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Madden NFL 12 Reviewer: First Impressions

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Old 08-26-2011, 04:16 PM   #17
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Re: Madden NFL 12 Reviewer: First Impressions

What does DPP mean? I've seen that mentioned a lot lately.
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Old 08-26-2011, 04:21 PM   #18
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Re: Madden NFL 12 Reviewer: First Impressions

Quote:
Originally Posted by noonan2112
Why is it so hard to make a good football game? Why!!!???

Because it is a very complex sport with 22 players on the field that are always active and doing different things based on what the opposition is doing.

When you couple that with the fact people want head tracking, feet planting, refs, 3d grass, etc. etc. then it gets even tougher.

And that's not even mentioning any bells and whistles and modes, that's just straight up 11v11 being a very hard thing to replicate.
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Old 08-26-2011, 04:45 PM   #19
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Dynamic player performance Pappy. It makes the players play more like themselves. Like A Peterson is known to fumble so if you play with or against him and he fumbles he will start to cover the ball and go down easier (ll). It applies to all positions like Eli throwing interceptions,Vick running instead looking for the open man or Db's playing more conservative after being burnt
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Old 08-26-2011, 05:09 PM   #20
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How annoying . Maybe I should start playing soccer.
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Old 08-26-2011, 05:09 PM   #21
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My opinion of this "General" overview article is this...If the game sucks, point it out. If it's really improved, tell us where. The problem I see in rating this game very good is the online aspects of the game "Online Franchise" went untouched. No slider adjustments can be made online, nothing.

I just do not see how the game can rank very high no matter the changes or improvements made to offline due to that. The should have learned from college football that gamers play online now. The days of playing offline franchises still exist, yes, but the proof (Online Franchise) is in the pudding. They should have at the very least brought the online portion of the game up to speed with the offline before making any further additions to offline franchise. Had they done that, and added custom sliders alone, this game would have been rated much higher in my opinion than what it will end up getting.
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Old 08-26-2011, 05:34 PM   #22
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Quote:
Originally Posted by steelernation28
How annoying . Maybe I should start playing soccer.
You should!

FIFA and PES are looking killer this year!
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Old 08-26-2011, 05:47 PM   #23
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You should!

FIFA and PES are looking killer this year!
This is true

Back to Madden -- I've got a huge write-up I'm working on about the gameplay. If you guys aren't satisfied about the depth of that one tomorrow, then I have nothing more to offer you except a novel or seven
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Old 08-26-2011, 05:58 PM   #24
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Originally Posted by bucfan47
My opinion of this "General" overview article is this...If the game sucks, point it out. If it's really improved, tell us where. The problem I see in rating this game very good is the online aspects of the game "Online Franchise" went untouched. No slider adjustments can be made online, nothing.

I just do not see how the game can rank very high no matter the changes or improvements made to offline due to that. The should have learned from college football that gamers play online now. The days of playing offline franchises still exist, yes, but the proof (Online Franchise) is in the pudding. They should have at the very least brought the online portion of the game up to speed with the offline before making any further additions to offline franchise. Had they done that, and added custom sliders alone, this game would have been rated much higher in my opinion than what it will end up getting.
Actually, a majority of consumers play 'offline'. A majority of people on this site might play online, but look at the statistics. Most consumers are casual gamers that play Madden offline.
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