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Madden NFL 13 Ratings - Complete QB Ratings

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Old 08-04-2012, 02:22 PM   #145
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Quote:
Originally Posted by KingV2k3
I'm not that concerned with the OVR / THP / THA ratings...

It's the AWR rating that helps determine how well the defense (CPU) plays against you (HUM)...

Luck has a 60, RGIII has a 58 and...wait for it...

VINCE YOUNG has a 67!!!

It wouldn't be so bad, if it weren't for the fact that traditionally (?) AWR has been the "poor relation" of progression...

With those "starting points", ain't no way Luck or Griffin will EVER get their AWRs into the ranges that even mediocre starters begin the game with...

For instance, Orton is a 79 AWR and Palmer is an 80...

At a 3-5 point AWR increase over multiple seasons, it would take Luck / RGIII over 5 years to get as "smart" as Orton...

Don't underestimate the impact of QB AWR in this title...

Luck and RGIII might have great ratings re: "measurables", but in gameplay versus the CPU, they're going to be facing a very "smart" defense, which calibrates off opponent AWR...

AWR is the main reason I'm going to be complaining about the lack of editing...

I could manually progress the QBs (and others) from season to season, to reflect their "learned experience" of playing in the NFL...

Lastly, AWR doesn't seem to be fully understood / appreciated by the stock ratings...

The current system allows for too much of a spread in "intelligence" and not enough of a spread re: "measurables"...

Well, that's my "awareness" of the situation!

This is so spot on and its why the attribute values relative to just about every position needs to be tweaked so you don't have a bunch of athletic idiots running around.
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Old 08-04-2012, 02:23 PM   #146
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Jaws stated that Flacco had the strongest arm in the NFL when he did his QB rankings.
Flacco's arm strength should be higher.

Why is RGIII awareness so low. It makes it seem like he is ********.

It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.
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Old 08-04-2012, 02:46 PM   #147
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Quote:
Originally Posted by Dr. Poe
Jaws stated that Flacco had the strongest arm in the NFL when he did his QB rankings.
Flacco's arm strength should be higher.

Why is RGIII awareness so low. It makes it seem like he is ********.

It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.
I disagree with the bold because that's the rating where Rookies should have to prove themselves to get higher, along with consistency/confidence in DPP. RG3 and Luck can have all the physical talent and skills in the world and ratings accordingly but they have to put that together at the NFL level.

My issue is that AWR and DPP don't matter enough because for some odd reason people think that shouldn't matter when User controlled. I 100% disagree with that because User control should be about trying to utilize ALL a players ratings, including AWR and DPP. Excluding them because it's supposedly the User's AWR now, is like saying the speed rating shouldn't matter under User control, it should be how fast the button is pressed.

User control should be about being in control of the decisions of the in-game player, not overriding their ratings.
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Old 08-04-2012, 03:49 PM   #148
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Deep ball accuracy....smh....

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Old 08-04-2012, 04:32 PM   #149
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How is it that Jake Lockers rating is a 75 while Hasselbecks rating is an 85?

Im not saying Hasselbeck is a bad rating because I would give him that rating as well but Locker should only be a few points behind Hasselbeck.

Last time I checked both of those QB's were in a competition for the starting job for the titans. So I don't see how they have a huge difference in rating. Also Jake Locker is better than Vince Young so I dont know how they can have the same rating.
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Old 08-04-2012, 04:44 PM   #150
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Quote:
Originally Posted by DNMHIII
This is so spot on and its why the attribute values relative to just about every position needs to be tweaked so you don't have a bunch of athletic idiots running around.
Thanks for the compliment, but it's unfortunate that AWR is so misunderstood and overlooked by most...

Devs and Madden-ites, both...

IRL, the thing that separates the players isn't relative skills, but the individual player's implementation of those skills...

I.E. "smarts" (AWR)...

40 times are separated by tenths of a second...

Almost all NFL QBs can make "all the NFL throws"...

All the "measurables" are within a pretty tight range, IRL...

The ratings have always been "relative to one another" with those measurables...

However, AWR has always been poorly implemented in EA's rosters and esp. franchise progression, so you're right...

It leads to hyper athletic "idiots"...

If one were to take all the players and re-rate their AWR from a base of 50-60 (rookies) and have them increase by 5-10 points in their first few seasons, 3-5 for the next few and 1-3 in the seasons that a truly "wily" veteran would be fortunate to make it to, the game would play much smarter / realistically...

A guy like Luck should increase (if he succeeds and stays on the field) to about 70 by year two / 78 by year three / 84 for year four / 88 for year five / 91 for year six / 93 for year seven / 95 for year eight / 97 by year 9 and 99 (and holding) by year ten...

At which point, he should decline by about a point every year or two for the rest of his career, due to "slower reaction time" after over a decade of hits...

Well, that example AIN'T perfect...but you get my drift...



The skill set is either enhanced or diminished by the player's grasp of his position, which is usually a product of experience...then declines due to slower reactions...


Quote:
Originally Posted by Dr. Poe
Why is RGIII awareness so low. It makes it seem like he is ********.

It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.
RGIII should be around 58 (or so), but that's not the problem...it's the fact that the progression system probably won't give him the opportunity to get much "smarter"...

Montana is a great example of what I'm talking about...

His measurables were "meh", but his intangibles (AWR) were HOF caliber...

Quote:
Originally Posted by Big FN Deal
I disagree with the bold because that's the rating where Rookies should have to prove themselves to get higher, along with consistency/confidence in DPP. RG3 and Luck can have all the physical talent and skills in the world and ratings accordingly but they have to put that together at the NFL level.

My issue is that AWR and DPP don't matter enough because for some odd reason people think that shouldn't matter when User controlled. I 100% disagree with that because User control should be about trying to utilize ALL a players ratings, including AWR and DPP. Excluding them because it's supposedly the User's AWR now, is like saying the speed rating shouldn't matter under User control, it should be how fast the button is pressed.

User control should be about being in control of the decisions of the in-game player, not overriding their ratings.
AWR is huge because you're only controlling one player at a time and the AWR determines how they play when the AI is controlling them...

Also:

QB AWR is a huge determining factor in how "smart" the CPU (or AI controlled players in head to head) play against you...

And I agree:


"User control should be about being in control of the decisions of the in-game player, not overriding their ratings."


Bingo!


Oh well, I've been b*tching abut this for a decade and it's not likely to be addressed any time soon...

But, once again, this is why we need the ability to edit...

If the "EA system" doesn't acknowledge the AWR "issue", at least the USER could tweak it to their liking...

Oh:

And don't get me started on the poor implementation of INJ / TGH...

If a player in franchise has a significant injury when the roster drops, forget him ever getting back to 100%...

The low rating he gets in his "injury season", isn't going to rebound any time soon...

They've yet to find a way to separate the "chronically injured" from the guys who suffer a major setback and eventually come back to 100 percent (or close to it)...

On this rating chart, P. Manning has an INJ in the high 80's, while Stafford is in the 60's, Ryan is at 79 and Rivers and Romo are also high 70's...

Who wants to bet that P. Manning is on the field more than EACH of those guys over the next few years?

Because Mannings TGH rating is 90, even if he is injured he will recover quickly...

TGH determines severity of INJ and length of "rehab"...

Once again?

EDITING!


Last edited by KingV2k3; 08-04-2012 at 04:53 PM.
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Old 08-04-2012, 04:47 PM   #151
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Quote:
Originally Posted by titans2091
How is it that Jake Lockers rating is a 75 while Hasselbecks rating is an 85?

Im not saying Hasselbeck is a bad rating because I would give him that rating as well but Locker should only be a few points behind Hasselbeck.

Last time I checked both of those QB's were in a competition for the starting job for the titans. So I don't see how they have a huge difference in rating. Also Jake Locker is better than Vince Young so I dont know how they can have the same rating.
Only reason they are having a battle is because he is Labled as their QB of the future so of course they are going to let him compete for the job...will he win of course not...Matt has what 2 mores years and locker will only get playin time only if Matt plays bad...and once again he will get playin time because he is Labled as their QB of the future

In terms of ratings locker could be better but no where close to Hasselbeck...

Last edited by StL_RamZ; 08-04-2012 at 04:49 PM.
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Old 08-04-2012, 05:01 PM   #152
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Re: Madden NFL 13 Ratings - Complete QB Ratings

Quote:
Originally Posted by StL_RamZ
Only reason they are having a battle is because he is Labled as their QB of the future so of course they are going to let him compete for the job...will he win of course not...Matt has what 2 mores years and locker will only get playin time only if Matt plays bad...and once again he will get playin time because he is Labled as their QB of the future

In terms of ratings locker could be better but no where close to Hasselbeck...
I agree with this. He really hasnt played in the NFL yet and should be in the 70's. Just because it is a competition doesn't mean they are close skill wise.
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