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Old 08-02-2008, 09:36 AM   #17
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Re: Madden 09 Videos

Anyways Im glad they have a new bundle of animations but they desperately need more catching animations I hate to say it but in its 4 year of next gen how come they havent added a over the shoulder catch for its flat routes and any high pass mostly when player is runnin across the field results in the doin that open chest turn around catch when they can look over their should and catch the ball on the run in a fluid motion, Im not saying either of the animations should happen all the time but I'll show you what I mean

The bad catch is at 17 or 18 second mark : http://www.youtube.com/watch?v=b8Uuc...eature=related

The catch I mean is at 1.58 or so : http://www.youtube.com/watch?v=ECObmOqiXeY
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Old 08-15-2008, 09:58 AM   #18
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Quote:
Originally Posted by g2thecore
I'm so bummed by the lack of field degradation. How is it that they removed that from the game after they've been bragging about the grass so much? Very strange.....
they are fixing it in the second patch along with all of this in the first patch:

Patch #1 (currently with MS/Sony for certification)
1. Changed default quarter length of online leagues to 5 minutes.
2. Solved a very rare stability issue that occured when using a couple of playbooks.
3. Eliminated a button mashing glitch during high latency online games.
4. Eliminated a stability issue that sometimes occured while viewing the player HUB in online leagues.
5. Fixed a tricky disc eject glitch that occured at specific points of online games.
6. Kick Return Tuning - made improvements to help reduce frequent long kick returns.
7. Safety Tuning - eliminated issue where safeties in deep zone coverage would sometimes not react to a run to their side.
8. The game skill slider for interceptions was tuned to amplify it’s affect.

Patch #2 Possibilities (Releasing probably in September)
1. Ghost Juking OOB fix - aka CPU players running out of bounds
2. CPU Accuracy tuning
3. Amplify the field degredation effect (the system is currently working but is hidden by some of our late added post effects)
4. Other post-release community feedback
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