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25 New Plays Coming to Madden NFL 12 - Play #21: Sugar Fire Zone

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Old 04-21-2011, 06:49 PM   #9
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Re: 25 New Plays Coming to Madden NFL 12 - Play #21: Sugar Fire Zone

So far so good with the defensive plays. And I also agree with the man above about pre-snap looks.
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Old 04-21-2011, 08:00 PM   #10
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Re: 25 New Plays Coming to Madden NFL 12 - Play #21: Sugar Fire Zone

I wonder why they don't use light green to show pre-snap movement? Would make it clear what's happening and people would know exactly what it meant as that's how it works for offensive plays.
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Old 04-22-2011, 05:07 AM   #11
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Re: 25 New Plays Coming to Madden NFL 12 - Play #21: Sugar Fire Zone

Another problem I am sure most of us are aware of is how he computer controlled O-Line knows who the assigned pass rushers are.

For example, in Madden 11, if you calla simple 3-4 Normal Cover 1 man under that has an OLB pass rushing, the OT on that side will ignore the DE to block the OLB. However, if you hot route/audible that OLB into a hook zone [for example] and user pass rush off the edge... the OT will block the DE and ignore you. Someone else will have to pick you up. Psychic line play.

Unless this has been addressed, the line will not fall for the double A-Gap pressure you are bluffing.
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Old 04-22-2011, 06:12 AM   #12
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Re: 25 New Plays Coming to Madden NFL 12 - Play #21: Sugar Fire Zone

Quote:
Originally Posted by PGaither84
Unless this has been addressed, the line will not fall for the double A-Gap pressure you are bluffing.
Unless of course you "trick" the CPU either by manually blitzing a player designed to drop or vice versa (haven't tried it extensively on Madden, but on NCAA, it's pretty ridiculous, if you hot route a SS to blitz and cheat him close to the line, aligned up on the tackle, and then let him take a step forward before dropping back after the snap, the tackle actually "air blocks" the safety even though he's some five yards away while the DE just blasts past him unblocked...)

So yeah, it would be great if this was adressed somehow...
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