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Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Old 07-30-2010, 12:57 PM   #1145
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Originally Posted by JayInSaratoga
Probably has to do with the gameplan installed for the Jets. In 2009 they were one of the most frequent blitzing teams, so the game flow setup for them probably reflects that. Perhaps to the point where the Madden team overdid it a little.

It's exasperated by some of the horror shows I am seeing in man coverage.

Im seeing recievers open by 10 yards, on basic out routes.
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Old 07-30-2010, 01:20 PM   #1146
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Originally Posted by sportyguyfl31
It's exasperated by some of the horror shows I am seeing in man coverage.

Im seeing recievers open by 10 yards, on basic out routes.
I notice that I seem to have a bit too much success on crossing patterns and drags. But I've seen that in previous Maddens also.
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Old 07-30-2010, 01:27 PM   #1147
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Originally Posted by sportyguyfl31
It's exasperated by some of the horror shows I am seeing in man coverage.

Im seeing recievers open by 10 yards, on basic out routes.

so much for the *mirroring* issues
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Old 07-30-2010, 01:28 PM   #1148
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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so much for the *mirroring* issues
And/or running the WR's patterns.
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Old 07-30-2010, 01:32 PM   #1149
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Originally Posted by roadman
I'm not saying it's not worth your $60.00 to purchase. The part I really disagree with is it's just Madden 10 with new rosters and a gimmick or two.

1. You didn't mention locomotion, which, with still having 10, is a big huge difference between the two.

2. Gameflow, which you mentioned.
3. New run blocking.
4. Gus Johnson greater than Tom Hammond
5. Gameplan
6. Stadium sounds
7. Better replays vs 10
8. Better WR catches and catching logic vs 10
9. Better chain gang vs 10
10.Better challenge calls vs 10

That is just 10 better improvements off the top of my head over 10.

Again, not trying to down play no franchise improvements or qualifying 11 as a purchase to you.

Just wanted to point out 11 is more than a roster update and a "gimmick or two"
Of course I didn't mention every single upgrade or downgrade. But some of those things are nothing but windowdressing.

I could care less about Gus Johnson. Is he better? Sure, but I'm not creaming my pants over that change. Chain gangs updated? Not even close to a reason, same with challenges. Sure, one out of 10 games might be affected, but not a biggie.

The locomotion wasn't as big of a deal as I expected. Doesn't mean it sucks, just downplayed. And as someone who plays 99.9% of my gaming time in a franchise/career/dynasty mode, the franchise stagnation is the biggest thing. If I have no driving force to get through 16 games, the gameplay will get old and repetitive (like most games) and will leave no draw to playing another game. There is nothing pushing me to play a franchise vs Play Now.

I readily admit that the game played well. The demo was good for the most part. I'll play it again. But I have zero incentive to invest $60 and my time into a franchise that is stale and underwhelming. Someone who plays online or who loves online or co-op has much more incentive to buy than me.

Of you're suggestions, 1, 2/5, and 3 are the only real changes. If someone asks me what I think, I have no problem saying the game played good. It's just not my cup of tea this year. To me, the gameplan/gameflow is a gimmick. Some people will like it, some won't. The new rosters are a given. The only wholesale change that potentially makes a difference on a large scheme is the locomotion.

It comes down to what you (or anyone) expects and deems important in a gaming environment. I've said that franchise play is VERY important to me. With no real updates since '10, what is there to make me purchase? You may enjoy online or play now games where you focus solely on gameplay and not a menu based franchise system or some driving force off the field. If they had revamped or severly improved franchise mode, I'd probably buy it. But with things being relatively unchanged on that front, and the same basic Madden gameplay being present, it just doesn't seem like a big deal to keep playing Madden 10 over 11 and save money. No biggie. We're both entitled to our opinions, neither one of us is wrong.

Edit: I'd also like to mention that I'm not campaigning for anyone to boycott EA or Madden. These are simply my impressions in an impressions thread. If I were actively seeking people out and saying "This sucks don't buy it", then by all means, off with my head. I think my opinion was portrayed fairly in a non-vindictive manner.
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Old 07-30-2010, 01:42 PM   #1150
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

I think EA gave us the half baked demo to give credence to the Madden sympathizers who will claim that "its just a demo". Meaning anything you don't like about the game will be fixed in the retail version. As far as the lackluster sound and some of the glitchy things, I think some of those things will be fixed for retail. But I find it hard to believe that the gameplay will be much different.

I fumbled and the fight for the fumble sequence was triggered. I despise this feature and refuse to abuse my controller to gain posession of a fumble. Halfway through the scrum the players switched from mostlu colts jersies to mostly jets jersies
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Old 07-30-2010, 02:01 PM   #1151
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

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Originally Posted by ryan36
Lol, I almost went and bought 10 yesterday just to check the differences. Is 11 worth it? It's the same as whatever you feel like the answer to "How good was Madden 10?" is
The locomotion alone makes it worth getting Madden 11 over 10. I also feel that the DB play is much more realistic and running and passing are as well.

In addition, I initially thought I would hate Game Planning, but after using it I can see how this would actually be a good addition for hardcore football guys as well, and not just a gimmick for new players. The ability to gameplan for your next opponent's tendencies is far more realistic and has the potential to be great - no idea how it will actually play out for the release version franchise mode, but it could be really good. My only question on it is if we will be able to "scout" an opponent and find out their tendencies to make this a really great addition.
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Old 07-30-2010, 02:27 PM   #1152
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Re: Madden NFL 11 Demo Available Now, Please Post Impressions Here

So nobody has a problem with the locomotion? Playing this demo, and playing NCAA, it feels weird and clunky to me...

I do realize it will take some getting used to...but it just looks weird how players transition between different moves. I've been finding it extremely hard to break tackles. And when on defense, it seems really hard to line up for the tackle when opposing players are running because their moves to the left and right are extremely sudden and they do not look attractive at all. To this point, I'm not completely sure how this has upgraded the game. It seems more like once people get good at it, its going to be a headache...particularly for those on defense.
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