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Anyone else notice that PBK and RBK do NOT progress/change ever?

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Old 11-06-2011, 06:24 PM   #1
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Anyone else notice that PBK, RBK (*THA ALSO) do not progress/change EVER?

So clearly pass/run block strength and footwork progress and regress from season to season in franchise, however has anyone else noticed that the actual pass block and run block attributes NEVER change?

Now afaik these are only used for sim games, but it seems like they should update automatically with the other stats and this will seriously hinder OLmen on CPU teams in their simmed games.

The correlative stat would be THA which is a sim stat and relates to the various QB stats (SAC MAC DAC) but that seems to update and isn't edited-able.

This seems like a major progression bug for O-linemen- I had to go in and change the stat in my franchise on each lineman so it wasn't silly after a couple years.

Thoughts?

*Edit Checked THA after I noticed this because it made sense, and sure enough it doesn't progress either (talking about the sim stat pure THA, not SAC/MAC/DAC).

Last edited by Pandetta; 11-07-2011 at 04:03 AM.
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Old 11-06-2011, 06:47 PM   #2
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

I actually noticed this bug a week or so ago when I finished the first season of a Pats franchise and Nate Solder's footwork and strength blocking stats went up like 8 apiece but his rbk/pbk didn't move. You have more patience than I if you edited all the other linemen lol.
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Old 11-06-2011, 11:51 PM   #3
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

Yet another glitch in the game. SMDH
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Old 11-07-2011, 03:49 AM   #4
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

Updated my post - I also checked on THA since it works similarly and sure enough it does not progress correctly either.

THA will not progress at all no matter how great the attribute progression of the player is. If you edit the player and then re-edit them back it will auto adjust the THA to the correct number and be MUCH higher (and correct). This will greatly affect cpu QB stats as a franchise gets older.

Editing the player appears to be the only way to "jolt" the game into changing THA to the correct value. Ex. editing a QB accuracy stat up 1 point and then back down, thereby keeping it the same still seems to update the THA.


Posted both of these in the glitches thread.

Last edited by Pandetta; 11-07-2011 at 04:09 AM.
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Old 11-07-2011, 04:15 AM   #5
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

Quote:
Originally Posted by Pandetta
Updated my post - I also checked on THA since it works similarly and sure enough it does not progress correctly either.

THA will not progress at all no matter how great the attribute progression of the player is. If you edit the player and then re-edit them back it will auto adjust the THA to the correct number and be MUCH higher (and correct). This will greatly affect cpu QB stats as a franchise gets older.

Editing the player appears to be the only way to "jolt" the game into changing THA to the correct value. Ex. editing a QB accuracy stat up 1 point and then back down, thereby keeping it the same still seems to update the THA.


Posted both of these in the glitches thread.
This is interesting... PBK and RBK do affect the position type of an olineman. A PBK value of RBK value +6 will result in a Pass Blocking lineman. Whereas an RBK value of PBK value +6 will result in a Run Blocking lineman. Otherwise your balanced.

Are you sure that THA does not contribute to the OVR even though it is a calculated attribute? Also are you sure only SAC, MAC, and DAC contribute to THA and not RUN or PAC (throw on run or play action)? I suspected there was a formula for calculating THA based on all 5 passing accuracy values, not just 3. But thus far I've been unable to isolate it.
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Old 11-07-2011, 04:34 AM   #6
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

I don't think I said specifically that THA was only SAC/MAC/DAC, but yes I did test it and confirm that ONLY those attributes contribute. I tested along the spectrum of values up to 99 and PAC and RUN made no impact that I could determine at any value, while SAC/MAC/DAC all changed THA at any values. I did not see a relation of "weight" either - IE high PAC value giving other stats more value or any other subtle ways that that PAC or RUN contributed to the formula.

RBK and PBK unquestionably have no impact on OVR (you can edit them and see for yourself) and from the curve of increase it does not appear that THA has an impact on OVR.


These stats are strictly for sim purposes and the primary reason they matter is cpu games and progression.

However, if for example you wanted to sim a game with your team for whatever reason and say your QB had 0 THA but 99 SAC/MAC/DAC somehow - he wouldn't hit the broadside of a barn in that sim game despite probably being a 99 OVR or close. In a live/played game that same QB would play great under user control.

Last edited by Pandetta; 11-07-2011 at 04:40 AM.
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Old 11-07-2011, 05:46 AM   #7
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

Quote:
Originally Posted by Pandetta
I don't think I said specifically that THA was only SAC/MAC/DAC, but yes I did test it and confirm that ONLY those attributes contribute. I tested along the spectrum of values up to 99 and PAC and RUN made no impact that I could determine at any value, while SAC/MAC/DAC all changed THA at any values. I did not see a relation of "weight" either - IE high PAC value giving other stats more value or any other subtle ways that that PAC or RUN contributed to the formula.

RBK and PBK unquestionably have no impact on OVR (you can edit them and see for yourself) and from the curve of increase it does not appear that THA has an impact on OVR.


These stats are strictly for sim purposes and the primary reason they matter is cpu games and progression.

However, if for example you wanted to sim a game with your team for whatever reason and say your QB had 0 THA but 99 SAC/MAC/DAC somehow - he wouldn't hit the broadside of a barn in that sim game despite probably being a 99 OVR or close. In a live/played game that same QB would play great under user control.
I've seen some indications that THA does contribute to the OVR value... but need to figure out the formula for how it is calculated in order to test and verify. The problem is EA overrides most THA values when it creates players... and the calculation only shows for CAPs or edited players.
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Old 11-07-2011, 06:19 AM   #8
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Re: Anyone else notice that PBK and RBK do NOT progress/change ever?

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Originally Posted by shagrugg
I've seen some indications that THA does contribute to the OVR value... but need to figure out the formula for how it is calculated in order to test and verify. The problem is EA overrides most THA values when it creates players... and the calculation only shows for CAPs or edited players.

As an example, when Cam Newton progressed his THA was 85 before I edited him (obviously the franchise isn't using up to the moment rosters). After I edited him to get the THA to move up - but and this is important I did NOT move any attributes up at all, I just edited up and then back down - his OVR did not change but his THA went from 85 to 95 because the game recognized the natural change in SAC/MAC/DAC from his season end progression.

This held true for all QBs that I tested (around 30 of them), with none experiencing ANY increase in OVR from the THA increase. Keep in mind no other stat was increased while THA went up dramatically in most cases, but OVR did not go up in even one instance.

That is why I stated I did not believe it affected THA. I don't have conclusive proof, but I think that is a reasonable sample under the circumstances to say "probably not".

Last edited by Pandetta; 11-07-2011 at 01:59 PM.
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