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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-15-2011, 11:55 PM   #313
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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to be Honest i never Noticed that


i just want them to get each Stadium's wetaher correct

like the Fog in Philly and the New Meadowlands and the Rainy Snow in Philly


and the snow better be in full effect in Chicago and Green Bay
Eh, it doesn't always snow in December in the windy city or the frozen tundra. Snow is over-rated in December around here. January, more likely.
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Old 05-15-2011, 11:58 PM   #314
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

I don't think it's actually snowed in Green Bay during a game since the Playoff game against Seattle in '08.

I could be wrong on that, but snow games aren't as common here as people seem to think.
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Old 05-16-2011, 12:00 AM   #315
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.

Also, I would prefer more of a team chemistry aspect. What do these player roles even mean? If my guy has a role of "Franchise QB"...So what? does that mean he will automatically be good? I guess I just don't really seee the direction that these roles are supposed to take the game. Sounds like a gimmick to me.
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Old 05-16-2011, 12:01 AM   #316
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

I cant wait till tomorrow. I thin the blogs will be released at separate times. I think the SS blog will be released first. I think the blogs will be released arounf 12-5pm tomorrow
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Old 05-16-2011, 12:03 AM   #317
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.
I'm like 99% sure that not every player has a role. That a lot of players are simply normal players without a role.
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Old 05-16-2011, 12:11 AM   #318
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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I'm like 99% sure that not every player has a role. That a lot of players are simply normal players without a role.
I think that makes it even worse. It sounds like a tweaked version of "weapons". Just a way to boost overalls.
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Old 05-16-2011, 12:16 AM   #319
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by Texans80AJ
To be honest the "player roles" thing scares me. They say there are 20+....OK..well there are 52 people on a football team so that means basically each role will be doubled on a team? Obviously you control what role you sign but from the roles they have shown there isnt much room for just regular guys. It's either stud, projected stuf, old guy, or flop.

Also, I would prefer more of a team chemistry aspect. What do these player roles even mean? If my guy has a role of "Franchise QB"...So what? does that mean he will automatically be good? I guess I just don't really seee the direction that these roles are supposed to take the game. Sounds like a gimmick to me.
Not every player on every team gets a role:





And Franchise QB doesn't mean the player will automatically be good. It just means that that team is putting all their faith into that QB and it will be hard to take him off that team. Basically it's the same way David Carr was Houston's franchise QB or Alex Smith was San Fran's franchise QB.

Also, read the article again. It's not a "gimmick". Not every new feature EA implements is always a "gimmick". Player Roles has a big effect on how the CPU AI operates their teams and also helps give more character/liveliness to franchise. I don't even see how it can be argued that this is a bad addition.
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Old 05-16-2011, 12:16 AM   #320
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Online franchise can't quite work the same way as online dynasty does. The two particular events preventing this involve more live elements, that being the NFL Draft and, specifically for Madden 12, free agent bidding.

To elaborate: every action in NCAA's online dynasty can be broken up into discrete steps that doesn't require each player to be online simultaneously to perform; for example, recruiting is broken up into five stages in the offseason, each team puts in its plan independently, and then the game runs the results. This can't be done for the NFL Draft; all the players must be allowed to be present simultaneously to do it due to the dynamic nature of the event. Same with the new free agent bidding system. To Madden's credit, one of the things the existing online franchise does in fact have is a draft mechanism where all players can join and leave as they please while the draft operates.

In short, it's a separate but related set of technical challenges that's different enough for it to be its own game mode. Not to say I wouldn't like to see it done, however, I absolutely do.
Normally I agree with most of your points but here I completely disagree. The simple blueprint for how to handle free agency and drafts in Madden is already clearly laid out in Fantasy Sport leagues.

A process of user customized auto drafts, if they are not there for the live draft and setting the free agents bidding period to last for a set amount of hours or days. I personally believe this is one of the reasons they have adopted an Ebay style bidding system, to account for online Commissioners to having a way to manage multi-user free agency.

I fully expect them to announce at some point that the full Madden franchise can be used online this year.
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