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EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

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Old 08-02-2011, 08:07 PM   #49
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wait does this mean that the roster updates will already be on the game when you buy it?
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Old 08-02-2011, 08:22 PM   #50
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Re: EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

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Originally Posted by raidertiger
Not getting this. Just Madden 11 with updated rosters. What's the point of playing an out of date franchise with current rosters? I'm gonna wait until 13. Sorry EA.
Plus a crap load of franchise updates. Sorry, it's not just 11 with only updated rosters.

And, the CBA was agreed on far to late for EA to implement it. Can't blame EA for this.

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Old 08-02-2011, 08:36 PM   #51
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Re: EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

some of you need to get a job in the games industry and understand how it works because some of you are clueless. for once EA ain't to blame here with the CBA.
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Old 08-02-2011, 08:37 PM   #52
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Re: EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

Too bad they can't patch in the rookie wage scale, that's gonna be the huge thing i'll miss from the CBA when doing a franchise
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Old 08-27-2011, 10:24 PM   #53
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It IS NOT ridiculous to expect the new CBA to be in the game. It was very obvious VERY EARLY in the CBA negotiations that there was going to be a rookie pay scale, since both sides were in favor of it. The problem here is that EA hardcodes so much of their games, they aren't able to be flexible. They have hardcoded what teams are willing to offer certain players with certain overalls at certain years in the league rather than writing AI scripts for the teams and players.

Instead of having a global AI that is capable of managing an arbitrarily sized salary cap, they have gone with hardcoded values for years. It makes their code inflexible and incapable of change. When your code is written this way, it is only on you when you are unable to adapt quickly to a new environment. EA, knowing that their franchise code is inflexible, should have hired 10 people to work full time on writing salary cap/hardcoded values for everything for each possible outcome of the CBA. If you are unwilling to write a little good code, then you have to write a ton of bad code to keep people happy.

The "it just got finished" is a bogus excuse. The money related issues were settled 2 months ago. If it takes you more than 2 months to write the code for how teams should spend money (which is essentially just a giant matrx of numbers), then you really are some of the worst programmers out there.
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Old 08-27-2011, 10:26 PM   #54
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If it has the old CBA, it's Madden 11.5, not Madden 12. All the franchise mode improvements are useless now.
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Old 08-27-2011, 11:09 PM   #55
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Re: EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

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Originally Posted by thegreatusurper512
If it has the old CBA, it's Madden 11.5, not Madden 12. All the franchise mode improvements are useless now.
I smell class-action lawsuit. WHO'S WITH ME!!!!!
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Old 08-28-2011, 12:30 AM   #56
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Re: EA Sports Clarifies New CBA Rules For Madden NFL 12, Updated Rosters at Launch

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Originally Posted by thegreatusurper512
If it has the old CBA, it's Madden 11.5, not Madden 12. All the franchise mode improvements are useless now.
Like someone said earlier, Madden 11 didn't even get the old CBA right. Not like it's a game breaker. But to each their own I suppose.
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