Most people who played my sliders on 11 know that I try to provide a realistic experience for Madden Veterans and skilled players who usually abuse the CPU on Default All-Madden. I also have a lower set
(Green) for guys working there way up from All-Pro-All-Pro sliders who are trying to improve on there game and want to use All-Madden level sliders.
There isn't any house rules with these sliders. As long as you're not doing anything to exploit the AI with glitches and cheats use all the features available to you. With how tough these sliders are there will be times when you need to call hot routes, audibles, make the proper line adjustments on offense and defense, switch to defenders or WRs to make plays. This is how the game was meant to be played and this is how you get better at the game. Remember in order to keep the game at an all-madden gameplay you have to keep each of the USER totals at 75 or lower. Anything over that you are not playing on All-Madden anymore. I have four sets. My Green Sliders are for All-Madden begginners who are having alot of success with All-Pro/All-Pro sliders but can't really handle default All-Madden. Once my Green Sliders become easy it's time to move up to my Red Sliders which is my base set is for guys who are All-Madden level players but hate some of the BS that goes on with default All-Madden like the CPU breaktackles because of how low the USER tackling is. You still have to be on top of your game with the base set. My Blue Sliders is for guys who are ready to take the next step up from my Red Sliders once the base set becomes too easy. Once you reach the Blue Sliders you know your game has improved and make no mistake about it the Blue Sliders will provide you with a good challenge. Its also a great spot to work with before taking that next step to my Black Sliders . My Black Sliders is for madden veterans and skilled players who abuse the CPU on default All-Madden or lower All-Madden sliders. You have to stay 100 percent focus every game in order to have success with the Black Sliders or else you will get punished by the CPU..
:NOTE Play at least 3 games to get a real feel for how the sliders are working. The first game of any tweak you make to a slider usually doesn't give you a real feel of how the sliders are. Games usually come out crazy. So play 3 full games before adjusting anything. Test games in Franchise mode only.. Games play out different in play now..
My newly added Green Set is for All-Madden beginners who are coming from All-Pro/All-pro sliders but struggle with defualt All-Madden. This set will give you the balance you are looking for along with helping you improve your game and ease your way into tougher All Madden sliders..
Human-CPU
Passing- USER Total 55-75
Accuracy- 30(50)-50
Pass block- 0-0
catching- 25-35(30)
If you are struggling with the USER accuracy at 30 raise it up somewhere inbetween 31-50 and work with that until you get better. Slowly work you way back down to 30 once you get better with your passing and it becomes easy. Lower the CPUs catching to 30 if you are struggling to stop the CPUs passing. Leave the CPUs accuracy at 50. The catching slider has a bigger affect on the CPUs passing.
Rushing- USER Total 75
Breaktackles- 50-50
runblocking- 0-35(30)
Fumbles- 25-60
Lower the CPUs runblocking to 30 if you are having a hard time stopping there run with the runblocking at 35. Leave the CPUs breaktackles at 50. The breaktackle slider affects the CPUs vision and ability to cut it back. Plus I have the USER tackling on 50 which is matched up with the CPUs breaktackles at 50. Lowering there runblocking will help out your run defense..
Pass Defense USER total 75
Pass reaction 50-50
Interceptions 25-35(30)
Pass rush 0-25
Lower the CPUs INTs to 30 if you are struggling with the CPUs INTs at 35.. The CPUs pass block is a little overpowered on All-Madden sliders even with there pass block on 0. So you have to mix in some 5 or 6 man blitzes to your scheme to get some good pressure.. Threshold should always be on 0 so you can get your DEs or LBs off the edge against slower Tackles. Pass Rushing Tip- Spread you Dline or LBs out wide on every passing situation so you can get your faster DEs or LBs off the edge. If you continue to struggle getting pressure use try one of these 3 USER pass defenses. 45-25-5, 40-25-10, 35-25-15 or 30-25-20 and see if you can get a pressure with the increase in pass rush. Always leave the USER INTs at 25.. The USER INTs affects your defenders reacting to the ball in the air. So lower the USER pass reaction and add points to the USER pass rush..
Rush Defense USER Total 75
Rush Reaction 25-45
Blockshedding 0-25
Tackling 50-50
Once your game has improved and the Green Set has become too easy for you it's time to move up to my Red Set to get a better challenge.
This is my RED Base Set.. These are for guys who are All-Madden level players but can't stand some of the BS that goes on with default All-Madden..
USER-CPU
Passing- USER total 40-54
Accuracy- 15(29)-50
Pass Block- 0-20(5)
Catching- 25-50(45)
If you are struggling passing the ball with the accuracy on 15 you can raise it up somewhere inbetween 16-29 and work you way back down to 15.. If you are still struggling with the passing you can use the USER accuracy(30-50) or the CPUs pass defense from the Green sliders. 25 is the best spot for the USER catching.. Anything lower then 25 results into too many drops. WRs with good catching attributes show up big. If you have a WR with low catching attributes he will drop passes in traffic half when getting hit most of the time. The catching on 25 really makes you focus on your WRs attributes. You can't take any fast WR with speed and think you can use him like he's C.Johnson or something. It is a nice realistic spot at 25..The CPUs accuracy is good at 50.. Put the CPUs catching at 45 if you're having trouble stopping the pass then work you way back to 50 once you become better at playing pass defense. Leave the USER pass blocking at 0.. Lower the CPUs pass rush to the Green Sliders(25)if you need more time in the pocket.. The CPUs pass block on 20 is a good spot if you are decent at blitzing. Lower the CPUs pass block somewhere inbetween 5-15 if you are having trouble getting sacks. The CPUs pass block is a little overpowered on All-Madden so if you are still struggling to get sacks and you like to control a Dlineman lower the CPUs pass block to the Green Sliders(0). Threshold also needs to be on 0 in order to get a good pass rush against the CPU pass block on All-Madden or All-Madden sliders.
Rushing- USER total 75
Break tackles- 50-50
Runblocking- 0-45(40)
Fumbles- 25-60
This is a good balance for the USER rushing matched with the CPUs rush defense. Read what the defense is in when running the ball.. Flip the play around or audible to a different run if the original play you call looks like its going to get stuffed. You need to be able to cut it back when the hole looks clogged where the original run is suppose to go. Check every replay when you run the ball to check if there was a hole you should have cut it back to you but you made the wrong read when running the ball. Checking the replay will help you get better at running the ball.. If you continue to struggle running the ball you can use the CPUs rush defense from the Green Sliders.. DO NOT LOWER THE CPUs BREAKTAKLES. Leave it at 50. Lower the CPUs runblocking down to 40 if you are having trouble stopping the run with the runblocking on 45. The breaktackle slider affects the CPUs vision and ability to make cutbacks to lanes that open up so lower there runblocking if you are struggling to stop the run. Use the CPUs runblocking(30-35) from the Green Sliders if you continue struggle against the run.
Pass Defense- USER total 75
Pass Reaction- 50-50
Interceptions- 25-50(45)
Pass Rush- 0-50
If you are struggling with geting sacks and you already lowered the CPUs pass block to the Green Sliders(0) plug in one of these 4 USER pass defenses. 45-25-5, 40-25-10, 35-25-15 or 30-25-20 and see if you can get some pressure with those tweaks. You should really plug in those pass defensive tweaks for the pass rush if you control a Dline and you are struggling to get pressure. Always leave the USER INTs at 25 and take points from the USER pass reaction to add to the pass rush. Lower the CPUs INTs to 45 if you are struggling with throwing too many INTs. If you continue to struggle with throwing alot of INTs lower the CPUs INTs to the Green Sliders(30-35). Lower the CPUs pass rush to to the Green sliders(25) if you need more time in the pocket. That tweak should help you get plenty of time in the pocket..
Rush Defense- USER total 75
Reaction- 25-50
Blockshed- 0-50
Tackling- 50-50
CPU won't be breaking a crazy amount of tackles with the USER tackling at 50 matched up with the CPUs breaktackles at 50. Also make sure you have auto sprint off.. You need full control of the runner to have a successful running game. Auto sprint on causes the CPU to get off there blocks easy for some reason.
Once my Red Set becomes too easy because of your improvements on the game start tweaking your way up to my Blue Set. The Blue Set will provide you with a very good challenge.. You have to be on point with everything or else you will struggle.
This is the Blue Set. These are for guys who are a little bit above default All-Madden and are looking to up the challenge from my Red Set..
Passing- USER total 35-39
Accuracy- 10(14)-75
Pass Block- 0-40(25)
Catching- 25-75(70)
Put the CPUs catching on 70 if you're having trouble stopping the pass.. Put the USER accuracy somewhere inbetween 11-14 and work your way down if you are struggling with the accuracy on 10. If you are still having a hard time with the accuracy at 14 use the USER accuracy(15-29) or the CPUs pass defense from the Red Sliders. The CPUs pass block on 40 is a must once you become pretty good at blitzing or else you'll be getting a crazy amount of sacks. Lower the CPUs pass block somewhere inbetween 25-35 if you are having trouble getting sacks with the pass block on 40. If you are still struggling to get sacks lower the CPUs pass block to the Red Sliders(5-20). Lower the CPUs pass block to 0 if you like to control a Dlineman.
Rushing- USER total 50-74
Breaktackles 25(49)-75
Runblocking 0-55(50)
Fumbles 25-60
If you're having a difficult time running the ball with the USER breaktackles at 25 raise it up somewhere inbetween 30-49 then work you way down back down to 25 as soon as it becomes easy.. Use the USER breaktackles(50) or the CPUs run defense from the Red Sliders if you continue to struggle running the ball on the blue set. Lower the CPUs runblocking down to 50 if you are having trouble stopping there run with the runblocking at 55. Use the CPUs runblocking(40-45) from the Red Sliders if you continue to struggle against the run.
Pass Defense- USER total 75
Pass Reaction 50-75
Interceptions 25-75(70)
Pass Rush 0-75
Put the CPU INTs on 70 if you are struggling with throwing INTs on 75.. If you continue to struggle with INTs lower the CPUs INTs to the Red Sliders(45-50). If you like to control a Dlineman put the USER pass defense on 45-25-5, 40-25-10, 35-25-15 or 30-25-20 and lower the CPUs pass block to 0. It's important that you leave the USER INTs on 30.
Rush Defense- USER total 75
Reaction 25-75
Blockshed 0-75
Tackling 50-75
As soon as my blue set becomes too easy and you win a superbowl or 2 with them it's time to move up to my black set.
These are my BLACK sliders that I'm using for the challenge.. These are for Madden veterans and skilled players. If you are one of those guys like me who has a hard time getting the CPU to be competitive on default All-Madden or lower All-Madden slider this set will provide you with the challenge you are looking for(Guaranteed).
Hum-CPU-
Passing- USER total 31-34
Accuracy 6(9)-100
Pass Block 0-60(45)
Catching 25-100(95)
You definitely have to be on point with your directional throwing and precision passing with the left stick with the USER accuracy at 6. You can still make all the throws with the USER accuracy on 6 if you're real good at throwing with the left stick. Anything under 6 you limit yourself to only a few routes which is boring IMO. I thoroughly tested the USER accuracy slider. Find your balance between 7-9 with the USER accuracy if 6 is too tough. You still have to be pretty good with your directional throwing inbetween 7-9. Use the USER accuracy(10-14) or CPUs pass defense from the Blue Sliders if you are struggling with the accuracy on these settings.. Even with the CPUs accuracy at 100 bad QBs still play bad but you have to be on point with your defense playcalling. If your defense scheme isn't on point its a chance you will get shredded by a low rated QB. Its up to the USER to make them play to there rating with there defensive playcalling. The CPUs pass game is intense with the accuracy on 100 and the Catching at 100. Put the CPUs catching on 95 if you're struggling against the pass.. The CPUs pass block on 60 is mandatory if your are a beast at blitzing the QB. You will get a ridiculous amount of sacks a game with anything lower. Lower the CPUs pass block somewhere inbetween 45-55 if you are having trouble getting sacks with the CPUs pass block on 60. I get about 2-3 sacks a game with the pass block on 60. If you continue to struggle getting sacks lower the CPUs pass blocking to the Blue Sliders(25-40) or Red Sliders(5-20). Lower it to 0 if you continue to struggle getting sacks or if you like to control a Dlineman.. Read the recommended changes to the USER pass defense further down if you like to control a Dlineman.
Rushing- User total 25-49
Breaktackles 0(24)-100
Runblocking 0-65(60)
Fumbles 25-60
Running the ball is real easy this year once you get everything down so you really have no choice but to put the USER breaktackles and runblocking on 0 once you become good at running the ball. If running is too tough with the USER breaktackles at 0 raise it up somewhere inbetween 5-24 then work your way down to 0. You can use the USER breaktackles(25-49) or the CPUs rush defense from the Blue Sliders if these settings are too hard for you. You have to be able to make plays as a USER with the CPUs rushing at these settings. If you're off with your tackling you will get punished by the run unless you're players are making plays.. Lower the CPUs runblocking down 65 if you are having trouble stopping there run with the runblocking on 70. You have to really be on point with your defensive scheme to slow down the CPUs run. Use the CPUs runblocking(50-55) from the Blue Sliders if you continue to struggle agaisnt the run.
Pass Defense- USER total 75
Reaction 50-100
Interception 25-100(95)
Pass Rush 0-100
You have to be on point with your passing with the CPUs Pass reaction at 100 and the INTs at 100.. If you make a mistake you will pay for it like you should. Put the CPUs INTS on 95 if 100 is too much. If you are still struggling with too many INTs lower the CPUs INTs to the Blue Sliders(70-75). Make all your proper reads and adjustments when coming to the line of scrimmage. Go through your progressions and don't stare down one WR or else you'll struggle against CPUs pass defense if your first look isn't there.. You'll only get 2 to 4 seconds in the pocket most of the time with the CPUs pass rush at 100 along with the USER pass block at 0. So make sure you have all your reads downs when coming to the line of scrimmage.. Know exactly what all your WRs are doing on the field and make quick reads after the snap.. If you like to control a Dlineman change the USER pass defense to either 45-25-5, 40-25-10, 35-25-15 or 30-25-20 and lower the CPUs pass block to 0.
Rush Defense- USER total 75
Reaction 25-100
Blockshed- 0-100
Tackling- 50-100
With the CPUs rush defense like this you have to definitely make run adjustments at the line of scrimmage by flipping the play over if its not there or audibling to a different run. You also need to make all your blocking adjustments at the line of scrimmage. Aggressive blocking for inside running and block right or left for outside running.. Read the defense and make cut backs if the hole your suppose to hit looks clogged up after the snap.. You have to be quick with your reads or you will get stuffed..
Coaching Schemes- I'm controlling all 32 teams..
Offensive- Aggression on 100 for all teams. 60-40 run-pass for run heavy teams, 50-50 run vs pass for balanced teams, and 60-40 pass vs run for pass heavy teams.. Having it like this might seem like the CPU will run the ball way more then they pass but they still pass more then they run most of the time so having it like this really balances things out. I hate seeing teams that run the ball alot in real life come out and sling it more then they should.
Defense- Aggression on 100 for all teams and 50/50 run-pass for all teams. 3-4 DEs and DTs on run stop with 100 priority. 4-3 DTs on run stop with 100 priority and 4-3 DEs on 1(which is the middle between run stop and pass rush) with 100 priority.. Everything else I left on default..
Here is a quick break down on how custom sliders work for guys who don't understand or think custom is its own skill level. Default all-madden for each USER category is
25+25+25=
75. In order to keep the gameplay at All-Madden when you go to Custom is to keep each category at
75 or lower just like it is on default all-madden. Here is an example of a Custom All-Madden set-
15+15+45=75 or
10-25-40=75. If you keep each of the Categories at
75 or lower the kicking meter will go fast just like it does on Default all-madden along with the
All-Madden AI. If you take any of the categories over
75 the gameplay drops to All-Pro and the kicking meter goes slow just like it does on default All-Pro. So if you put one of the Categories at
20+20+36=76 you went over the total of
75 and the gameplay drops to All-Pro along with the kicking meter going slow and you're no longer playing on All-Madden. The custom range for all-pro is
76-150 for each USER category and for Pro its
151-225. Another way to keep the kicking meter at All-Madden speed
(Discovered by kingrealistic)http://www.operationsports.com/forum...realistic.html Is to keep all 4 categories combined at
295 pts or lower if you decide to take one of the categories over 75. Example- 85+70+70+70=295. You have to lower the full total of all 4 below 300 down to 295 or lower in order to take some of the categories above 75. You'll have 295 points to play with when doing it this way. The AI won't be as strong as it is on the default All-Madden settings by keeping each of the 4 categories at 75 and under but the kicking meter will go fast like it does on defualt All-Madden. The USER sliders determine what skill level you play on. All your doing is customizing each skill level to suit your style of play when you mess with the player skill sliders. Test it out for yourself and you will see instead of assuming the skill level doesn't change when you go to Custom. This has been tested out by plenty of people... But if you don't believe it oh well. You're only cheating yourself out of putting together a good set by knowing what skill level you're playing on when you go to Custom..
Skill Level-
Custom(All-Madden)
Placall Style- Conventional
Game Clock-
11 Minutes
Accererated Clock-
20 seconds - I have no choice..
Auto Strafe-
Off
Auto Sprint-
Off - I like to have full control of the runner.
Injuries-
35
Fatigue-
65
Game Speed-
Very Fast
Use whatever speed your comfortable with. This is a personal preference. I like the challenge of having to make quick decision with the ball on offense and react quick on defense.
Threshold-
0
I believe there should be seperation between the fast and slow players just like in real life. I don't like seeing Dlineman walking my speedy backs down. If a player has good acceleration they can make a quick play on someone who is faster then them but once a speedy player catches stride he shouldn't get walked down by a slower player. It also affect the speed of DEs getting around slower offensive tackles which affects the sacks on these sliders because the CPUs pass block is tough on All-Madden. So I really recommend putting the threshold at 0. Threshold at 0 has always looked realistic to me...
Penalties
Offside-100
False Start-50
Holding-49
Facemask-55
Defensive PI-100
Offensive PI-100
KR/PR INT- 100
Clipping-52
INT Grounding-100
Roughing the passer-54
Roughing the kicker-100
Auto Sub
OBs- 50/55
RBs- 83/84
WRs 70/75
FB/TEs- 70/75
OL- 55/60
DTs- 79/83
DEs- 79/83
LBs 60/65
CBs 50/55
Ss 60/65
Special Team sliders
FG Power-40
FG Accuracy- 50
Punt Power- 50
Punt Accuracy- 100
Kickoff Power- 50
I would really appreciate the feedback from the guys who have used my sliders in the past and even some new guys looking for a challenge. I would also like to point out that everyones skill level isn't the same so these might not work for you. Just don't come on here blaming the sliders as the reason you can't handle them because there are plenty of guys who can.
Let me know the issues you are having with any of the sliders I can easily help you adjust the sliders to suit your style of play. Let me know which slider set you are using when you post a comment.
Once again play at least 3 games to get an overall feel for the slider set you are using. Playing one game won't give you an overall feel for how the sliders are working. Sliders usually take a game or 2 to really start kicking in. Post on my thread or shoot me a PM if you need help adjusting them.
Here is the link to the page to post the box scores..
http://dynasties.operationsports.com/index.php
Check out my Heisman sliders for NCAA if you have the game. You'll get the same kind of challenge from the CPU like you do on Madden.
http://www.operationsports.com/forum...n-sliders.html