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Madden NFL 13 Continues Historic Start

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Old 09-07-2012, 11:30 AM   #17
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Re: Madden sells 1.65m, 1.4m connect online, 700k MUT

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Originally Posted by mestevo
As of right now, 9,855 followers. It would take some awfully creative math to move the needle on the 1,400,000 people connected online based on any statement he made. Think OS is big?
Why just his statement? Why not other sports forums, facebook friends, other social media, word of mouth, etc.

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Originally Posted by mestevo
I'd love to see anything not (intentionally?) vague to back up that thought though.
I'd like to see anything not (intentionaly?) vague to back up the thought that only Looman Twitter followers would be offline gamers that went to online because of the offline problems.

Statistical analysis of online should be only taken seriously AFTER offline CC is fixed.
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Old 09-07-2012, 12:00 PM   #18
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Re: Madden NFL 13 Continues Historic Start

I see people still bashing the game for selling and trying to find ways to bash why people are online...
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Old 09-07-2012, 01:19 PM   #19
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I'm hearing a lot of "offline CCM" is broke here. Broke how?
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Old 09-07-2012, 01:36 PM   #20
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Re: Madden NFL 13 Continues Historic Start

All this tells me we're getting further and further away from having a sim football game. This team will continue to develop this game a hybrid arcade/simulation game of football.

I also agree the offline CCM is the reason many are experimenting with online.
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Old 09-07-2012, 02:18 PM   #21
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Re: Madden sells 1.65m, 1.4m connect online, 700k MUT

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Originally Posted by cuttingteeth
What about us 89m people mentioning bugs and glitches and lack of features? We don't get any love?
since over half of them are overreactions and not that big of deal, the majority of the gaming public don't really care. Seriously only like 5% of madden users are here, maybe less. Especially the people who just buy it to play with friends, they don't care about minute bugs that don't effect anything.
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Old 09-07-2012, 02:20 PM   #22
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Re: Madden NFL 13 Continues Historic Start

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Originally Posted by Plush oNe
I'm hearing a lot of "offline CCM" is broke here. Broke how?
it's not broken by any means... though the CPU play calling is suspect and doesn't seem to be as hard as the game plays in All pro in Play now. but adjust the sliders and it will play fine. Its not broken. Again an overreaction from the guys at OS.
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Old 09-07-2012, 03:26 PM   #23
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Re: Madden NFL 13 Continues Historic Start

BS statistics. Play now is nice but madden 12 franchise is better in almost every facet.
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Old 09-07-2012, 03:40 PM   #24
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Re: Madden NFL 13 Continues Historic Start

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Originally Posted by b2th3m1th
it's not broken by any means... though the CPU play calling is suspect and doesn't seem to be as hard as the game plays in All pro in Play now. but adjust the sliders and it will play fine. Its not broken. Again an overreaction from the guys at OS.
That's interesting. Because the head designer for CC stated that offline CC was broken and not to use it. Are you talking about offline CC or something else? I've also heard about design problems in both offline and online CC with trying to get players production stats during free agency and and CPU play calling at the end of games. Guess I'm not so sure this is all an over-reaction from the OS community.
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