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Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

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View Poll Results: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?
Yes 23 28.40%
No 39 48.15%
Maybe, if implemented differently 19 23.46%
Voters: 81. You may not vote on this poll

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Old 05-02-2011, 06:22 PM   #1
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Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

I recently posted in a thread about accounting for the QB blind side in Madden and thought "fog of war" could simulate it. After further thought, I believe this could be used to increase the realism of the passing game without limiting user control or changing the current "god view". Fog of war is a technique I have seen used in strategy games to simulate hiding the parts of the map/field the user does not have line of sight to or information about.

This could be adapted for Madden, by having a "protect your identity" -isk screen distorting the view of and around each receiver when a user controlled QB drops back to pass. This would simulate the differences in each QB's focus and ability to process what's happening down field, when user controlling them. QB AWR would determine how many receivers are distorted and how severely, when being displayed to the user controlling the QB. All passing icons would still be clearly displayed and operational, with NO ratings hit when throwing to distorted receivers. This would allow users controlling QBs with mediocre to terrible AWR, to read the defense themselves for passing success when throwing blind, like a real life QB.

For example, a user controlling Brady would have a clear view of all their passing reads/receivers, a user controlling Matt Shaub a clear view of their 1st-3rd reads/receivers with a slightly distorted view of the rest and a user controlling Grossman a clear view of his 1st read/primary receiver with a slightly distorted view of the 2nd but a fully distorted view of the rest. This would continue to scale down all the way to a user controlling a QB with 12 AWR with a fully distorted view of all reads/receivers. User reading defenses would actually become important when using lesser QBs and back ups.

I think the defense should remain the same without "fog of war" being used. If playing another user on the same console, the "fog of war" should be displayed unless a user controlled defender is in the distorted area. This would correct the imbalance of power the offense has over the defense in Madden. Also, it would be fair because both teams are going to eventually be playing defense.

Thoughts?
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Old 05-02-2011, 06:31 PM   #2
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

It might work. But it's the same basic concept as the vision cone, which wasn't a bad idea but still failed anyway.
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Old 05-02-2011, 06:33 PM   #3
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

I personally wouldn't mind it. Thats my biggest gripe about Madden actually, with "God View"; i can turn any QB into an All-Pro. Stats don't matter, ratings don't matter, defense doesn't even matter, bc i can read the defense far better than any normal human could under "realistic" circumstances.

But what do i know... i liked the vision cone.
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Old 05-02-2011, 06:44 PM   #4
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

I don't think this problem is ever going away if I'm honest.

In real life most starting QB's can make all the throws. And what I mean by that is if you set up a target within a QB's arm strength, they could nearly all hit it off a 3, 5 and 7 step drop with ease. While guys like Roethlisberger and Vick obviously possess unique physical talents, for the most part what separates the best from the worst is decision making, the ability to check to the right play, change the protection, lead the team - in short "the intangibles".

The "problem" the intangibles are all in the hands of the user. To compensate, EA is forced to low most QB ratings, and link QB ratings to WR catching, O-line blocking etc otherwise the QB would only be as good as the player is.
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Old 05-02-2011, 06:57 PM   #5
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by poopoop
It might work. But it's the same basic concept as the vision cone, which wasn't a bad idea but still failed anyway.
How so?

I think the main detractors of QB Vision were the actual vision cone head turning mechanic and seeing receivers wide open but not being able to pass to them without a passer ratings hit, unless they "looked" first.

Fog of war wouldn't have either one of these key detractors. Users could throw whenever and wherever with NO ratings hit, like they can now, but their actual vision would be limited depending on the QB they are controlling. Not like QB Vision when the user could still see the entire field but not get the ball there depending on the QB.
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Old 05-02-2011, 07:02 PM   #6
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Sigh.. poor Grossman.. even after all these years, he's still being used as an example of a horrible QB. lol
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Old 05-02-2011, 07:09 PM   #7
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

People wouldn't like it.......

I remember another football game many years ago had 1st person view for QB passing and pretty much every player. That game failed terrible because people didn't like it and wanted to see the whole field.

Hell even now you got people complaining that the field view still isn't big enough and the field size isn't big enough.

I can't think the name of the game but it was on the PS one or PS2.
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Old 05-02-2011, 07:16 PM   #8
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

I think a double tap system would be more practical. The QB's vision starts out on the primary receiver, you have the option to change it, and the smarter the QB, the faster you can switch from one read to the next. So with a QB like Manning, it will be easy to get to your 4th read before getting sacked. With Grossman, you'll be lucky to get to your third. There would be no ratings hit for throwing at receivers that you aren't looking at because if you tapped the button in order throw the ball, and the icon wasn't highlighted, you'll simply have to tap the button again.
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