Home

EA Sports Season Opener: Football Titles

This is a discussion on EA Sports Season Opener: Football Titles within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
College Football 25 All-In-One Recruiting Guide: Do This, Not That
Madden 25 Review: Stalling in the Red Zone
Good AI in Football Games Is Way Too Rare
Reply
 
Thread Tools
Old 03-19-2010, 01:35 PM   #41
MVP
 
seriousluboy83's Arena
 
OVR: 20
Join Date: Jan 2008
Location: The Athens Of Florida
Re: EA Sports Season Opener: Football Titles

football isn't based around percentages...baseball is...there's no need to lock down ratings with percentages...except for the qb's, punter's, and kicker's everyone else should have free range ratings
__________________
What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0
seriousluboy83 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-19-2010, 07:59 PM   #42
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: EA Sports Season Opener: Football Titles

Quote:
Originally Posted by seriousluboy83
football isn't based around percentages...baseball is...there's no need to lock down ratings with percentages...except for the qb's, punter's, and kicker's everyone else should have free range ratings
Just because basic football stats doesn't express stats as percentages doesn't mean players don't succeed a PERCENTAGE of the time. WR catch the ball a percentage of the time. HB break tackles a percentage of the time. OL win their blocks a percentage of the time. That's just part of the game. Simply because the stats don't say "AP broke tackles x% of the time" in his stat line doesn't mean he succeeded at 0 or 100%. That doesn't make sense.

The ratings simply should make those percentages express themselves...you know...like in baseball games - how do you think The Show can make players succeed at different rates? Rating vs Rating = % success.

How else is a computer game going to do it?
KBLover is offline  
Reply With Quote
Old 03-19-2010, 08:46 PM   #43
reo
Pro
 
reo's Arena
 
OVR: 9
Join Date: Aug 2003
Re: EA Sports Season Opener: Football Titles

Quote:
Originally Posted by KBLover
Just because basic football stats doesn't express stats as percentages doesn't mean players don't succeed a PERCENTAGE of the time. WR catch the ball a percentage of the time. HB break tackles a percentage of the time. OL win their blocks a percentage of the time. That's just part of the game. Simply because the stats don't say "AP broke tackles x% of the time" in his stat line doesn't mean he succeeded at 0 or 100%. That doesn't make sense.

The ratings simply should make those percentages express themselves...you know...like in baseball games - how do you think The Show can make players succeed at different rates? Rating vs Rating = % success.
+1

Quote:
Originally Posted by KBLover
How else is a computer game going to do it?
If I remember correctly from an earlier thread, this guy along with another believed physics and numbers do not coincide in some sort of way.
reo is offline  
Reply With Quote
Old 03-19-2010, 10:02 PM   #44
MVP
 
seriousluboy83's Arena
 
OVR: 20
Join Date: Jan 2008
Location: The Athens Of Florida
Re: EA Sports Season Opener: Football Titles

Quote:
Originally Posted by KBLover
Just because basic football stats doesn't express stats as percentages doesn't mean players don't succeed a PERCENTAGE of the time. WR catch the ball a percentage of the time. HB break tackles a percentage of the time. OL win their blocks a percentage of the time. That's just part of the game. Simply because the stats don't say "AP broke tackles x% of the time" in his stat line doesn't mean he succeeded at 0 or 100%. That doesn't make sense.

The ratings simply should make those percentages express themselves...you know...like in baseball games - how do you think The Show can make players succeed at different rates? Rating vs Rating = % success.

How else is a computer game going to do it?


ea isn't working this system like "the show"...ea's locking all players into a certain % instead of the player's having a individual %
__________________
What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0
seriousluboy83 is offline  
Reply With Quote
Old 03-27-2010, 01:53 PM   #45
Banned
 
OVR: 2
Join Date: Feb 2010
madden 11 looks like the same ol washed up madden from previous years. but NCAA 11 looks GREAT i had a hard time telling if it wer real or an actual real life photo. i havent bought ncaa the past few years i think i'll break that trend this year.
Tye_803 is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-01-2010, 08:57 AM   #46
Rookie
 
OVR: 3
Join Date: Mar 2004
I really don't care about anything other than realistic line play and smarter AI. Give me realism! something the ****** ********* got away from since they got the exclusive NFL rights!
sportugy is offline  
Reply With Quote
Old 04-02-2010, 12:41 AM   #47
Nav
Rookie
 
Nav's Arena
 
OVR: 1
Join Date: Mar 2010
I'd like to see them fix all of the glitches the game contains online. I've played so many guys online that knew nothing about football but ran PA and threw it to the flats EVERY SINGLE TIME. Even if I put my corners in flat zone, they coast to the inside away from the RB or TE they see coming to they're coverage area. The defensive AI is just ********. I'm not that excited about Madden 11 just yet, when they announced fixtures for the games AI on offense and defense, I'll be jumping for joy.
Nav is offline  
Reply With Quote
Old 04-02-2010, 10:24 AM   #48
Banned
 
OVR: 11
Join Date: Dec 2002
Re: EA Sports Season Opener: Football Titles

I appreciate the feedback angle that EA is taking, but am concerned that they're painting the word with a very broad brush implying one meaning to the consumer, but practicing another. Here's what I mean:

1) Moore comes out and says "we take fan feedback seriously". He cites examples are voting on a cover athlete, voting on demo teams, voting on player attributes (which, thankfully, it's been clarified the "votes" won't have as much of an impact as thought).

This is not taking fan feedback seriously. It's attempting to involve the consumer in their marketing strategy, trying to get the fan-base excited by telling them, "hey, you're involved!". Taking it seriously, IMO, would be fleshing out the franchise, effective QA, i.e., much of the game-specific issues raised in these forums.

It's marketing slight-of-hand.

2) Strauser's example of feedback is the pass rushing fix via patches. I appreciate what he's trying to convey, but what concerns me is the implication the consumer base is basically a group of paying QA testers. IMHO, that is tantamount to releasing a beta in August, then releasing the final build in December via patches after they've collected testing results.

Did they really need our "feedback" to know that the pass rush last year was anemic? Did then really need our "feedback" last year to know that franchise stats were unrealistic? I appreciate they fixed these things (it's better than not having been fixed), but at what point is "feedback" being used for things that should already have been done, as opposed to using it to simply enhance the game?

"Feedback" sounds like a very positive noble thing, but there is a bit of implied embellishment, IMHO.
Flamehead is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:29 PM.
Top -