For those of you not getting the challenge or game play you want from ALL PRO give these a shot. I really like ALL PRO but the Human Run Game is to easy so after months of testing both ALL PRO and All Madden the only choice I had was to develop a ALL Madden slider set that didn't allow me to dominate every game I played. ALL PRO plays excellent in most all other areas but I couldn't get the CPU to stop my run or pass consistently and I grew tired of winning every game. Now we all know ALL MADDEN is "weird bird" when it comes to the CPU AI but I feel I have come very close to obtaining my two objective's.... 1. Have realistic game stats for HUM and CPU and NO I'm not talking about 65 to 60 shoot out with over a 1,000 yards combined. 2. Present the HUM player a real challenge in all phases of the game. I will post the entire setup and my explanation for the settings....please feel free to comment on them or ask questions.
HUMAN:
Pass Accuracy: 3 or 4 or 5 (your QB in the 90's use 3 / 80's use 4 / 70's use 5)
I'm fairly good at throwing the ball and anything above 3 was to high of a completion percentage... Adjust to your skill level as needed.
Pass Blocking: 0
The CPU pass rush is not that great and you cant have 3 minutes in the pocket all the time.
WR Catching: 0
With realistic stats as a goal this needs to be ultra low or you catch everything.... the right amount of drops by hits and lower rated WR's.
Run Blocking: 0
Enough said about that already.
Fumbles: 31
Seems like the best number for an occasional fumble but nothing out of the ordinary where you lay it on the ground multiple times a game.
Reaction Time: 0 (still testing)
This is a tricky one due to the CPU "bullet pass" glitch. There is nothing that can stop the glitch but a very low reaction helps.
Interceptions: 0
I wish I could make -50 but 0 is the lowest, need it at 0 to help offset "bullet pass" glitch.
Pass Coverage: 20 (still testing)
Trying to minimize CPU picks and DB's jumping routes.
Tacking: 36
No CB's should tackle Beast Mode one on one and JJ Watt shouldn't get trucked either.
Special Teams: Default
CPU:
Pass Accuracy: 43
Seems to offer the most realistic stats and game play.
Pass Blocking: 0
ALL MADDEN CPU pass blocking is way over powered and the QB has all day to throw and USER will never get a realistic number of sacks.
WR Catching: 47
A great balance of drops and lesser rated players not catching everything... elite WR still play well.
Run Blocking: 45
This really gets the CPU run game going.... higher will cause WR's to pancake DB's.
Fumbles: 46
Don't see a huge amount but with the right hit the ball will come out.
Reaction Time: 100
Don't be afraid to adjust this if you struggle throwing the ball, this is set for players with good passing skills.
Interceptions: 48
Set so a bad throw can be picked but not all are.
Pass Coverage: 100
See Reaction Time
Tackling: 58
Raising this makes Hum tackling worse and triggers a high amount of broken tackles by CPU.
Special Teams: Default
Game Setting:
Skill: All Madden
Injuries: 50
Fatigue: 70 (Good rotation of skill players and 2nd HB carries)
Game Speed: Very Fast (Helps Human Pass Rush)
Threshold: 100 (Helps tone down big plays and Human Run Game)
Penalties: In this years game penalties "make" things happen as opposed to "letting" them happen these settings reflect that.
Offside: 100 (Helps HUM and CPU pass rush)
False Start: 0 (Helps tone down HUM run game)
Holding: 0 (Helps HUM and CPU block shed)
DPI: 0 (Helps CPU pass defense and more swat's than picks)
OPI: 0 (Helps CPU pass offense)
KR/
PR Int: 0
Clipping: 35
Int Grounding: 0
Roughing Passer: 0 (Helps HUM and CPU pass rush)
Roughing Kicker: 100 (Helps CPU run defense)
Face Mask: 54 ( Thanks BoyyPace)