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Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explored

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Old 09-10-2012, 09:15 PM   #225
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

Thought they were releasing the rosters and the title update?

So are they holding off the rosters until Wed or Thurs?
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Old 09-10-2012, 09:18 PM   #226
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

Quote:
Originally Posted by rudyjuly2
I totally understand the desire for multi-team control, editing, etc. But Madden 12 franchise was a bore for me. The scouting didn't provide enough points or info and I ended up quitting the scouting altogether because it was a waste of my time. The draft let me down because of that. And I hated the e-bay style FA system.

I'm looking forward to playing this new franchise mode but I can't start it until the cpu play calling tendencies are fixed. Seeing the cpu just pound the ball on 1st and 2nd down, being overly predictable and not playing like the real teams do just kills the experience for me.

EA really needs to focus a LOT more on testing human vs cpu games instead of inviting game changers in to play each other all day long. EA also needs to invite at least one person in to do nothing but test the sliders - offline, online, Play Now, CCM and make sure they work and are effective.
Rudy, I agree with your points, but it indicates a larger issue.

They introduce something that is short sighted (E-bay style free agent bidding) and then abandon it. They talk about change in direction and foundations for future years but then abandon or remove those features the next year.

Some people like Ebay bidding (I did not), but to say you revamped Franchise mode, made it more intuitive and interactive, and then gut it the next year is one step forward, two steps back. I believe CCM has great potential though its very bare bones and horribly implemented this year. But if they stick with the framework and actually keep the vision going, I think it will be good.

The larger issue has plagued Madden and EA for a few years now. That issue is poor QA and testing. I understand not catching stuff that happens in Year 2031 but I don't understand how you miss CPU clock management, how you miss the terrible running game. How do you miss no transaction wire? Some of these things just scream terrible QA. There's a difference between a glitch that gets uncovered that happens once in a blue moon, but the CPU playcalling and such is an every time occurrence.

All of the GameChangers and EA reps can say they want to listen and hear our feedback. I truly believe they do. But they have to do something about this. That likely means doing something that will sound crazy. Be less innovative. Be less creative and ambitious. Try to do less, but do those things well. We don't need 100 new features if only 20 work right. We'd rather have 20 new features that are flawless. Don't take on as many new projects, focus on improving and refining what you have. We know you have grand visions for the game, so do we. But everytime EA tries to add all of these new features, they are put in half hearted and are terrible. Slow it down, take on less and make that better. People may kick and scream that there isn't as much new stuff, but that can be added to a great product. No one is happy with a broken product.
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Old 09-10-2012, 09:18 PM   #227
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

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Originally Posted by steamboat
So it should be that you win 5% of the time when you control the Ravens and the CPU is the dolphins? Really? That is somehow realistic?
Then go back to all-pro lol . Not to argue with you or be disrespectful , but maybe you aren't ready for all-madden .
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Old 09-10-2012, 09:19 PM   #228
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

Quote:
Originally Posted by badgerwhacker
I think we're getting our 'wires' crossed here. I was discussing people who's only concern is editing and how the game looks as opposed to how the actual game plays itself.

By editing, do you mean sliders? As I said above, my concern is some are happy with visual content rather than substance.
Its not anyone's only concern. No, I'm not talking about sliders, and I wish I had an idea of what to do with sliders because its either so hard for me that I can't beat the dolphins with the packers or I beat every team. I am really bad at defense and pretty good at defense (when I played I played QB/WR only so) so I end up having a competitive game, but with final scores like 52-45 but only if I'm controlling a bad team playing a good one.

I want editing in mainly to change positions from LB to DE or HB to FB or WR to TE etc. I don't have a prayer of playing all-madden and succeeding I simply don't have the reaction time or money plays to do so.
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Old 09-10-2012, 09:21 PM   #229
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

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Originally Posted by Joobieo
Then go back to all-pro lol . Not to argue with you or be disrespectful , but maybe you aren't ready for all-madden .
I was saying that I don't play All-Madden..that was the whole point. I alternate between pro and all pro, and I'm really not good enough to win at all pro. I'm a head coach type guy.
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Old 09-10-2012, 09:25 PM   #230
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

When are the new ccm rosters dropping
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Old 09-10-2012, 09:28 PM   #231
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

God only knows. I thought it was gonna be today or tomorrow but from the sound of things they are gonna be pushed back until later in the week now.

Not happy about the roster situation with this game, but thank God Gameface is getting taken care of. That is on the top of every Madden gamers list.

Last edited by fantasysportsguy; 09-10-2012 at 09:32 PM.
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Old 09-10-2012, 09:28 PM   #232
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Re: Madden NFL 13 Title Update #2 Arrives Tomorrow, Player Editing Still Being Explor

Quote:
Originally Posted by jaredlib
DJ I haven't had an issue with servers since opening weekend and I'm pretty sure most people aren't either. Just saying, online ccm is the way to go
I still have problems with servers but I am hanging with it. I find that during the day servers are better, but at night I usually get a disconnect.
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