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Madden NFL 12 - Looking For a Few Good Franchise Fans!

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Old 04-21-2011, 09:37 AM   #25
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

Josh, I tried to send you a message, not sure if it worked. I don't use twitter much, but I would love to help. I am a huge offline franchise guy.
Thanks.
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Old 04-21-2011, 10:06 AM   #26
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

Man, I would looooove to help out with this. Offline franchise is all I play. With NFL being #1 for me and Madden being the only NFL game, I'd say offline franchise in Madden is probably the single most important aspect in gaming for me.

Unfortunately, I don't have Twitter, and I didn't play M11. (When they said there were no upgrades to offline franchise in M11, it was pointless for me to buy it.)

Those of you who do get in, do us proud.
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Old 04-21-2011, 10:19 AM   #27
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

I played the piss out of my madden 2011 franchise, and did the draft classes and all that from NCAA. For anyone questioning my depth in a dynasty/franchise mode, please see the link in my sig to my Virginia Tech dynasty on NCAA 2011. I guess you could say that I am a "little" hardcore into offline dynasties/franchise.

BUT, I don't have twitter .

I really wished I could participate in this. I have facebook, but not twitter.
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Old 04-21-2011, 11:29 AM   #28
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

Tweet sent.

Really hoping to help out. I only play offline Franchise Mode. I have never played anything but.
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Old 04-21-2011, 11:32 AM   #29
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Originally Posted by TimsGiants
Josh does that mean progression, re-sign logic, draft trades, etc not in online franchise then?
I don't think it was meant like that, I think he meant he didn't want online franchise only guys to be apart of the group. The online guys didn't have interaction with the tune-able logic he is trying to get feedback on.
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Old 04-21-2011, 11:42 AM   #30
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

Quote:
Originally Posted by mm boost
I played the piss out of my madden 2011 franchise, and did the draft classes and all that from NCAA. For anyone questioning my depth in a dynasty/franchise mode, please see the link in my sig to my Virginia Tech dynasty on NCAA 2011. I guess you could say that I am a "little" hardcore into offline dynasties/franchise.

BUT, I don't have twitter .

I really wished I could participate in this. I have facebook, but not twitter.
lol welp.. beats me.. anybody who plays that much deserves a spot on the team.
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Old 04-21-2011, 11:55 AM   #31
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

count me in.

I have been a big fan of the Head Coach 09 game and would like to be an assistant for this year's franchise mode. Count me in if you want. I'm reliable.
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Old 04-21-2011, 12:00 PM   #32
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Re: Madden NFL 12 - Looking For a Few Good Franchise Fans!

I know this isn't supposed to be an open forum, but for those who get picked here are a few ideas for the progression tuning that maybe someone wants to mention:

The concept of Booms/Busts is good but it needs to be tweaked and we need some control over it. If a player has an A potential there needs to be a # of factors that will dictate whether he reaches it or not...besides just the potential rating.

Manual training drills need to be brought back into the game. These should allow us to manually add progression points ALONG WITH INCREASING THE CHANCES OF A PLAYER REACHING HIS POTENTIAL...if that player becomes one of our main focuses with training/practice. We need to have control over what players we focus the drills on and for those with a high potential this will play a siginificant part in determining how much they progress. So if we have a player with a B potential and one with an A potential. and we focus training/practice time on the B potential and not the A that player will still progress more than the A.

The point is I think we need some control but obviously some players given the same practice/training focus will progress much more than others.

I think the factors that should determine progression should be: Actual potential - Training/Practice - Age - Actual in game performance - Coaching. That's in order of importance. So each of those would have an effect but a different significance/weight on the total. So we have some control over it and enough variables to keep it interesting.

That's my .02

Also we need draftshare like NBA2k11...And the ability to edit every single player rookies/existing --- We need the ability to customize all attibutes.

Last edited by SlackJawedYokel; 04-21-2011 at 12:04 PM.
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