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Phil Frazier is Leaving EA Sports Tiburon

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Old 06-17-2011, 07:19 PM   #281
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by canes21
Presentation is opinion based and so is gameplay. I love 2k5 and 2k8, but Madden 12's presentation looks great and better in my opinion. The commentary is not as good as 2k, and the out of game presentation is no where near as good, but during the game I think it is better.

With the gameplay...

Foot planting - Madden has this
Sideline catches: Madden has this
Double team blocking: Madden has this
Route running: ? Madden has this and in a somewhat realistic manner...

Like I've said before, most people think of 2k5 or 2k8 and their memories paint this amazing picture, but that really isn't how it is. Whenever I see 2k5 in my head, its a beautiful game that I love, but when I go and actually play it, it feels its age and really isn't as good as I remember. If you actually go back and play 2k8, which I have done recently, then play Madden 11 or look at Madden 12, then it really isn't that much greater. Both games have their pros and cons, but I think Madden is closing the gap quickly, and may actually be the better game this year and I'm a huge 2k fan.
Madden does not have foot planting, you can clearly see they still slide, and when they go left to right they dont dig in, their legs still move as if they are running forward but the players body turns. Madden has sideline catches but they still need a little more work, rout running needs work, Madden 12 looks GREAT. Biggest issue I see is the sliding or lack of foot planting. Another instance you can tell there is no foot planting is when you throw on the run as soon as you press the button they throw instead of actually taking a step or two to gather themselves and throw which 2K8 does. But as a OVERALL GAME I think Madden 12 will be better than 2K5 and 2K8.
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Old 06-17-2011, 07:21 PM   #282
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Re: Phil Frazier the Latest to Leave EA Sports Tiburon Studio

This is starting to sound like the Activision v Infinity Ward drama...

Now MW3 has 3 developers.

I hope Madden 13 doesn't become a house divided as well.
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Old 06-17-2011, 07:55 PM   #283
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by Mike Smoove
Madden does not have foot planting, you can clearly see they still slide, and when they go left to right they dont dig in, their legs still move as if they are running forward but the players body turns. Madden has sideline catches but they still need a little more work, rout running needs work, Madden 12 looks GREAT. Biggest issue I see is the sliding or lack of foot planting. Another instance you can tell there is no foot planting is when you throw on the run as soon as you press the button they throw instead of actually taking a step or two to gather themselves and throw which 2K8 does. But as a OVERALL GAME I think Madden 12 will be better than 2K5 and 2K8.
Madden and NCAA do have some foot planting in the game, but not nearly enough, or to an extent most people want. 2k football games have foot planting as well, but it is so over exaggerated which makes it so much more apparent. As much as I like 2k8, it really does overdo the whole momentum and foot planting aspects.

I think most of us would be happier if EA found the medium between what we have now and what 2k8 has. That would more than likely deliver the most realistic experience.
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Old 06-17-2011, 08:36 PM   #284
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by canes21

Foot planting - Madden has this
Sideline catches: Madden has this
Double team blocking: Madden has this
Route running: ? Madden has this and in a somewhat realistic manner...
Madden 12's foot planting, from what we've seen at E3, is still inferior. There are far too many instances where a player can change direction without even the slightest foot-planting animation.

Madden does have sideline catching; they took a while to get it, and lied about having it in Madden 10 when we had to wait until Madden 11 to get it, but they do have it.

Madden has double team blocking in the running game; double team blocks don't occur with the oline is pass-blocking. If you've seen any E3 videos with double team pass blocking, please post a link. I'd like to see it.

The jury is still out on route running in Madden 12. First, we need to see if the routes are connected to the drop of the QB; second, we also need to see if throwing the ball before the wr makes his break on a dig, out-route, post, or corner route turns the route into a go route.

The pass rushing animations, and the AI from what I've seen, is still better in the other game. The DE's get up the field and,many times, don't engage the Tackle until they're at the same depth as the QB. Many times they're at the same depth when the QB finishes his drop. I haven't seen this at E3. Maybe it's the difficulty setting, but I haven't seen it.
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Old 06-17-2011, 08:50 PM   #285
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by BrianFifaFan
As much as Phil and Ian have meant, there was seemingly a bit of "tunnel-vision." Madden had a certain feel to it, a way of playing that said "Madden."
If there's one point I can put across, it's that what you say above is 100% due to technology, and not vision. And Madden, when we joined, at the end of 09 for Phil and start of 10 for me, was in the unfortunate position of needing both major technology overhauls AND major feature additions...so you have to pick and choose where the limited time goes.
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Old 06-17-2011, 08:54 PM   #286
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by Ian_Cummings
If there's one point I can put across, it's that what you say above is 100% due to technology, and not vision. And Madden, when we joined, at the end of 09 for Phil and start of 10 for me, was in the unfortunate position of needing both major technology overhauls AND major feature additions...so you have to pick and choose where the limited time goes.
Yep, this is why many folks think we won't really get any major gameplay changes until the new systems in 2014. Unfortunately I'm sure we will lose about 25 features then as well and it'll take years to get them back, at least if the transition from ps2 and Xbox to ps3 and Xbox 360 was any indication of how the future for madden will be every time we go to new consoles..
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Old 06-17-2011, 08:56 PM   #287
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Re: Phil Frazier is Leaving EA Sports Tiburon

Quote:
Originally Posted by Ian_Cummings
If there's one point I can put across, it's that what you say above is 100% due to technology, and not vision. And Madden, when we joined, at the end of 09 for Phil and start of 10 for me, was in the unfortunate position of needing both major technology overhauls AND major feature additions...so you have to pick and choose where the limited time goes.
I haven't been keeping up on all the news but aren't you on the Madden team or did you jump ship as well? Maybe i'm getting my Ian's confused.
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Old 06-17-2011, 09:07 PM   #288
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Re: Phil Frazier is Leaving EA Sports Tiburon

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Originally Posted by Ian_Cummings
If there's one point I can put across, it's that what you say above is 100% due to technology, and not vision. And Madden, when we joined, at the end of 09 for Phil and start of 10 for me, was in the unfortunate position of needing both major technology overhauls AND major feature additions...so you have to pick and choose where the limited time goes.
I would like to know why certain things, that were possible on games made years ago, weren't possible for Madden 10 or 11. Some of these things, that the community has been clamoring for, were implemented on inferior platforms.

Things like ball trajectory, the pass rush, QB mechanics, oline/dline interaction, more realistic animations, proper foot-planting animations, better commentary, fleshed out presentation, I could go on and on.

These are the things that a lot of people were asking for, and many of these things were done on inferior platforms, so I don't understand how technology, or lack there of, prevented the development team from implementing those.

Last edited by LiquorLogic; 06-17-2011 at 09:12 PM.
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