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Madden NFL 11 Hands-on Preview (IGN)

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Old 04-27-2010, 01:26 AM   #9
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Re: Madden NFL 11 Hands On (IGN)

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Originally Posted by Valdarez
Sounds good in theory, but I would hate it in practice. That entire quote doesn't match up with everything we have heard about being able to edit the game plan. I think we have another quality IGN article on our hands.
How doesn't it match up?

You can edit what certain plays you want in certain situations, meaning you can have more than one 3rd and short play, 2nd and long play, 1st and 10 play. But its up to the coordinator to decide which play you have to execute.
A more passing type of Offensive coach might want you to go for a play action on 3rd and short to fool the D. So instead of that halfback dive you put in your gameplan for 3rd and short situations, he might run the play action you put in their (if you happened to put one in). They're not going to call a play you didn't put in your gameplan, unless your using the teams plays
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Old 04-27-2010, 02:09 AM   #10
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Re: Picking Your Off/Def Coordinators Matter Now

Very nice.
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Old 04-27-2010, 02:11 AM   #11
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Re: Picking Your Off/Def Coordinators Matter Now

Now just make these various schemes coordinators have matter in terms of player development and progression.
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Old 04-27-2010, 03:12 AM   #12
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Re: Madden NFL 11 Hands-on Preview (IGN)

Much like real NFL teams, players will now have the ability to prepare their playbooks each and every week throughout a season. If you're facing the Packers in Week 2, chances are you're not going to load up on running plays for use on third and short thanks to their tough run defense.

I wonder if we use gameflow would the coach change things like that up(depending on the opponet) all throughout the season/franchise if we didn't want to do it our self?
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Old 04-27-2010, 05:18 AM   #13
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Re: Picking Your Off/Def Coordinators Matter Now

Cool! Hopefully players will have to learn the playbooks too to execute better like in HC 09 so you can't change coordinators every year without a penalty.
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Old 04-27-2010, 05:30 AM   #14
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Re: Picking Your Off/Def Coordinators Matter Now

I don't buy it. You can't have it matter AND have the ability to edit it. It's either one or the other. So far all but one have said edit. I have a feeling that writer (which was IGN, the most untrustworthy game review site out there) made it up.
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Old 04-27-2010, 09:17 AM   #15
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Re: Picking Your Off/Def Coordinators Matter Now

Quote:
Originally Posted by Valdarez
You can't have it matter AND have the ability to edit it. It's either one or the other.
So what else can you tell me about Gameflow? You sir, apparently have all the answers.
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Old 04-27-2010, 09:41 AM   #16
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Re: Picking Your Off/Def Coordinators Matter Now

I believe there will be AI tendencies, done better than before...

But how much better, and how it's implemented... I'll wait til release to judge. I don't have a lot of faith in this one.
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