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Madden NFL 11: Dual Stick Controls Q&A (Gamespot)

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Old 04-21-2010, 02:36 PM   #97
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We need Signature Running Styles to go along with the new locomotion and new controls. That would take Madden to the next level.
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Old 04-21-2010, 03:46 PM   #98
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Re: Madden NFL 11: Dual Stick Controls Q&A (Gamespot)

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Originally Posted by Jkgrindz
We need Signature Running Styles to go along with the new locomotion and new controls. That would take Madden to the next level.
I agree with this sentiment, but would take it a step further. I'd like to see more signature styles at every position, not just QB and HB. Long strides for Moss and TO come to mind. Freeney's spin. Harrison's ball strip. Peterson's finish to runs (if possible?).

One way to do that would be to continually unlock more spectacular animations as the ratings increase. For example, only top guys with finesse move would be able to pull off the best looking spins and only the guys with the high tier hit power would be able to effectively swat at the QB's blindside.

Just kind of expanding on your comment.
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Old 04-21-2010, 04:39 PM   #99
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I'm actually thinking that one of the rear triggers will be a modifier because of the ability to run and twist your upper body at the same time. I actually think I mentioned a modifier trigger in my list of improvements, last year. Not sure but I know I was thinking it. I'm getting old and the memory is not so sharp, no mo'. Lol. I may not have mentioned it because I felt like I needed to fully flesh out the idea before including it and I may not have wanted to do so, at the time.
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Old 04-21-2010, 04:41 PM   #100
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Re: Madden NFL 11: Dual Stick Controls Q&A (Gamespot)

When I read it, it sounds really impressive. I like that players will have to maintain a sense of balance. I wonder how this will affect the ai as well.

When I saw the 2 short demonstration videos, I wasn't as impressed. The first video in particular, but I do look forward to gameplay videos. From the second video, it looks like we will be able to avoid strips and big hits. I'm more worried about the canned animations. I hope they have a variety of animation that interact well.
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Old 04-21-2010, 04:52 PM   #101
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Re: Madden NFL 11: Dual Stick Controls Q&A (Gamespot)

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Originally Posted by TreyIM2
I'm actually thinking that one of the rear triggers will be a modifier because of the ability to run and twist your upper body at the same time. I actually think I mentioned a modifier trigger in my list of improvements, last year. Not sure but I know I was thinking it. I'm getting old and the memory is not so sharp, no mo'. Lol. I may not have mentioned it because I felt like I needed to fully flesh out the idea before including it and I may not have wanted to do so, at the time.
The sucky part is that my doc is on an old drive backup that I need to restore on my desktop PC because it has backup/restore on it through Vista. I have Windows 7 Home Premium on this laptop which DOESN'T have a backup/restore feature. Thanks Mr. Gates (jerk)
Actually, I remembered my blog that I posted for Ian and all the updates to it - Nah, I didn't speak on the use of a modifier button to make running more effective. Oh, well.

Quote:
Originally Posted by TheKasmar
When I read it, it sounds really impressive. I like that players will have to maintain a sense of balance. I wonder how this will affect the ai as well.

When I saw the 2 short demonstration videos, I wasn't as impressed. The first video in particular, but I do look forward to gameplay videos. From the second video, it looks like we will be able to avoid strips and big hits. I'm more worried about the canned animations. I hope they have a variety of animation that interact well.
Actually, I was the opposite when it came to being impressed with the vids. I could see that there was a responsiveness and the ability to chain moves together, immediately, which is something I've been wanting since back on the PS1. Lol.
I definitely agree with the ability to turn your upper body to avoid hits and strips knocking the ball out as it is a great level of control that I welcome. There should also be a risk reward deal with twisting where twisting away from a big hit can possibly cause a back injury, depending on who's hitting you. That would be a nice level of quick, on the fly strategy that has to be made in the milliseconds of the moment.
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Old 04-21-2010, 04:57 PM   #102
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Re: Madden NFL 11: Dual Stick Controls Q&A (Gamespot)

This pleases me. A lot. Cannot wait to get my hands on it. Why does it have to be only April right now?
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Old 04-21-2010, 05:20 PM   #103
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Old 04-21-2010, 05:21 PM   #104
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