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Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Old 12-13-2009, 07:51 PM   #249
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Originally Posted by Skyboxer
I had a play today where the RB was tackled 3 FULL YARDS past the first down marker.....The freaking chain gang comes in to measure lol! Well they measure and say I was short.... I was pretty ticked BUT after that cut scene it said first and 10...
So I calmed down.
Obviously a problem in the chain gang programming. I also have not seen a decline in the chain gang uses and in fact believe I've seen more since the patch.
Yeah, they also do this with obvious Touchdowns too. I like the feature, but it needs a lot of fine tuning.
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Old 12-13-2009, 08:51 PM   #250
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Originally Posted by tj1182
It's a blown call by the ref. What? You never seen one of those before?
it's not a blown call it's a glitch. I guarantee that same play gets called the same way everytime because EA just can't figure out how to program the rules of football correctly. the computer calls the ball where the knee touches down everytime and a true blown call every now and then wouldn't be problem, but the fact is rule glitches like that happen all the time on both their football games.
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Old 12-13-2009, 10:28 PM   #251
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Yeah post patch I've experienced this same problem, it seems to happen on any catch near the sideline or if a ball carrier runs out of bounds after a catch. Almost every game now the CPU will catch a pass in bounds and if his momentum carries him out of bounds, a cut scene appears and the refs rule it no catch out of bounds, although the runner clearly has 4 sometimes 5 feet in bounds. This never happened before patch 2. I also had a clear td catch in the endzone, it was reviewed and overturned, but rather than getting the ball back at the 10 yard line where the ball was before that play, they gave it to me on the one yard line, totally inexplicable.
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Old 12-13-2009, 11:17 PM   #252
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Issue I've noticed is now the wild cat playbook is useless. Post patch, the jet sweep play, the RB running to take the hand off will run into the RB taking the snap and the whole play is snuffed out.


Dolphins playbook is now totally messed up.
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Old 12-13-2009, 11:25 PM   #253
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

With the flats being more solidly covered, a lot of opponents are opening up their passing game. I just had a wonderful game against a very good Colts user and it was about as rewarding of a chess match as I've gotten in M10. Before the patch, whenever things got hairy people just went to the flats. Since that isn't an option anymore, the opponent used real football strategy to move the ball. It was really awesome.

I also love the fact that nothing really feels "off limits" in M10 now with the flats being fixed. Call whatever wherever and whenever because the game is now really balanced. Props to EA.
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Old 12-14-2009, 02:37 AM   #254
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

I've been asking EA for the same dang thing in NCAA and Madden for 3 years now, and I'm finally going to give up; they will never do it.

All I want is realistic auto replay frequency. EA said replays would be better with patch 2, but I'm just not seeing it. Replays are still far too infrequent, and I am yet to see one after a TD. Seriously important plays that would get 2 or 3 instant replays on TV get none in Madden. For example: I converted a 10 yard 4th down conversion attempt. No replay. On the very next play, I threw an int in the end zone. No replay.

I just don't get it. Oh well, I'm going to give up all hope for this with EA.
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Old 12-14-2009, 03:30 AM   #255
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Love the in game stuff so far, the blocking seems to be much better and more dynamic. For some reason it just feels better, more like real football. Good job tuning here.

Hate the new stats in franchise. Really. I could take the lack of rushing touchdowns and secondary backs sucking wind (which they still mostly do) more than the complete lunacy of having 10-15 guys over 1500 yards and 3 guys topping 2,000 most every year.

Please focus on this somewhat for next year, it really does hurt the immersion of franchise for it to be like an NFL blitz league with the stats. 8-9 ypc for elite backs? Chris Johnson is having a phenomenal season to be around 6 ypc. Like, as in it's almost never going to happen in the NFL kind of phenomenal.

Everyone has already said all of this, I know. But... seriously.
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Old 12-14-2009, 09:44 AM   #256
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Originally Posted by 2krules
I've been asking EA for the same dang thing in NCAA and Madden for 3 years now, and I'm finally going to give up; they will never do it.

All I want is realistic auto replay frequency. EA said replays would be better with patch 2, but I'm just not seeing it. Replays are still far too infrequent, and I am yet to see one after a TD. Seriously important plays that would get 2 or 3 instant replays on TV get none in Madden. For example: I converted a 10 yard 4th down conversion attempt. No replay. On the very next play, I threw an int in the end zone. No replay.

I just don't get it. Oh well, I'm going to give up all hope for this with EA.
I commented on this earlier. Im also not seeing the replay. Overall the gameplay is better, but the lack of replays, the challenges are ****ed up, just disappointing.
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