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SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

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Old 02-06-2012, 03:05 PM   #1
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SECElite’s Madden 12 Slider Set; Built for Realism and Challenge

These sliders have no skill level and are completely custom/ hybrid


Hi guys,


Yes, I know it is late in the year to be releasing a slider set. I know most of you have already been through the annual slider gauntlet. Most of you have probably settled on a slider set, getting excellent game play, and having the time of your life with Madden 12. If so, that is great and you should continue as you are and completely ignore this thread.

However, for those new to the games, who desire a challenge, as well as those who appreciate a realistic simulation style experience, you may want hang around a bit. It might even be worth your while to give these settings a try.

I am new to the game. I haven’t purchased a madden game since 2007. There are two reasons: One, I am a college football fanatic and actually haven’t expressed true interest in the NFL for about 15 years. Two, Madden games up to this point have been crap. However, I love football. For me it is the only sport. It is only reason I have cable. Seriously, if it weren’t for football and ESPN, my TV would be used for nothing more than gaming and home décor.

With that being said, Madden was especially intriguing this year. I fought buying it! I literally did not want to get this game. The demo has been on and off of my XBOX several times over the last several months. I fought and fought and fought against the urge to buy it… but for 39.99? I lost my battle!

Enough small talk!

The objective of this slider set is to provide a challenging base which offers a realistic, simulation style experience of the NFL game.

Every single player has his or her own play style. Some are more skilled than others, have more knowledge of the game, are more familiar with the team’s strengths and weaknesses, are better at passing or running, more skilled offensively, or defensively, OR sadly have even researched ways to exploit the AI of the game.

Everyone is different. Some may like this set; others may not. However, this a base set. Hopefully, some of things which I have found will help the player as well as the many great slider makers out there to develop new perspectives and ideas which will lead to development of greater future slider sets. One can hope anyway.


Game Options

Last Edit
Skill Level
Custom
9/16/2012
Quarter Length
15 minutes 14 seconds (accelerated clock)
10/15/2012
Game Speed
Slow
9/9/2012
Injuries
40
9/9/2012
Fatigue
53
10/14/2012
Threshold
0
9/24/2012
Penalties


Off-sides
55

False Start
55

Holding
52

Face Mask
54

Def Pass Int
100

Off Pass Int
100

Punt Catch Int
60

Clipping
53

Int Grounding
60

Roughing Pass
54

Roughing Kick
54

Auto Subs (QB)
Out
In

QB
0
2

RB
85
88

WR
75
78

FB
55
55

OL
35
38

DT
75
78

DE
75
78

LB
65
68

CB
55
58

S
55
58

(CCM)
Equal (Human CPU) – Unless specified




QB Accuracy
6
9/27/2012
Pass Block
2
10/11/2012
WR Catch
48
9/21/2012
Broken Tackle
40
10/13/2012
Run Block
0
10/11/2012
Fumbles
4
10/11/2012
Pass Reaction
2
10/11/2012
Interceptions
29
10/21/2012
Pass Rush
0
10/11/2012
Rush Reaction
50
10/11/2012
Block Shedding
0
9/16/2012
Tackling
17
9/27/2012
Special Teams


FG Power
46
9/25/2012
FG Accuracy
37
9/8/2012
Punt Power
48
9/27/2012
Punt Accuracy
60
9/8/2012
Kickoff Power
50
9/8/2012
Volume Settings


Master
100

Commentator
60

Crowd
98

PA
95

On the field
40

Menu Music
60 (Optional)

Menu Sound Effects
0




Slider Legend:


Red
Recent Change

Blue
Still under consideration (possible change required)

Green
Fully tested (Ready for Play) (Possible change based on future results)


There they are guys; I am open to all comments and criticism. Perspective of the game and how you think it should play is really the primary factor in determining the best set for you. I appreciate the work of all the slider makers and the help of the community in reaching the ultimate goal for all us:

A fun and enjoyable football game!

Last edited by SECElit3; 10-21-2012 at 09:41 PM.
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Old 02-06-2012, 03:58 PM   #2
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

What's going on SEC? Welcome to the Madden slider forum. First off to just to let you know your set is an All-Madden set. I told you to read my thread about how you set up the sliders. You probably started tweaking your set from Pro and thought that was the AI you was getting but the sliders on Madden work different from NCAA. Once you start messing with the player skill it changes to CUSTOM. The USER total determines the AI of the game.. If you keep all 4 of the USER categories combined at 295 or less the AI is on All Madden. Your total is well under that. If you go over that the AI switches to All Pro. You can tell by the kicking meter what level you are playing on. On All-Madden the kicking meter goes super fast. On All Pro it slow down and on Pro its moving like an old lady. On my thread I have a full breakdown on it and Kingrealistic has a thread a few thread down breaking everything down. So you created an All-Madden set without even knowing man.. Haha! You can ask any of the slider makers.
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Old 02-06-2012, 04:09 PM   #3
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

What you are saying makes sense, but the set is what it is, and these are the settings I prefer. All Madden, All-Pro, Pro, whatever, but these are the settings I am currently using. However, if what you are saying is true, I might want to change my title. thanks for the heads up!

Odd, thing is... the kicking meter doesn't move as fast as it does under the All-Madden setting.. I don't know. Like I said the set is what it is.

Last edited by SECElit3; 02-06-2012 at 04:18 PM.
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Old 02-06-2012, 04:20 PM   #4
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

Quote:
Originally Posted by SECElite3
What you are saying makes sense, but the set is what it is, and these are the settings I prefer. All Madden, All-Pro, Pro, whatever, but these are the settings I am currently using. However, if what you are saying is true, I might want to change my title. thanks for the heads up!
No problem man. You definitely want to get the headline changed because it is an All-Madden set. You don't want to scare people off with that Pro headline. Haha! But just read around there's a bunch of information on how the sliders work on Madden. I wish they would just make it simple like NCAA though.
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Old 02-06-2012, 04:23 PM   #5
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

Quote:
Originally Posted by Jarodd21
No problem man. You definitely want to get the headline changed because it is an All-Madden set. You don't want to scare people off with that Pro headline. Haha! But just read around there's a bunch of information on how the sliders work on Madden. I wish they would just make it simple like NCAA though.
One question Jarodd... what is the deal with the pass rush in this game? No matter what the settings, neither I nor the CPU can generate one.
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Old 02-06-2012, 05:12 PM   #6
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

Been using your NCAA ones, great results.

Will try these right now in a new franchise. Will get back to you within the hour
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Old 02-06-2012, 05:42 PM   #7
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

Quote:
Originally Posted by SECElite3
One question Jarodd... what is the deal with the pass rush in this game? No matter what the settings, neither I nor the CPU can generate one.
Yeah its hard to generate a realistic 4 man rush on All-Madden or All-Maden sliders. You definitely have to mix in some man blitzes to generate good pressure. The pass reaction slider also affects your dlineman reacting to the play. With that area on 0 they react very slow to the play which affects them getting after the QB like the should especially on play fakes. Also the blockshedding slider ties into the passrush too so you might want to mess around with that a little bit.
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Old 02-06-2012, 11:59 PM   #8
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Re: SECElite’s Madden 12 PRO Difficulty Slider Set; Built for Realism and Challenge

Tried your sliders. They're fun. I've only played one game with them so I can't form a really thorough opinion of them yet but below is the box score from my Franchise game using these sliders...

Seattle Seahawks at San Francisco 49ers
Sep 1, 1ST2ND3RD4THSCORE
Seattle Seahawks (0-0)1710171357
San Francisco 49ers (0-0)377017
Team Stats Comparison
SEASFO
Total Offense343245
Rushing Yards11582
Passing Yards228163
First Downs139
Punt Return Yards11834
Kick Return Yards10582
Total Yards566361
Turnovers14
3rd Down Converstion6-194-18
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals21
Penalties1-104-19
Posession Time34:1217:21
Seattle Seahawks
PASSINGC/AYDSTDINT
C. Beckett21-3623630
RUSHINGATTYDSAVGTD
A. Peterson31963.00
B. Jacobs591.80
A. Hall11010.00
RECEIVINGRECYDSAVGTD
J. Finley810212.71
R. Cooper4328.00
A. Peterson3217.00
M. Lewis2126.01
J. Gruber22512.50
J. Cotchery188.00
B. Jacobs13636.01
BLOCKINGPANCAKESACK
D. Stewart1
San Francisco 49ers
PASSINGC/AYDSTDINT
K. Orton16-4419602
RUSHINGATTYDSAVGTD
F. Jackson18824.51
RECEIVINGRECYDSAVGTD
M. Colston58016.00
T. Doss44110.20
F. Davis3258.30
H. Evans263.00
M. Sims-Walker14040.00
F. Jackson144.00
BLOCKINGPANCAKESACK
D. Free1
M. McNeill2


My first impressions were:

A. Very difficult to run. Even with elite backs. Good challenge.
B. CPU QB is crazy inaccurate, but that could have just been because the CPU was Kyle Orton.
C. Lots of turnovers. There were 3 defensive TDs in the game (2 from fumbles and 1 was a pick-6)

I'm gonna try a few more games with these because I like the feel of the play. The score was kind of out of hand though. Hopefully that isnt the norm.
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