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Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Old 04-28-2010, 01:13 AM   #49
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by splff3000
I don't understand how people can say this is sim. IT'S A CUSTOMIZABLE ASK MADDEN!!! It's really what ask Madden should've been from the start. Instead of just picking plays randomnly, ask madden should have a set of plays for 3rd and short, 3rd and medium, 3rd and long, etc. That's what it should've been from the start. The only difference now is you can choose what plays ask Madden chooses for you. Why don't you cut out the middle man and just call the play yourself? I have to give it to EA's marketing team, they are very good. They know "Ask Madden 2.0" wouldn't sound enticing to the hardcore crowd so they come up with gameflow and gameplan. Now everyone can't wait for Ask Madden 2.0.
First, quit lumping gameplan and gameflow together. Ian said in there that you can use both or either/or. To just use the game plan and not game flow would be very, very sim. You set up your gameplan pregame, then when you goto select a play, instead of giving you 350 different options it gives you the 15 you pre-selected for that situation and you then select it. This is EXACTLY what NFL coaches/coordinators do. If you turn Game Flow on, then it selects the play for you, but you don't have to use it that way Besides, why complain anyway? The option to select from the 350 plays available is still there if that's what you choose but that's not sim at all if you really wanna get down to it.
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Old 04-28-2010, 01:15 AM   #50
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by JerseySuave4
i said this in another thread as well, they keep talking about how gameplan will make the game go by quicker but how? How is a game quicker this year than last? How is it any quicker than using Ask Madden? I understand you have more control over the plays being called and such but it just seems odd to me that they keep talking about how much quicker this will make the game when you still need to take the time to create a gameplan.

Seems like an interesting thing and a good addition for those that want more of a head coach type control but its not really something thats drawing me into this game and making me want to get it more.
I think the whole point is that it CAN be quicker. It's not necesarily gonna be if you're a hardcore gamer who takes the time to do all the lil things. If you're rushed for time though, you can go gameflow on every play right away and it will cut through the huddle sequence (and I imagine runoff some clock too).
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Old 04-28-2010, 01:20 AM   #51
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by InSainn
First, quit lumping gameplan and gameflow together. Ian said in there that you can use both or either/or.
You can't have one without the other. GameFlow uses the GamePlan for the plays that are called by the OC. If you choose not set up your own GamePlan, then the game uses a default one. Not sure if this is based on the OC, the coach, or team. Though when setting up a GamePlan it looked like you chose a coach to use. I didn't see how it was stored however, so not sure how it works out on that front, or if you can have multiple gameplans at once.
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Old 04-28-2010, 01:24 AM   #52
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

I would rather him talk about fixing "Gameplay" imo
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Old 04-28-2010, 01:27 AM   #53
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

It's "cool" I guess, but definitely far from a game necessity & could care less if it was there or not. I'd much rather prefer a way to see users tendencies like they had in 2K5 maybe, but maybe there's still hope they have something like that coming in Madden 11.

I most likely will never use this feature, I have no problem skimming through a full playbook for the play I need in the heat of the moment. It is just Ask Madden 2.0 like splff said to me.
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Old 04-28-2010, 01:35 AM   #54
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

I have a feeling that some of the ones saying gameflow and gameplan are gimmicks are going to act kinda like little kids...

If a little kid sees a food that doesn't look appetizing to them and their parent offers it to them they say "NOOOO!!! That's disgusting!!". Their parent asks, "Have you tried it before?", and then the kid says "No but it looks nasty!!... I'm not eating it!".

The parents then says, "Just take one bite..." and the kid reluctantly/hesitantly puts the food on the fork and then puts it in their mouth. After numerous minutes arguing with their parent not to eat it, they do, and then a few seconds after they say...

"You know what? That's not that bad... Can I have some more?" lol

Anyways, while some may never like the feature, I really have a feeling that some others that are completely downplaying it now will try it out when the game comes and then will soon play a good number of games with it.
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Old 04-28-2010, 01:38 AM   #55
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Jimixiii
It is just Ask Madden 2.0 like splff said to me.
I understand ones saying that but if you create your own game plan before the game it basically becomes "Ask (insert your name here)".
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Old 04-28-2010, 02:11 AM   #56
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by InSainn
First, quit lumping gameplan and gameflow together. Ian said in there that you can use both or either/or. To just use the game plan and not game flow would be very, very sim. You set up your gameplan pregame, then when you goto select a play, instead of giving you 350 different options it gives you the 15 you pre-selected for that situation and you then select it. This is EXACTLY what NFL coaches/coordinators do. If you turn Game Flow on, then it selects the play for you, but you don't have to use it that way Besides, why complain anyway? The option to select from the 350 plays available is still there if that's what you choose but that's not sim at all if you really wanna get down to it.
First, I have to lump gameplan and gameflow together, because they work together. Gameplan is a part of gameflow. They are not 2 separate things. You set up your gameplan so gameflow will call the plays for you. It seems that you are thinking they are 2 separate things. They are the same. you can use gameflow and elect not to use gameplan or you can use gameplan to set up the plays that are called for you while you're using gameflow. You're gameplan without gameflow idea....um......does not exist. I do agree though that would be very very sim. If, and only if, you had info on plays and schemes that your opponent runs.

Quote:
Originally Posted by Bgamer90
I have a feeling that some of the ones saying gameflow and gameplan are gimmicks are going to act kinda like little kids...

If a little kid sees a food that doesn't look appetizing to them and their parent offers it to them they say "NOOOO!!! That's disgusting!!". Their parent asks, "Have you tried it before?", and then the kid says "No but it looks nasty!!... I'm not eating it!".

The parents then says, "Just take one bite..." and the kid reluctantly/hesitantly puts the food on the fork and then puts it in their mouth. After numerous minutes arguing with their parent not to eat it, they do, and then a few seconds after they say...

"You know what? That's not that bad... Can I have some more?" lol

Anyways, while some may never like the feature, I really have a feeling that some others that are completely downplaying it now will try it out when the game comes and then will soon play a good number of games with it.
That's not a good example man. The food may look unappetizing, but we've tasted this food before. It was called ask madden. A better example would be if a kid didn't like broccoli (ask madden) and his parents dressed it up with cheese and other fixings (gameflow/gameplan) and he said he didn't like it. That would be a better analogy. Anyway, I never said I wasn't going to try it. I just don't get why people are saying it's so sim. You can get that same effect on Madden 10 by choosing ask madden. Yeah the plays will be more random, but it will be almost the same experience.

Quote:
Originally Posted by Bgamer90
I understand ones saying that but if you create your own game plan before the game it basically becomes "Ask (insert your name here)".
This is what I don't understand. What are you going to create a gameplan with? What info do you have on your opponent to make a gameplan with. You're not making a gameplan. You're just setting the plays for ask madden 2.0. Just because EA calls it gameplan doesn't mean it's a gameplan. Ok everybody, YOU CAN NOT MAKE A GAMEPLAN WITHOUT INFO ON YOUR OPPONENT!!!! All you guys are doing are setting plays for ask madden 2.0. There's nothing wrong with that but please don't say that it's a sim feature because it's not. And for those that say this isn't ask madden 2.0, tell me how this is any different from ask madden, other than it takes down and distance into consideration(which ask madden should've done in the beginning). Hell, even the devs say it replaces ask madden:

Quote:
Originally Posted by adembroski
For the record, I did suggest this at CD, and if I remember right, they said that the Gameplan plays replace the Ask Madden plays when you have gameflow active. Same difference. Don't quote me on this, I didn't ask for clarification because we were in a group meeting and trying to get everyone's input.
So, I'm waiting for anyone to tell me this isn't ask madden 2.0. I never said I wasn't trying it or that I hate it or anything. I just think people think it is something that it's not.
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