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Shmiggity's All-Madden Equal Sliders

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Old 09-08-2014, 08:04 PM   #1
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Shmiggity's All-Madden Equal Sliders

This is the set my buddy and I will start our CFM with tonight. I am super excited about the results I have seen with these. My goal with these sliders was to create a Fun Challenge, and I based the entire set around a Swarming Defense. The 100 threshold and 0 Tackle help with this greatly. Fast players still create big plays and take it to the house. Power backs are effective moving the pile and you will definately see gang tackling/broken tackles. I have had a blast with this set and I hope the same for anyone who gives them a try.

A couple notes worth mentioning:
- I have seen a DPI called in each of my last 10 games.
- I have seen a small amount of Assisted Tackles. Sean Lee had a high of 5 in a game. To be fair, I have not tracked Assisted Tackles on default to know whether or not this is an improvement.

All-Madden
Game Speed- Normal
Threshold- 100

Hum/Cpu Equal
QBA - 5
PBLK - 25
WRC - 45
RBLK - 25
FUM - 50
DREAC - 50
INT - 25
PCV - 75
TKL - 0

FGP - 55
FGA - 40
PP - 60
PA - 40
KOP - 55

Penalties:
Offsides - 65
False Start - 35
Holding - 35
Face Mask - 15
DPI - 98
OPI - 2
PC Int - 5
Clipping - 35
Int Grounding - 8
Rough Passer - 15
Rough Kicker - 5

I also have Injury - 40 and Fatigue - 60 with default auto subs. I see a good rotation at DL and LB, but nothing special at RB.

We will play our CFM with 8 min qtrs/Accelerated clock 20 seconds.
My solo CFM will be 15 min qtrs/Accelerated clock 14 seconds.
I have thoroughly tested both set-ups.

Last edited by Shmiggity; 09-10-2014 at 04:28 PM.
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Old 09-09-2014, 12:35 PM   #2
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Re: Shmiggity's All-Madden Equal Sliders

Are you seeing any other penalties called? Holding, false start, etc?
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Old 09-09-2014, 09:52 PM   #3
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Re: Shmiggity's All-Madden Equal Sliders

What kind of stats do you get? Is this realistic? The threshold thing could open so many things in the gameplay, in terms of coverage, open WR, outside runs, KR...
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Old 09-10-2014, 12:52 PM   #4
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Re: Shmiggity's All-Madden Equal Sliders

ive tried these and there are no penalties called. and every play I did against the cpu controlled team went for huge plays. receivers went virtually untouched after a catch.

I would raise the cpu tackle slider back to the default. Im also going to raise the int slider. too many dropped easy pics.
though the passing accuracy was improved to realistic completion %. I did not like the fact that the qbs would consistently miss short open passes.

sack # was good.
pass coverage was very suspect. too many receivers were catching passes in traffic. Im going to up the reaction time and coverage also.

running game was fine.
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Old 09-10-2014, 04:25 PM   #5
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Re: Shmiggity's All-Madden Equal Sliders

Played the first game of my solo CFM. I simmed the week 1 game against SF and took that loss. Played the Titans who had B. Hoyer starting at QB (It is indeed Manziel time in Cle)

Dal - 27
Ten - 24

I punched in the game winning TD from the 1 with 00:28 remaining.

Romo - 25/32 304yds 1td 0int
Hoyer - 25/34 334yds 3td 0int

Murray - 22/65 2.9ypc 1td
Dunbar - 7/20 2.8ypc
McCluster - 22/99 4.5ypc

Dez - 9/187 1td
Witten - 4/32
Harris - 4/33
McCluster - 6/39
Hunter - 6/84
Wright - 5/117 2td

Carter - 9 tkls
McClain - 6 tkls
Pollard - 10 tkls
Brown - 8 tkls

Dal - 4 sacks
Ten - 1 sack

Dal - 19 first downs, 7/14 on 3rd down, 32:52 TOP
Ten - 17 first downs, 8/14 on 3rd down, 27:08 TOP

Overall it was a fun game. I did not mention in my first post, but penalties and assisted tackles didn't really show up till year 2 and 3 when testing. While on the subject, I believe the gameplay, sliders, aut-subs, etc. play better after year 1. I noticed the same thing in last years game. Maybe I'm crazy.....maybe Madden has made me crazy (Playing since 92)

I agree that the WRs catch a high percentage of passes. That is something I will watch closely and tweak as needed. I have a base to work with and I will continue to update as my season progresses.
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