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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-21-2012, 01:01 AM   #1921
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Saw some crazy tackles like the ball carrier flying into the air and doing a flip, which is not realistic at all on a big hit normally. The running game seems a bit overpowered with the ability to easily break tackles. I can't say much though because I'm basically buying solely for CC.
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Old 08-21-2012, 01:02 AM   #1922
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I love what this demo is but there are going to be some of us who own this demo and others that Own a different one.
I say this bc I would not at all be surprised if right now
at EA there are some discussions as to what to do about the Demo
they released. My expectation is that, as a result of the division of the community over demo vs retail, that after the game drops, the demo
that is downloadable then will more accurately reflect the final build.
Not saying this is negative or not, but it would make sense.
I wonder if that has ever been done before in the short history of DL console demos?
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Old 08-21-2012, 01:33 AM   #1923
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Any chance they fixed the psychic CBs and safeties? As well as the 6ft-jumping LBs? How about the fact that the game had a mechanism if you played All-Madden that they would prevent you from creating a blowout?

Anything else fixed that ruined the last two versions?
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Old 08-21-2012, 01:44 AM   #1924
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I was very hard on the demo initially, but after a solid week of slider/Speed/Threshold tweaking i've found a comfortable balance and must say if the retail build cleans up a few snafu's here and there this will be the perfect base for madden to build upon in the years to come.

I Feel like alot of users issues with the game really stem from their fundamental lack of actual football experience and knowledge combined with sometimes unrealistic and unproductive demands. i Understand the AI issues for online play, but aside from that im tired of the excuses. This year the collision detection and planting are phenomenal so there is a sense of 1 on 1 WR vs DB in air that was simply not possible with the pre cans. That combined with this MUCH IMPROVED touch passing control. man you can throw some beautiful balls (pause)

To all the people with huge complaints (which i still have for other areas aside from gameplay)

but for the gameplay naysayers i really want you to try and identify some of the D's your seeing. Mix some of your packages up. really get into the chess game with some pull blocking. It seems like Madden really made an effort to get it right this year. Try a few wheel n go Hot routes and audibles against different D's. There really is a sense of running the offense/ defense respectively. although i feel the momentum from play to play could be represented a little better , as well as an auto hurdle (at least over fallen teammates if not opponents
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Old 08-21-2012, 01:49 AM   #1925
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Masakra
Any chance they fixed the psychic CBs and safeties? As well as the 6ft-jumping LBs? How about the fact that the game had a mechanism if you played All-Madden that they would prevent you from creating a blowout?

Anything else fixed that ruined the last two versions?
Fixed! At least your first question that I have played a seen.
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Old 08-21-2012, 02:58 AM   #1926
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Trilluminary
I was very hard on the demo initially, but after a solid week of slider/Speed/Threshold tweaking i've found a comfortable balance and must say if the retail build cleans up a few snafu's here and there this will be the perfect base for madden to build upon in the years to come.

I Feel like alot of users issues with the game really stem from their fundamental lack of actual football experience and knowledge combined with sometimes unrealistic and unproductive demands. i Understand the AI issues for online play, but aside from that im tired of the excuses. This year the collision detection and planting are phenomenal so there is a sense of 1 on 1 WR vs DB in air that was simply not possible with the pre cans. That combined with this MUCH IMPROVED touch passing control. man you can throw some beautiful balls (pause)

To all the people with huge complaints (which i still have for other areas aside from gameplay)

but for the gameplay naysayers i really want you to try and identify some of the D's your seeing. Mix some of your packages up. really get into the chess game with some pull blocking. It seems like Madden really made an effort to get it right this year. Try a few wheel n go Hot routes and audibles against different D's. There really is a sense of running the offense/ defense respectively. although i feel the momentum from play to play could be represented a little better , as well as an auto hurdle (at least over fallen teammates if not opponents
I don't agree with this at all. I don't feel there is a chess match in the least bit, the CPU defenses are more psychic than ever.

The CPU knows when I call a run or a pass and comes with a defense appropriate to stop. They know every audible I call and adjust accordingly, either shifting to the hole I am running, or spreading out to cover the routes I have now called. Any hot route I call, the defense reacts accordingly to cover it. It is literally every play all and every adjustment the CPU knows exactly what I am doing.

On the other end of the ball, I watch as my defenders literally take themselves out of plays, either by running away from ball carriers, or running out of zones they are supposed to be covering, leaving assignments wide open. Man to man coverage they simply don't cover.

Certain plays are still unusable, while others are still virtually unstoppable.

I don't see a chess match. The "exploit the ai" is worse than it has ever been. CPU is more psychic than ever before, and success merely comes from exploiting the same weaknesses over and over, not by varying up a game plan and attacking holes in the CPU's strategy.
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Old 08-21-2012, 10:01 AM   #1927
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Anybody know when the demo will be up for non gold members for 360?
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Old 08-21-2012, 11:00 AM   #1928
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

IMO, it is just a touched up Madden 12. It plays almost exactly the same, except it plays a little better. The graphics have been upgraded, the tackling has been upgraded, the lead passing has been upgraded, but it is still fundamentally the same. None of the new features make you change the way you play the game.

One of the biggest gripes I've had about Madden for years that still exists is how the running game is completely stupid. The strategy in the running game is all about gap control. There is no real concept of gap control in Madden because if a player gets touched by an offensive lineman he gets sucked in front of him. In real football you have one and two gap assignments. If I rush the left A gap and get blocked, by the center, that doesn't mean I have to now not fill that gap until I shed the block. I can get blocked and still fill my assignment because I'm still in the gap.

This to me seems like it could be easily fixed within Madden's game play system. As long as they use a lock-on blocking system instead of real time physics for the blocking, all they have to do is add a side blocking animation. If a lineman throws a block into the left side of your defensive player, your defensive player shouldn't have to turn and face him. He should just lean in that direction to push back, allowing him to easily disengage if the RB runs to his right, but he should be sealed so he can't get there if the RB run behind the lineman to his left.
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