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Madden NFL 12 Reviewer Impressions: Franchise Mode

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Old 08-28-2011, 02:54 PM   #41
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Re: Madden NFL 12 Reviewer Impressions: Franchise Mode

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Originally Posted by Jukeman
Sounds disappointing
The interface is disapointing I agree with Chris on that. But all the stuff they added this year makes the offline franchise 300% better than last years. If they keep on this track next year should be pretty sweet.

I agree with some others though, wish this game was on PC. PC interfaces are always a ton better than console unless they get lazy and port over the console interface. :P
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Old 08-28-2011, 02:59 PM   #42
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Re: Madden NFL 12 Reviewer Impressions: Franchise Mode

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Originally Posted by alexgamez122
I tried to trade Antonio Gates and two 1st rounds picks for Calvin Johnson, and the computer said "no thanks".
I mentioned this in the impressions thread. In offline franchise the CPU doesn't seem to value number 1 picks at all.

I was messing around with mine and I signed a few free agents to trade away for draft picks just to test some stuff. I signed FA Tatupu 88 overall (or however you spell it) and I was able to trade him to the Patriots for their 2012 1st round pick and 2013 1st round pick and a 70 rated LB because they had a full roster I had to add someone from their team. :P

Another head turner was Terrell Owens to the Bears for also their 1st round 2012 pick and 1st round 2013 pick and a low 55 rated WR.

I signed a 88 overall RT and tried to trade him to the Ravens for Oher a 88 overall RT (I moved him to RT like the real Ravens are planning to do) and two 1st round draft picks and they would not do it :P Granted the 88 RT was 32 years old but still it seems like 1st round draft picks are not very useful this year. You can't get much for them in trade and other teams will trade them away rather easy.

I have like 4 first round draft picks now for 2013 and 4 for 2014....

So if you want this to be realistic you are going to need some serious house rules.
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Old 08-28-2011, 03:23 PM   #43
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Glitch when importing draft classes = EA just being EA. When are they going to give us the ability to create our own draft classes from scratch without having to deal with going from NCAA to Madden, or the rediculously cheesy generated classes. Concept that EA hasnt gotten right and as actually got worse over the years as now it looks broken.
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Old 08-28-2011, 05:00 PM   #44
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Re: Madden NFL 12 Reviewer Impressions: Franchise Mode

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Originally Posted by MMan
no mention of trading with the CPU? I just posted a thread where I offered Adrian Peterson, 1st & 2nd round pick for Ray Lewis and it was declined.

That is a good thing imo. In real life that trade would not take place.

I tried to offer the Eagles two 1st round picks and several other options to acquire Desean Jackson and the Eagles laughed at me. That is good; I was tired of being able to make any trade like in previous years
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Old 08-28-2011, 06:10 PM   #45
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I went into work saturday and spent the day trying to recreate the draft class issue Unfortunately, I'm not seeing it at all. Every import I do works fine, even on my home retail version.

Is this 360 exclusive issue?
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Old 08-28-2011, 06:15 PM   #46
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Re: Madden NFL 12 Reviewer Impressions: Franchise Mode

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Originally Posted by adembroski
I went into work saturday and spent the day trying to recreate the draft class issue Unfortunately, I'm not seeing it at all. Every import I do works fine, even on my home retail version.

Is this 360 exclusive issue?
From what I've encountered, it has to do with when you save your import in NCAA. If you save the first time it asks, the import will not work in Madden. If you save after the "Players Leaving" section, the import WILL work in Madden.
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Old 08-28-2011, 07:27 PM   #47
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How is player regression?
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Old 08-28-2011, 08:10 PM   #48
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Re: Madden NFL 12 Reviewer Impressions: Franchise Mode

So my franchise freezes every time between preseason game 1 &2. Anybody else having freezing issues?
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