You can't expect the CPU to play there best if you are playing on All-Pro..
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Old 10-15-2012, 10:07 PM   #436
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Titus001
Are created coaches still bugged out? It still lists my defense as spread. This will make it difficult to sigh players in free agent sighing period. Nobody will play for a spread D unless you throw alot of cash. It should say I'm running attacking 4-3.
Try it using Offline CCM. If you change your defensive scheme from attacking 4-3 to anything else, it'll show up properly. Looks like it shows up as "Spread" if you have attacking 4-3 as your defensive scheme. This is music to my ears for once the Online CCM update drops in 4 days.

Quote:
Originally Posted by Coltsnpacers
It's impossible to run the ball on all-pro. Keep losing 3-4 yards every play.
Really? C.J. Spiller just went 26 carries for 156 yards for me in a game I just played against the league's top defense, using sliders found in the sliders forum.

Quote:
Originally Posted by 1deadpanda
Apparently it only works if you start a new coach, though I'm not sure if you can change that coachs scheme later down the line...
Not true. You can change it whenever you want. I believe the only thing you can't do once your coach is created is change your default playbook, but this isn't a HUGE deal because you can always change it before you enter a game.
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Old 10-15-2012, 10:08 PM   #437
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Jarodd21
So far in this first game I'm playing against Dallas they have thrown the ball 8 times and they ran it 4. It's just the first quarter so I'll see how the games turns out at the end and I'll definitely be looking out for the other stuff you mentioned.

What level are you playing on BTW? You can't expect the CPU to play there best if you are playing on All-Pro..
I'm playing on All-Pro. All-Pro is largely what EA designs the game around. Certainly I expect All-Madden to be harder but team tendencies should be independent of difficulty. I'm not good enough to play on All-Madden but I doubt it's different there anyway.

We tried to get EA's rep Emmdot to answer the question in the original patch thread. All he ever said was he would ask and he never answered the question (even though he answered others). To me this was a clear sign they didn't touch this area.

I don't think all teams are horrible. Whenever I've played the Lions they seem to be pass happy like they should be but the vast majority of teams always seemed to pound the rock on 1st and 2nd down. The two-minute drill and third downs will feature more passes but overall it's frustrating. I'll come out in 46 defenses and dare them to throw it and they still run it into the teeth of my defense.

For those that are enjoying the game I am glad. I'm just not one of them. Won't be posting much anymore.

Last edited by rudyjuly2; 10-15-2012 at 10:14 PM.
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Old 10-15-2012, 10:14 PM   #438
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by rudyjuly2
I'm playing on All-Pro. All-Pro is largely what EA designs the game around. Certainly I expect All-Madden to be harder but team tendencies should be independent of difficulty. I'm not good enough to play on All-Madden but I doubt it's different there anyway.

We tried to get EA's rep Emmdot to answer the question in the original patch thread. All he ever said was he would ask and he never answered the question (even though he answered others). To me this was a clear sign they didn't touch this area.

I don't think all teams are horrible. Whenever I've played the Lions they seem to be pass happy like they should be but the vast majority of teams always seemed to pound the rock on 1st and 2nd down. The two-minute drill and third downs will feature more passes but overall it's frustrating. I'll come out in 46 defenses and dare them to throw it and they still run it into the teeth of my defense.
I don't know the results of this Madden yet but on Past Madden the AIs playcalling was different and worse on lower levels.. They were definitely more agressive with there playcalling on All-Madden but they jury is out on that situation at the moment until I get a handful of games in..
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Old 10-15-2012, 10:17 PM   #439
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Been looking for this but haven't found a definite answer yet. Do i have to restart my ccm
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Old 10-15-2012, 10:18 PM   #440
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by ewing6
Been looking for this but haven't found a definite answer yet. Do i have to restart my ccm
NO!
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