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Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

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Old 02-29-2012, 12:39 PM   #97
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Here's how I picture playing Madden on defense against the AI:

First of all, the camera is facing the backs of my players.

Before the snap, I have selected a play. Based on my alignment, the opposing QB has a chance of figuring out if I'm in man or zone coverage and adjusting the offensive play accordingly. The chance of him doing this successfully is based on his awareness. I may also have called a blitz or a fake blitz. The opposing QB (and Center perhaps) also has a chance of guessing correctly whether it is a fake or real blitz (his chances of guess right are based on AWR) and changing blocking assignments accordingly.

Also I could, by pressing at most two buttons (a trigger and another button), call in certain personnel packages. The offense might then adjust the play based on the ratings of the players I have brought in (the odds of them adjusting correctly would be based on a combination of the skill of the QB and the knowledge of the Offensive Coordinator). So, I could have different packages for run situations and for pass situations for every play in my defensive playbook, and with the press of two buttons, I could send little skinny guys off the field and bring in the big boys, without ever actually changing the play. The offense would then look at the ratings of the players I have brought in and determine if they need more blocking or if they should call a pass instead of a run or whatever.

As the game goes on, the QB and the OC keep track of what plays I have run, and if I keep calling the same plays or same style of plays, they will begin to call plays that match up well against what I have been calling. So if I keep calling run defense plays and using run defense packages, they might call more play action passes. If I am blitzing a lot, they might call more quick passes or put in more blockers. They will also keep track of the success of my plays, and will adjust accordingly. Of course, the chances of them adjusting properly and in a timely fashion will depend on how aware the QB is and how good the OC is.

I would then imagine offense working in a similar fashion, with the defensive playcaller (usually the MLB) acting as the QB and the DC being used instead of the OC.

Now combine that with realistic physics, realistic OL/DL and WR/CB interactions, and realistic player reaction times, and you've got an addictively fun NFL game, no?
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Old 03-12-2012, 12:16 AM   #98
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Could y'all fix the offense in a major way as well? And do SOMETHING with Association and Superstar...
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Old 03-12-2012, 01:07 PM   #99
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

No more teleporting.
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Old 03-12-2012, 01:25 PM   #100
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Too often, you can't make the "right" read because you can't trust what you see.

You see a defender leaving the area, creating a window for the throw. You throw it, the defender, who's momentum should be going totally in the wrong direction, slides over/spins around to make a perfect pick.

It wasn't a bad read, in the real game, a defender can't do that. For one, he might not even see the ball thrown, and trying to make a play like that with his momentum going totally the other way isn't going to happen.

Another example - I have Mike Williams on a curl. The OLB is in a flats zone towards the sideline. The corner is in man coverage playing over-the-top shading. The MLB is middle zone and the SS is cover 2.

Williams makes a good cut, turns is about to show me his numbers. I release the ball with anticipation of his route definition, with pulling back on the L-stick to bring him further from the over-the-top CB, and the CB goes through (literally) Williams to pick the ball. Or the flats defender somehow shifts over to snatch the ball or drop the pick. Then sometimes, Williams, a 99 RTE WR with high AGI will just stop and turn up the field...on a curl. Why? Of course, that plays into the CB's coverage (despite me pulling back to bring Williams back to me) and CB undercuts the pass.

I want defense to play smartly without having the offense "create" plays for the defense to make by suddenly acting like 2 yrs who never seen a field before. I want that CB to anticipate curl (maybe he read a key on Williams) and shift to underneath coverage, making me hold the ball, have to scramble, or just throw it out of bounds near Williams.

Pass defense isn't all about picks and deflections but in Madden it is. Sometimes, it should be forcing overthrown/underthrown incompletes just to get rid of the ball or tighten the window and the QB can't hit it because his S/M/DAC and AWR is too low and the ball is just off target. Sometimes its forcing the QB to scramble and take a 2 yd sliding "run" instead of a risk on an INT. And often, the pass defense starts with the pass rush - and the problems in that area have been mentioned often.

And you should be able to make the read and trust your eyes. Offensive and Defensive players should be both executing, not shifting, sliding, going through (literally) each other without contact, penalties, etc.

If players played smarter, more fundamental football, I bet these "shortcuts" wouldn't be needed. That's what I want to see on defense.
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Old 03-12-2012, 01:39 PM   #101
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

^^^^ AKA teleporting/timeshifting/warping/refracting/morphing/the matrix, lol
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Old 03-19-2012, 03:12 PM   #102
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

I'm just picking up on the word "fun" in the title here. That's not "fun" in the OS sense of the word, but in the Madden community at large sense of the word. If I had to guess what they meant by more fun in a broad sense, I'd think it would be more hit-sticking and fumbling, more injuries and increased responsiveness to user-controlled players.

That's not what I'd consider fun, but if the marketing team is using that as a key word, I'd expect the above.
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Old 03-19-2012, 04:11 PM   #103
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Just thought about this topic again - and I have to add: To people who genuinely care about playing defense, playing defense is already fun. Unfortunately, very few people actually care about defense enough to make it fun. They want to play offense seriously, and let the AI handle the defense.

Think about it this way...

I once read a book that stated that you can train a monkey to play offense - run here, do this, do that. Defense requires a special player that can perform his assignment without knowing where he will line up, where he will run, or who he will defend. Offense is about following a plan, defense is about thinking ahead and reacting.

How many of us can elaborate on every defensive player's assignment simply by looking at the diagram of the play?

Very few.

How many of us know how shifts effect how our players will perform their assignments?

Very few.

How many of us know what to do against every potential offensive alignment?

Very few.

The question is WHY SO FEW?

It's because most players have no interest in playing defense, therefore defense isn't fun. It shows. To quote Bart Scott, those dudes can't stop a nose bleed.

It's not odd that these players are also the quickest to jump on the bandwagon of the latest fad blitzes, 11 man coverages, etc... they are the most unoriginal players on the planet on the defensive side of the ball.

Defense still won't be any fun for them because defense is all about "WANT TO." Show me a guy that takes pride in making tackles and stopping his opponent and I'll show you someone who thinks defense is fun. Show me a guy that just wants the ball and I'll show you someone who thinks defense isn't fun.

I love defense!!!

Later
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Old 03-19-2012, 07:48 PM   #104
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Quote:
Originally Posted by TNT713
Just thought about this topic again - and I have to add: To people who genuinely care about playing defense, playing defense is already fun. Unfortunately, very few people actually care about defense enough to make it fun. They want to play offense seriously, and let the AI handle the defense.

Think about it this way...

I once read a book that stated that you can train a monkey to play offense - run here, do this, do that. Defense requires a special player that can perform his assignment without knowing where he will line up, where he will run, or who he will defend. Offense is about following a plan, defense is about thinking ahead and reacting.

How many of us can elaborate on every defensive player's assignment simply by looking at the diagram of the play?

Very few.

How many of us know how shifts effect how our players will perform their assignments?

Very few.

How many of us know what to do against every potential offensive alignment?

Very few.

The question is WHY SO FEW?

It's because most players have no interest in playing defense, therefore defense isn't fun. It shows. To quote Bart Scott, those dudes can't stop a nose bleed.

It's not odd that these players are also the quickest to jump on the bandwagon of the latest fad blitzes, 11 man coverages, etc... they are the most unoriginal players on the planet on the defensive side of the ball.

Defense still won't be any fun for them because defense is all about "WANT TO." Show me a guy that takes pride in making tackles and stopping his opponent and I'll show you someone who thinks defense is fun. Show me a guy that just wants the ball and I'll show you someone who thinks defense isn't fun.

I love defense!!!

Later
Looks like we are going to disagree all day like AP. lol

"WHY SO FEW?", Because in Madden, none of those things are a requirement or much assistant for playing successful defense. For most gamers "fun" equates to success and both are readily available in Madden without the need for even much NFL common sense, imo.
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