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Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

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Old 05-11-2009, 07:24 PM   #65
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

Dammit Ian!

U sure know how to make a grown man cry. LOL. Im preordering Ian football 10. Can't wait to see the runblocking blog.

Keep up the good work romo.
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Old 05-11-2009, 07:25 PM   #66
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

So can we get some double teams in pass blocking or what?
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Old 05-11-2009, 07:25 PM   #67
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

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4am? that's it? you mean you're not gonna be up all night and all weekend long?
If the game delivers, I might not sleep at all, LOL
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Old 05-11-2009, 07:25 PM   #68
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

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Originally Posted by Valdarez
I really like the comparison with APF2K8 that game does so many things well (except sales, heh), but then, it's a game I know really well, so I can relate to it more than Madden. Definitely makes it easier to connect features / functionality that way. I'm probably in the minority on that one though.

I don't quite see where the defender doesn't recognize that someone is running past them in the video below. I have seen animations that I have been unable to break (particularly in the coverage game), but I'm honestly not sure what I'm supposed to be seeing in the clip below (pointers anyone?).
Seems pretty obvious to me (in the 2nd one especially). The defender is within arm's reach of the ballcarrier, and could easily tackle him, but gets stuck in an animation and ignores the ballcarrier. The 2nd one he is moving laterally while the ballcarrier runs past him for at least 10 yards...if they had branching he could have just pushed off and run after him.
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Old 05-11-2009, 07:27 PM   #69
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

i loved the last part of the video where after spears hit flacco, he immediately looked up to see what was going on, where in previous maddens, they would just kind of lay there and act as if the play was over.

Also, you didn't mention double-teams at all. What can we expect from this? It's tough to stop a 3-4 with a NT like Casey Hampton 1-on-1 in real life, id like it to be the same in madden.
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Old 05-11-2009, 07:28 PM   #70
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

Love it. Pro Tak is making this game better in gameplay in various different ways. The ability to break out of blocks will make the defensive game a lot more realistic and fun to play.
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Old 05-11-2009, 07:31 PM   #71
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

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Originally Posted by hollywood21
Dammit Ian!

U sure know how to make a grown man cry. LOL. Im preordering Ian football 10. Can't wait to see the runblocking blog.

Keep up the good work romo.
ROFL
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Old 05-11-2009, 07:31 PM   #72
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Re: Madden NFL 10 Blog: A Deeper Look Into Pass Blocking

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Originally Posted by Ian_Cummings_EA
Seems pretty obvious to me (in the 2nd one especially). The defender is within arm's reach of the ballcarrier, and could easily tackle him, but gets stuck in an animation and ignores the ballcarrier. The 2nd one he is moving laterally while the ballcarrier runs past him for at least 10 yards...if they had branching he could have just pushed off and run after him.
The ball carrier, and the blocker are both within range, so at that point it's a contest for who gets triggered, a tackle animation or a blocking animation. Closest guy to the defender wins. The closest guy in that scenario was the other offensive player (the blocker). Perhaps the block wasn't done as well as possible, and there's definitely no way to branch out of it (unless you dive, that seems to work pretty well, it's a trick I use to avoid blocks like the one in the video and the only time dive should ever be used in the game). Is the 2nd example really an example of a long running animation, or more of an example that you can't have a dual animation triggered, in other words, he should be getting blocked while reaching to make the tackle. Since there is no dual animation concept, the closest animation, based on context wins, and is triggered. In this case it's the blocking animation.

from easports on Vimeo.

Here's a picture of the positioning right after the catch. The offensive player is in a very good position to make a block.

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