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Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

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Old 09-07-2013, 11:32 PM   #433
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

so not sure what to adjust in these sliders after just a half of football i have thrown 6 picks, and my WRs can't catch a pass the other team just hits him and drops it, and the CPU keeps calling that stupid hb screen and always go for huge yards
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Old 09-08-2013, 12:58 AM   #434
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

i'll second that...

i've been having fantastic games... and suddenly i cannot complete a pass... wide open players, basic routes, etc... constant drops... SUDDENLY...

only thing that i changed was, i downloaded the roster update.
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Old 09-08-2013, 08:03 AM   #435
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

I moved Fatigue down to 55.


The reason- Still was seeing disappearing DT's, DE's. I want fatigue to effect late game effectiveness and force us to rotate DL/DE in game but I don't want the bug to appear.

It is silly. It is an annoyance in an other wise really solid game. Still having so much fun and totally addicted to it.

Anyway....updating page one. If it is working for you.....don't touch it....but I am seeing it still.
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Old 09-08-2013, 08:05 AM   #436
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Quote:
Originally Posted by ECPackers
i'll second that...

i've been having fantastic games... and suddenly i cannot complete a pass... wide open players, basic routes, etc... constant drops... SUDDENLY...

only thing that i changed was, i downloaded the roster update.
I developed these with the very first roster update (as well as default out of the box).

So can't comment on the latest roster update.
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Old 09-08-2013, 08:09 AM   #437
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Quote:
Originally Posted by PensFan813
so not sure what to adjust in these sliders after just a half of football i have thrown 6 picks, and my WRs can't catch a pass the other team just hits him and drops it, and the CPU keeps calling that stupid hb screen and always go for huge yards
Sliders are not for everyone. I have no idea what your skills are in this game.


Keep trying other sets....make your own tweaks.

Just so everyone knows why I make sliders......I do it to throw it out to the community so you have a base.....and if after say 6-10 games your feeling them...and they are working for you.....awesome.

If you have a case like this (not picking on you so don't take offense) then...my only advice is try playing some more games...if your still not feeling it move on.

One thing I am not is a video game counselor. I am busy playing my games and having fun and just sharing my settings and talking about the game itself in the way of game stories and great moments.

To the quoted post......keep playing....if your still not getting what you want out of it....try a different set.

Good luck.


PS - I don't believe in the theory that roster updates dramatically effect gameplay (unless it is user edited roster). That is a placebo effect IMO.......it is over stated and unproven.

Purely coincidence IMO. I am sure if I plug these in with the latest roster update....my game will play fine.
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Last edited by Armor and Sword; 09-08-2013 at 08:12 AM.
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Old 09-08-2013, 08:15 AM   #438
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Quote:
Originally Posted by Dudeguyy
Just finished my first season with the sliders in place... Great set Armor. Work really well. Sometimes I just flat out obliterate teams, sometimes it really is a struggle right down until the end. I may end up trying to tweak them to make it a bit more challenging, after a while anyway...

Took my Eagles to the Super Bowl and downed the Pats 34-22. Vick threw a couple boneheaded picks (shocker), but one was totally on me with a quick unintentional toss to the wrong WR.

Stats as follows:

Score: 34-22
Total O: 359- 385
Rushing: 157-40
Passing: 202-345
1st Downs: 14-14
TO's: 3-3
Penalties: 0-0 and 2-15
Possession: 37:08-22:52

Passing:
Vick-26-47, 228, 1 TD, 3 INT
Brady-23-52, 399, 1 TD, 2 INT

Rushing:
McCoy: 16-53 YDS
Brown: 8-22
Vick: 5-81 (one long read option run-- I will use it once or twice a game max. Gameflow spams the hell out of it with Chip Kelly's playbook)
Ridley:12-40

Receiving:
McCoy:9-87
Amendola: 7-112
J Avant: 5-27
Celek: 4-35
D Carrier: 3-42
Ballard: 3-45
Donald Jones: 3-20
Randy Moss: 3-49
Michael Jenkings: 3-116
Jackson: 2-25

I sacked Brady 10 times. The CPU QB awareness is not very good at all. In fact, it's trash. It's a shame Madden can't implement AI that can throw a ball into the ground at a receivers feet, like they're throwing it away, essentially. In fact, they never do that either. I suppose it has only come so far. But hopefully it's not that far off. You don't sack Tom Brady 10 times in the Super Bowl.

Also, sometimes CPU rushing isn't as dedicated as it should be. Ridley had a terrible game. However, Gore went off pretty good in the NFC championship game, so maybe it evens out. I think the CPU AI just automatically throws more if you're playing a team with an elite QB.

Also, one thing that irks the HELL out of me... I've got the disappearing player issue as well. I first noticed it late in games when DJax would come off the field and my backup WR's would just stay in the rest of a few games. But it was ridiculous in my Super Bowl. DJax and my rookie FS Earl Wolff are the worst offenders, but towards the end even Shady McCoy disappeared on me. It's really disappointing Madden has dropped such a flawed product and hasn't offered a patch yet.

FYI, I have Fatigue set to 60 and I think I previously had the CFM Auto Subs set to your originals, but reset them to 50 long ago. I adjusted the Main Menu ones. Any idea if there's a way to remedy this?

I updated fatigue to 55. It's just not working right with auto subs. With it at 55....it cures the disappearing player bug and gives enough effect to make strategic subs.

As far as the 10 sacks......that's Madden. There are quirks with this game that you must be willing to overlook if your going to play the game long term.

I want a better AI core....like everyone else. But it seems like we never got it...ever. Because AI for the CPU has always been weak in this series and is nowhere near the level of The Show or NBA2K11....or even the NHL series (another solid game IMO).

But.....the game this year is downright fun. I am having a hoot of a time in my virtual NFL universe and making the very best out of a smooth, fun and responsive game.

For Madden it has never been better. As well as NCAA (14) for that matter.
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Old 09-08-2013, 09:20 AM   #439
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

Armor, a bit off topic, but do you have sliders for NCAA 14? Since I am enjoying these I was wondering if I could replicate that experience in 14.

Last edited by DELUS1ONAL; 09-08-2013 at 12:10 PM.
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Old 09-08-2013, 08:16 PM   #440
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Re: Armor & Swords Custom Slow Speed Simulation Style M25 Sliders

I havent played yet with your sliders, or since the early release of e game for that matter.

If i can pull myself away from ncaa tonight, i want to start a cfm. I have your sliders entered, and saved as seperate files. My understanding is i have to import them to cfm?

Also with 15 min quarters, and your clock runoff, how long are games taking?

I play 8 min quarters in ncaa and thats about an hour and a half game.
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