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Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Old 03-21-2009, 10:54 AM   #89
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

People making threads like this is the only way the game is going to change so keeping making these treads

Competition Will make Madden better till that happens madden wont be good

Till we see another Football game with the real nfl logos and everything

Madden wont be good
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Old 03-21-2009, 11:12 AM   #90
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by Pappy Knuckles
2. Anyone who says 2K football is stiff just hasn't played it enough. You can't run around crazily tapping the button because you have to slow down to set stuff up. How you move the stick is critical. When I play APF it feels like football to me. Ricky Waters doesn't run like Emmitt, and Emmitt doesn't run like Gale Sayers. You can definitely feel the difference. The players in APF have a "weight" that I'd like to see in Madden.
You can really see this when people say they prefer the feeling of "control" over Madden.

You shouldn't have control 100% of the time with a controller if the physics and motion system is up to snuff.

I'm sure that last comment will be dissected but thumbs up to those who actually realize the difference.
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Old 03-21-2009, 11:14 AM   #91
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

I play HS football and I don't have full control. I can't turn 180 Degrees while in full sprint. I have to start chopping my feet and then plant my foot and point my toe. In 2k they do the same stuff. In madden, wel they turn 180 degrees.
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Old 03-21-2009, 12:22 PM   #92
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by Pared
You can really see this when people say they prefer the feeling of "control" over Madden.

You shouldn't have control 100% of the time with a controller if the physics and motion system is up to snuff.

I'm sure that last comment will be dissected but thumbs up to those who actually realize the difference.
I think in APF you actually have more control over your player. There are many many different kind of jukes. You have, the studder step, the spin, the stop on a dime, the studder step into a spin. You mess and throw combos on the right stick there are many many different possibilities. Not to mention when you do certain juke moves the defender has a chance to actually slip and fall himself.

I think there is more control. I just dont think people actually take the time to learn how to actually use the right stick in APF. There are some times i play online in APF that know how to use the right stick to the fullest.

Anyways, we will see. Show me, dont tell me.
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Old 03-21-2009, 12:36 PM   #93
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

There's more control in what you can do... but what people are referring to here is response time between your input and what happens on the screen.

If I press left... and my guy is going left... and then I press right, this is what happens:

APF: Player has to take a couple of steps, slow down to plant, then build up acceleration in the other direction. This takes some time and makes people feel the controls are "sluggish" or "slow."

Madden: Player does a quick plant, turns and goes in another direction almost immediately. No momentum really plays into the equation... or at least "feels" that way.

It shouldn't be a big issue since in football you're typically going forward. But this omission allows players to move at will.

This should be glaringly obvious. It's frustrating when the consumer has to point this out to those making the game. But alas, some don't find it an issue. This has always been the Madden way.
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Old 03-21-2009, 12:41 PM   #94
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by kcxiv
I think in APF you actually have more control over your player. There are many many different kind of jukes. You have, the studder step, the spin, the stop on a dime, the studder step into a spin. You mess and throw combos on the right stick there are many many different possibilities. Not to mention when you do certain juke moves the defender has a chance to actually slip and fall himself.

I think there is more control. I just dont think people actually take the time to learn how to actually use the right stick in APF. There are some times i play online in APF that know how to use the right stick to the fullest.

Anyways, we will see. Show me, dont tell me.
I agree that 2k5's right stick was amazing. If madden tried to make their gameplay/physics like 2k without changing their own right stick up then the gameplay is going to suffer. If I hit a hole and only have 7-8 ways to move in comparison to 2ks 14-15 different moves...its self explainitory.

EDIT:
I also agree that you cant really compare those two videos because the M10 video is mostly just running in circles. Where as the APF is alot of cuts and sudden stops.

Last edited by Glorious Arc; 03-21-2009 at 12:45 PM.
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Old 03-21-2009, 12:43 PM   #95
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by Pappy Knuckles
1. Good video. 2K has the best animations.

2. Anyone who says 2K football is stiff just hasn't played it enough. You can't run around crazily tapping the button because you have to slow down to set stuff up. How you move the stick is critical. When I play APF it feels like football to me. Ricky Waters doesn't run like Emmitt, and Emmitt doesn't run like Gale Sayers. You can definitely feel the difference. The players in APF have a "weight" that I'd like to see in Madden.

3. When we're talking football and I hear the term acceleration, I'm thinking how quickly a guy reaches top speed. The mini debate on this was pretty funny.

4. I've read through this whole thread and it's been pretty civil. It's good stuff like this continues to get discussed because the developers need to know what we want.

5. Developers underestimate the average gamer. If they make it realistic and it's a good game, people will play it. Arcade games have their place, but the majority of NFL fans want their games to be as true-to-life as possible. No need to cater to the Madden Nation types. If they're truly nice they'll adapt to a sim. If not they'll move on to Halo or cheating in checkers.
1st let me say "Good Lawd" at your avatar!

2nd All good points and im glad you argee with my football physics! LOL
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Old 03-21-2009, 01:46 PM   #96
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Re: Comparison Vid between Madden 10's new running animations and All Pro 2k8

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Originally Posted by stiffarmleft
This thread was civil and informative IMO, you probably should read through it before you chime in. I think the Mods know when and when not to lock threads.

He thanks for the info. I read every post in this thread and it all sounds the same like every other "this vs. that" thread. Thanks for the input
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