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Copycat equal-based sliders

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Old 09-01-2012, 09:06 PM   #1
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Copycat equal-based sliders

I've been looking for some sliders that were the same for human and CPU that were similar to some of the ones from madden 12 (secelit3 and blue ninja come to mind). I can't take credit for these, I found them in playmakers madden 12 post and tried them out...and I was impressed. Ive only tried them in play now, but they worked extremely well. Try them out and see for yourselves.


Game Speed-Slow
Player Speed Threshold-0

Injuries-50
Fatigue-60

15 Minute QTR/Play Clock Time 15 second
Auto sprint/strafe off (my preference)

All Penalties at 100 accept the following:

Offside-55, False Start-55, Holding-54, Clipping-55, Face Mask-55, Roughing The Passer-54

1ST BASE SET VERSION I'M TESTING

OFFENSIVE SLIDERS

(HUMAN/CPU)
QBA-5/5 10/10
Pass Block-15/15
WR Catch-55/55 50/50

Broken Tackles-5/5
Run Block-35/35
Fumbles-10/10

DEFENSIVE SLIDERS

(HUMAN/CPU)
Pass Reaction Time-5/5 10/10
INT-25/25
Pass Rush-45/45 40/40

Run Reaction Time-5/5
Block Shed-10/10 15/15
Tackle-10/10 5/5

SPECIALS TEAMS

FGP-45
FGA-50
PP-45
PA-50
KOP-50

AUTO SUBS
QB-20/25
RB-80/85
WR-70/75
FB/TE- 70/75
OL-20/25

DE-80/85
DT- 80/85
LB-70/75
CB-60/65
S-60/65

Last edited by tamburo22; 09-03-2012 at 11:39 AM. Reason: update
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Old 09-01-2012, 10:36 PM   #2
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Re: Copycat equal-based sliders

Can u explain why Pass Rush is Higher than Pass Block what does that do?
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Old 09-01-2012, 11:06 PM   #3
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Re: Copycat equal-based sliders

Quote:
Originally Posted by merio1992
Can u explain why Pass Rush is Higher than Pass Block what does that do?
I didn't create these, I just really liked the way they played and thought other people would enjoy them.

As for your question, I don't think they have to match up perfectly. I'm seeing good, but not crazy pressure.
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Old 09-01-2012, 11:27 PM   #4
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Re: Copycat equal-based sliders

Playmakers developed some outstanding madden12 sliders. these are his preliminary madden13 sliders, and in the few games i've played i think they play great. i'll keep you guys posted on any updates as he and i are friends on xbox live, and he's no longer able to post here. he won't be able to answer any questions, but if you check out the last page (or so) of his madden12 sliders thread, you can find the information there to contact him directly.
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Old 09-01-2012, 11:41 PM   #5
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Re: Copycat equal-based sliders

Quote:
Originally Posted by mkharsh33
Playmakers developed some outstanding madden12 sliders. these are his preliminary madden13 sliders, and in the few games i've played i think they play great. i'll keep you guys posted on any updates as he and i are friends on xbox live, and he's no longer able to post here. he won't be able to answer any questions, but if you check out the last page (or so) of his madden12 sliders thread, you can find the information there to contact him directly.
Have you tried these in ccm yet? I keep hearing how messed up the sliders are in ccm that I was waiting for a patch to fix the issues.
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Old 09-01-2012, 11:54 PM   #6
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Re: Copycat equal-based sliders

Or, even more specifically, anyone tried these in an ONLINE Connected Career to see how they play?
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Old 09-02-2012, 02:04 AM   #7
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Re: Copycat equal-based sliders

I only play play now / exhibition games. I play each game of that week, playing both as the home and away team. I do NOT personally enjoy franchise / ccm mode - strictly play now games. So i'm of no help in that regard. I get my money's worth out of this game by playing 30 games per week in that mode. I'm of no help otherwise.
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Old 09-02-2012, 11:19 PM   #8
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Re: Copycat equal-based sliders

These played great in Play now. But CCM is another story. Hopefully we can get a fix for this.
But again, really nice base set.
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